Buff weapon repair

Imported from legacy Flarum.
Original author: narrenkaiser (Flarum #865)

Description:

Weapon repair, the HN/WS skill is restricted to lvl1 Armors and up to lvl4 Weapons. Skill was designed back in the day when there was no LvL2 Armors and LvL5 Weapons in sight.

My suggestion is add those to the repair list with Bradium (Weapon) and Carnium (Armor) as catalyst. 2 Ores that are basicly not used at all so far because noone ever uses them in upgrading anyways.

Why is this a good idea?
Revives a basicly dead skill and improves some utility to HN and WS+ in Partyplay

What risks or downsides does it have?

I guess not

Imported from legacy Flarum.
Original author: KaptainPickles (Flarum #722)

Personally, I wish Gravity would address this in the main content. But at the same time, they took smiths and took away all the smithing lol.

Slightly different, but back in Beta/Opening of iRO, we used to have smiths forging weapons and made zeny that way. I kind of miss that system, having players craft items. Downside was the scams that would happen.

Anyways, I kind of agree. Im not usually one to want to modify the original intent of something, but I do wish that WS+ had more of a roll in the repair/refining/grading systems somehow. So +1 from me

Imported from legacy Flarum.
Original author: danieltran88 (Flarum #1512)

I wonder we can smith Glacier weapons with elemental in slot 4 :drooling_face::drooling_face::drooling_face::drooling_face:. So we still can enchant other slots.

Imported from legacy Flarum.
Original author: telu (Flarum #782)

+1 for original suggestion. Let’s make meister/HN useful in zerocell