Changing Illusion Dungeon MVP announcement

Title: Changing the Illusion Dungeon MVP announcement

Description: Can GM please change the kill count and MVP announcement to the Character that hit the milestone instead of Map announcement thank you.

Why is this a good idea?
I notice some players have been Afk-ing on the map and waiting for others to summon the illusion MVP and try to come in and KS it. I would suggest If the MVP haven’t been slain, can continue the announcement of "Deep Sea Witch still angering >: ( " or something after every 360 kills.
And with the screen shot provided below, sometime the map doesn’t announce the MVP has been defeated.

What risks or downsides does it have?
None that i could think of.

Additional Info:
If possible, compare with similar features in other games. Include images, mock-ups, or examples.

image

2 Likes

How would this work? For example, if one player is in there and kills the 200th enemy and gets the announcement.. the other players that are killing dont get one? How are they supposed to know the current counts if the announcement only goes to the person that kills the 200th enemy (or whatever kill count it would be)? No. Sorry this isn’t thought out enough.

Also there is no such thing as KSing an MVP in MuhRO.

1 Like

Well example :-
player 1 goes in the map kill 200th get the announcement 200/1000
player 2 just entered the map and kill 200th get the announcement of 400/1000
player 3 entered the map and kill 200th to get the announcement of 600/1000
or better yet, just announce “spawning soon” without number everytime you get 200th. So you need to actually kill 200 monster to know whether is it spawned or spawning soon.
The term KS MVP is just a saying, i know Muh removed Ks-ing on MVP.
Do you know illusion dungeon spawns MVP different than normal field MVP by timer? normal field MVP you can afk nearby tomb-stone and wait for it to dissapear, illusion dungeon you have to work for it to spawn it.

I would simply introduce the counter to the NPC inside the dungeon (if there’s an NPC missing, simply add one). When a player enters the dungeon and checks the counter, it would be hidden to the player until he or she kills e.g. 20 monsters in the map. Also its visibility would be reset if the player leaves the map. This way only true farmers and people who “deserve” the MVP spawn would be rewarded and the AFK kill-stealers would have the current tool (map-wide announcement) off their hands.

What do you think?

to be honest,

just make mvp spawn on top of the person who made it spawn.

stealing - technically possible, but basically gone

less downtime in farming - no need to search for mvp when it spawns

if more than one person farms there - its still random whether you deliver the 1800 kill, so everyone should get around the same amount of mvp/time, but results will(theoretically) become better the more you farm and the bigger your aoe is… but basically, nothing new on this front

all thoughts and suggestions are appreciated

I’m aware of how Illusion dungeons work. Some of them have MVPs spawn on top of the last killer (unfair to other people in the dungeon) and some of them spawn randomly. From your example, I am getting the feeling that people in the dungeon who are actively killing mobs would not necessarily see the notifications. There are always going to be people who find ways to lazily get MVPs. This is just making it more difficult for people who aren’t doing that.

Adding an NPC is just one more thing to do. I guarantee we will see griefing from people who forgot to hit the NPC, kill a ton, then realized they never hit the NPC and have been missing all the boss spawns.

Ive suggested the complete opposite in a couple tickets, and recommend not doing this. Its too easy to force the boss to spawn on you and is unfair to other people who are hunting that boss. Random spawn is by far the way to go and is the most fair to everyone.

If anything changes - which I don’t believe needs to - make all MVPs spawn randomly and just don’t display the kill count if you haven’t killed anything in a minute or so. We can use the already implemented AFK timers as a trigger for disabling the notification.

Still -1 from me :confused:

1 Like

Just to elaborate more on my comment:

I do agree, that it may look a bit unfair to those, who keep farming the Illusion dungeon for the MVP spawn and there are other players, who simply don’t do the “hard work” and just wait for the map announcement to pop up and then kill the MvP.

And I do agree that this may be frustrating as it may take 20-30 minutes for 1 person to spawn MVP if killing alone.

And I also believe, that with a little investment this can be made a bit more fair by introducing an NPC dialog. Not only the AFK player actually HAS TO not be AFK and click something, but also he/she needs to be part of the farming group to be provided with that important information about MVP being spawned or not.

Also I have a feeling that my comment wasn’t fully understood, so I’ll explain more:

I’d introduce an NPC, which would say something like: “Hello adventurer, help me clean this dungeon from the monsters that have been bugging me all day long!”

This dialog doesn’t say anything, BUT if you kill 20 monsters in the map and visit the NPC afterwards he’d say this instead: “Thank you adventurer! You’re helping out a lot, but be careful, if you kill # more monsters, a powerful and more dangerous foe will appear!!!”

Then, if you decide to leave the map (turn in quest or do something else), you’d have to kill 20 monsters again in order to see the second dialog.

Also to prevent those pesky AFK players staying in the dungeon after killing 20 monsters and clicking the NPC occassionally to check the status, there could be another condition to make sure they need to be active. For example, if you don’t kill a single monster within next 2 minutes, the first dialog would show up instead of the second one and you’d have to kill 20 monsters again in order to get the second dialog.

I hope this description makes it more clear.

So +1 to the issue, -1 to the original author’s suggestion, but perhaps my idea could inspire better solution.

correct me if im wrong, why does yours sound like an extra steps just to click on the npc to check kill count. Instead of getting the announcing to the person who is hunting?

I think it works fine as it is at the moment.

Maybe disable the notification if the person is afk, like pickles said, but that’s about it.

-1