Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
We have already gone through an increase in the number of creatures on these lands, but I consider it completely insufficient. I suggest raise this indicator.
Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
We have already gone through an increase in the number of creatures on these lands, but I consider it completely insufficient. I suggest raise this indicator.
Imported from legacy Flarum.
Original author: Meatbaals (Flarum #155)
meanwhile, please also buff d1 d2 mob intensity too, thank u
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
Would you please explain why you feel that way? All the mentioned dungeons have the same monster density as other high level dungeons.
So what’s the issue and how does this suggestion solve it?
Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
The number of mobs accelerates farming. In the bios Ghost / Ice /Fire, I have to use 5-7 teleports each to find a cluster of mobs >3, the only thing that really speeds up after increasing the number of mobs is glade /venom. Yes, this is possible due to the difference in the size of the card. The problem is in time, an increase in their number will lead to faster completion of quests, perhaps more players will want to play in these locations while there is a mob search simulator. This is my opinion.
Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)
@Pipo I complete these quests in seconds, because of the high volume of mobs in each room. What exactly are you having a problem with? o_O Venom takes the longest, and it’s still less than a minute. Are you just unlucky warping into mobless areas while others are farming? because that seems to be your case.