Decrease Internal cooldown of Cross Rain from 2.4 seconds to 2 seconds

Imported from legacy Flarum.
Original author: mehaperson (Flarum #1477)

Title: Reduce Internal Cooldown of Cross Rain from 2.4 seconds to 2 seconds

Description:
Currently the Meta for Magic is SA, EM, and AM. If I were to make a SA with similar gear as my current IG, I would do roughly 5b-6b more DPS for zero additional investment outside of just switching to a better class.

Why is this a good idea?
It would open up IG as a competitive Magic class that doesn’t fall short of the other 3 Magic classes simply because it isn’t the other 3 aforementioned Magic classes.

What risks or downsides does it have?
I wouldn’t say it would cause Balance issues, rather it would bring IG closer in line with the other 3 Magic classes with similar gear investment

Additional Info:
N/A

Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)

I don’t know the exact DPS differences between IG and other classes, last I heard they struggled to break 1B but from this post it sounds like they’ve made quite a big leap forwards.

That said, it makes sense for IG to have less DPS than classes like EM, SA, AM & Trouvere given their inherently durable nature.
Durability has value.

Imported from legacy Flarum.
Original author: mehaperson (Flarum #1477)

@CongaLyne

Durability absolutely has value, there is no denying that. Durability also has its limits, Where it becomes pointless and cumbersome even when other classes can instantly erase and by pass mechanics where that durability is supposed to shine.

IG has its merits, every class is unique, just asking for a slight bump up in DPS so the class feels better to play.

I appreciate the actual point of discussion, the exact opposite of what chad wrote up there. Thank you.

Imported from legacy Flarum.
Original author: Sagii (Flarum #369)

I kinda like the idea but that will be a custom changed. I doubt they are open to it.

Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)

@mehaperson

https://forum.muhro.eu/assets/files/2025-07-23/1753313978-582505-screenshot-20250724-013850-discord.jpg

I think they’re quite competitive already. Beside free GTB from the prestige and other durability skills. Idk why you want to buff them more. Also I’d like you to specify ur current gear and ur current dps and to add context that ur saying other classes doing 5b-6b more damage what are their gears and what is their total dps instead

Imported from legacy Flarum.
Original author: mehaperson (Flarum #1477)

@hoegenaamd

Here is my current gear:

https://forum.muhro.eu/assets/files/2025-07-24/1753322000-578622-screenshot-2025-07-23-214949.png

Here is DPS:

https://forum.muhro.eu/assets/files/2025-07-24/1753322029-325934-image.png

Context for saying other classes doing 5b-6b:
Saw a SA doing roughly 14b DPS with, I would assume, only class buffs and similar gear to my own with the only difference being +12 Circulation of Autumn manteau and Corresponding Left Accessory.

I highly doubt that if I were to get HoL gear and Nebula robe of spell at +12 Grade A that my DPS would suddenly sky rocket from nearly 4b to an additional 10b like the SA that I witnessed.

I do not know which patch or what their card setup is in your screenshot, but I can guarantee you if that guy in your screenshot were to move his gear over to literally any other magic class, they would absolutely crush the game without needing the durability skills that seems to be your main discussion point simply because they would remove the mechanics from the game via ungodly amounts of DPS.

Once again, I understand that IG is primarily a tank class sub DPS, I completely understand that, but that role becomes diminished borderline not required in the face of overwhelming damage. If the solution is, “go play those classes then”, then I would retort with, just delete IG from the game. If ToT is brought up as needing a devo tank as the sole example to not removing .4 seconds of internal CD, then I would retort with, make every party designed instance require devo by applying ToT mechanics to those fights.

Other magic classes can solo and remove mechanics from “party” encounters because they do ridiculous amounts of DPS that is quite simply unobtainable by IG, hence why I suggested reducing the CD from 2.4 seconds to 2 seconds, so that way the durability that IG has can become more useful as the fight will not drag out longer than it does now.

I challenge you to find any kRO video of IG soloing Constellation tower/Encroached tan Hardmode, but I am 99% positive that you never will.

Don’t worry, this suggestion was not aimed at dethroning/removing fun from the game for the top 3 magic classes, they’ll still stay top tier meta. IG, with this, I hope anyways, will simply be more competitive rather than just get completely relegated to, “go play devo or play something else”

Funnily enough, you wouldn’t even ask an IG to tank, because you would just ask an EM to tank (amazing how that works right?)

On a side note however, I did see iRO videos of genesis ray auto cast cross rain is a thing, please do not add that to the game, that is simply ridiculously overpowered, glad we’re following kRO.

Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)

@mehaperson I’m afraid you’re misinformed or putting too much assumptions. My EM would do around 4.5-6b dps top if wearing that equip of same investment level. So not as much as twice+20% your dps(e.g. 5b more), more like just 25-30% more. Also that is true SA damage scales faster early so probably they will do 6-7b dps but can’t confirm. Also that different classes simply scales on different speed on different investment levels.

My point is still the same that IG magic doesn’t really get that far behind and such I’d disagree with the additional buff and that maybe get better gear and be less assuming on things.

Imported from legacy Flarum.
Original author: mehaperson (Flarum #1477)

@hoegenaamd

Fair enough. We can agree to disagree.

Imported from legacy Flarum.
Original author: Reeen (Flarum #1317)

@mehaperson I am kinda surprised how much DMG u deal with that equip.

Nebula and HoL Gear (specially garment) are the biggest DMG booster in game.

So tbh, your DMG for this Gear and a Tanky class is really really good.

So, in your Text are sadly some wrong assumption.

  1. you are not supposed to deal same dmg as a squishy class
  2. Your missing Parts are the biggest dmg boost
  3. I think magic IG is together with DB DK one of the classes which can Solo Most stuff

I am again surprised by ur dmg, in a positive way. Keep on upgrading your Gear and You will See :flexed_biceps:t4:

Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)

@hoegenaamd Is this with or w/o jitterbug proc?

Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)

@CongaLyne i think with jitter proc they do 34b dps. There’s the screenshoot if u dig out the swordman group

Imported from legacy Flarum.
Original author: fuqueiji (Flarum #998)

@mehaperson Funnily enough, you wouldn’t even ask an IG to tank, because you would just ask an EM to tank (amazing how that works right?)

tank bettel? any class can tank bettel. Just slap anti dragon equip/cards and you are good to go. I tank with Inqui to evade traps =)

@mehaperson just delete IG from the game

The same “if people don’t use it, just delete it”. I agree RO is not a well balanced game and it is probably just a very old and limited game which brings some problems. For now looks like the server will follow kRO, so it is what it is. There probably are players that play these non meta classes because they like and/or find them challenging so i dont think it is fair to them.

I am not against some custom changes either as it helps people like you to have fun other classes. (I would like to play meister again if the melee builds were better). One thing we have to keep in mind is that Gravity can make changes at any time, which would make these custom changes a balancing problem (like the new melee modifier coming to kRO).