[BG] Enhancing Battleground Gameplay (3 Proposal)

Imported from legacy Flarum.
Original author: Erfa79 (Flarum #308)

Perspective from a Battleground Player:
My suggestions for enhancing Battleground (BG) gameplay:

1#
Streamlining BG Consumable Item Purchases:
Current Issue: The current process involves a lengthy dialogue and requires navigating through various prompts. Accidental inputs of ‘0’ may lead to restarting the entire dialogue.

Also need to select each individual item to see the amount of badge needed to purchase the certain item and

OF COURSE NEED TO GO THROUGH ALL THE PROMTED DIALOGUE TO PURCHASE EACH ITEM.

No time to lose.

Proposal: Simplify the BG item shop interface (refer to the attached image proposal). This design facilitates a quick and straightforward purchase process—eliminating the need for prolonged dialogues. Users can drag and drop items, each categorized individually, ensuring a more efficient and user-friendly experience.

Can we make the purchasing bg’s item shop simply like this?

Additional Enhancement:
Category Organization: Each has its own category. Not cramp all the category into 1 shop. General, RK, GENE etc2…
Present each item in its specific category to avoid clutter in a single shop.
Bulk Purchase in Boxes: Implement a system where items are sold in boxes. For instance, instead of exchanging 1 badge for 150 BG Golden Syrup Pots individually, introduce a new NPC allowing the purchase of a box containing 150 BG Golden Syrup Pots for 1 badge. Extend this concept to other items.
By incorporating these improvements, we can enhance the overall BG gameplay experience, making it more intuitive and enjoyable for players.
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ADDITIONAL:
Is it possible to create an option after purchasing the items:
"WHERE DO U WANT TO PLACE THE ITEM?:
A) INVENTORY
B) STORE
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2#

Adding NPC Telma (the newly suggested shop) to each Battleground arena mode is crucial for addressing emergency situations during battles. Here’s why:

On-the-Spot Purchases:

Current Challenge: In the midst of a battle, players may find themselves in urgent need of items like pots or gems.
Proposal Rationale: Placing NPC Telma directly within each BG arena mode enables players to make quick and necessary purchases during the heat of battle. This ensures that players can address urgent needs without having to wait until the end of the round.

Emergency Scenarios:

Scenario 1: Running out of essential consumables (e.g., pots) during a battle.
Scenario 2: Depleting crucial resources (e.g., blue gems) without backup during gameplay.
Current Limitations: Without the ability to purchase items mid-battle, players face a dilemma and might be unable to contribute effectively to their team.

KEEP IN MIND THAT EACH MODE TAKES A CONSIDERABLE AMOUNT OF TIME TO END

Solution: By having NPC Telma accessible within each BG arena, players can promptly restock vital items during emergency situations, ensuring a more dynamic and engaging gameplay experience.

Preventing Penalties:
Thinking about log out during the battle to restock supplies? lol..
Current Issue: Logging out to replenish items can result in penalties, negatively impacting the player’s overall experience.
Proposed Solution: With NPC Telma available in each BG arena, players can avoid the need to log out for emergency item purchases, maintaining a seamless and penalty-free gameplay flow.
By incorporating NPC Telma into each Battleground arena mode, we not only enhance the convenience for players but also ensure that they can respond swiftly to unforeseen circumstances, contributing to a more enjoyable and competitive gaming environment.
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3#
In Any Battleground mode
I’d appreciate if you could separate the NPC (HEAL/STORE) and (RETURN TO BATTLE)
Suggestion. When click at npc return to battle, no such any dialogue pop up. Just instant tele us to battle.

Imported from legacy Flarum.
Original author: Meer (Flarum #131)

I’m fine with most of the stuff listed except this down below:

  • Box based stuffs
    This will cause more trouble than we actually needed, especially with our current BG allowing @restock anywhere anytime, there is no reason to clutter our database with these boxes, when buying items straight to Storage + @restock inherently achieve the same exact thing.

It creates another problem of like, would the boxed stuff have lower weight? I’ve seen couple iterations of AutoPot features already in my life, and this will cause the same problem, cause people who knows how to code will code an “AutoBox”. It will be an endless arms race between MuhRO dev vs those who decide to cheat.

But as always this is just my own feedback.

Imported from legacy Flarum.
Original author: Erfa79 (Flarum #308)

@Meer oooo i just propose the change of bg shop to sold in boxes because:
how to address the purchase a set of 150 pot with 1 badge in that kind of shop window?
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with that kind of window, i think can only purchase ‘1 item’ with rate of ‘1 badge’
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it was just a suggestion. if its not convenient, dont have to approve it.
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but i dont know if muh can create to purchase individually ‘150 pot’ for 1 badge without have to make it in box based on the new bg shop window.

originally i prefer this way.