Imported from legacy Flarum.
Original author: havah99 (Flarum #1333)
Title: Allow swapping Time Dimensional Rune Crown and Time Dimensional Weapon from one class to another
Description:
Playing different classes makes the game highly re-playable and infinite fun. However, at the moment having to invest in end game gear for each new class is a huge barrier to try out new classes. A lot of the gear can already be shared between classes, however TDRC and TDW are class specific. It would be awesome if these can be shared across classes by allowing them to be traded-in for replacement (keeping same refine, grade and enchants)
Why is this a good idea?
Allowing players to try and switch between classes will keep players entertained and make the game a lot more re-playable.
What risks or downsides does it have?
Potentially has significant impacts to the current market.
Additional Info:
Potentially add some restrictions to this. Maybe like - can be done only once per month per master account.
Imported from legacy Flarum.
Original author: Dovezin (Flarum #1094)
nope
we have box refine for weapon and we can even drop maths to create BSB and maths to grade
no need to make it more easy than it already is
Imported from legacy Flarum.
Original author: AcidMembrane (Flarum #1358)
not to mention there are already endgame headgears you can swap between classes (vesper/boitata/beelz…)
Imported from legacy Flarum.
Original author: Eneru (Flarum #1119)
If you want to keep people entertained, you don’t want what you are suggesting.
And just as a bit of info, i’ve been playing the same character with the same build for over more than 6 months now and i still haven’t tried any other job nor do i want to. So i don’t think making some endgame content even more easy to get has anything to do with “motivation” and re-playability.
Also, as some pointed out already, A LOT of gears are already easy to swap chars with. Heck, it’s one of the things i dislike from current meta, there are “only” 3 builds: magic, crit melee, crit ranged.
Imported from legacy Flarum.
Original author: farrize (Flarum #1057)
I can empathize with the suggestion, I disagree on principle because grinding new TDRC crown should be a thing people do to swap builds to play the game instead of skipping grinds.
For example right now most mage share gear except crown and weapon, if this is implemented then switching from SA to performer you just need to buy +12 A time dim that is really easy to get (below 300m, shout out to sophie services), which makes the game boring and economy stalling when the only transaction that is happening is just weapons.
Same with crit characters mostly sharing the same thing, easier access to endgame is a good thing but too easy and people get bored, noone will play/participate in the market which leads to a decline in the server.
Grinding TDRC is the game being re-playable, if everything can be shared between builds, then you just need to grind once and never play the game again, which is the opposite of the game being re-playable. That’s my 2cents
Imported from legacy Flarum.
Original author: kasstz (Flarum #1367)
I agree and disagree with this one. if this happens, this should become an account bound item, where you cant trade it, so the economy wouldnt die completely. And even then, it might kill a bit of it. Even more, if account bound, changing it into magic-crit-ranged or smth like that. So you need at least some of them, not just one, like HOL gear, where you have one for tank, one crit, one mage, etc.