Imported from legacy Flarum.
Original author: balance (Flarum #397)
Hi I decide to make another suggestion for Dragon Breath RK, since Sept 14th DB animation get better after the dx9 in Muh and People start investing in DB build because it’s fun as it’s not burst damage. BUT there’s still hard animation delay after using 1 or 2 casting and so forth for Dragon breath, and the way it works it supposed to be continiously spamming without stop until the player itself stop casting it.
this is a good example (as we look in official video test)
https://www.youtube.com/watch?v=eVwRMYVb5yw
Fellow db knight dont give up!!
Thanks 
Imported from legacy Flarum.
Original author: galeb (Flarum #557)
Yes, the build is viable on its own way but its locked heavily behind that animation that allows only a few casts before stopping, even at 100%+ acd. Please make DB great..
Imported from legacy Flarum.
Original author: CannonMeat (Flarum #19)
Sadly that’s pre 4th db
I found a video of a dragon knight on kro that had animation delay
Idk when but a delay was added at some point
So skill works as intended( I searched an eternity for that matter
)
https://www.youtube.com/watch?v=oM3Qu2sC67A&t=111s
Still removing the animation delay would be nice bcs I can’t spam with low ping
(Only when Hit I can spam)
Imported from legacy Flarum.
Original author: balance (Flarum #397)
On the video the skill is spammed. from what it works The skill need to hit something to do cast another. that means it can’t be spammed when you use it on ground without enemies Especially in town.
Because when you hit something your character’s animation changes. Like show up your weapon sword/spear.
Which not gonna happen when you spam at wherever without enemies.
the animation change when hit something to continue to cast the skill, animation just goes hard when you don’t hit something in the AoE.
Imported from legacy Flarum.
Original author: asukia (Flarum #349)
@balance does your ASPD also 193 like the video example? seems some skill animation affect to it. but i’m not sure, haven’t tried yet.
Imported from legacy Flarum.
Original author: balance (Flarum #397)
here is my setup

so the skills cast stop like this

the hard animation appear after 2 2 3 3 1 times casting you see it STOPS at 3-1 suddenly while my turbo still spam it ,while the correct way suppose to be like 11111111 as long the enemy within DB aoe and it stops till no enemies to hit,
as well for any Knight outfit should make no difference, and the animation cancel should not get removed because player get fast hit or a lot of enemies hitting the caster cus that make SG like Lord Bearer’s effect become a bit less effective or endure skill itself from LK