Imported from legacy Flarum.
Original author: sakura (Flarum #1074)
Hello, would like to suggest to adjust the exchange rate for the item Grace of spirit. Right now, it cost 10x
Wrath of Polluted Spirit (1001432), 3x
Temporal Spell (25866), 3x
Temporal Gemstone (25865), 3x
Curse Eroded Crystal (25739). The issue lies with temporal gemstone as their drop rate in OGHC is very low compared to temporal spells as shown below screenshot. And the chance to spawn prime root is very low too, its the same case as sealed temporal circlet conversion shown below.
These are the suggestion :-
- Reducing the cost of exchange to 1 or 2 for temporal gemstone.
- Increasing the spawn rate of prime root.
- Include temporal gemstone to instances coin shop.
https://forum.muhro.eu/assets/files/2025-01-16/1737005809-524358-image.png
https://forum.muhro.eu/assets/files/2025-01-16/1737005997-228028-image.png
Imported from legacy Flarum.
Original author: Taen (Flarum #1098)
It’s honestly pretty insane how much the enchantment costs for an RNG try. For comparison it’s 75 temporal gemstone for a TDRC but a try for HoL enchantment costs 90 temporal gemstones.
Market for temporal gemstones are like 2m now so it’s 180m per try. It is not sustainable at all. I literally burnt through my 3 months of OGHC mats and still got nothing.
Imported from legacy Flarum.
Original author: hayatow (Flarum #905)
once a week accessory enchant attempt is so cooked man.
Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)
I would like to see the RNG portion reduced in some way.
I’m excited to grind the HoL garment enchants since I know a good chunk of it is guaranteed but for the accessory, I feel exhausted just thinking about grinding for an entire week to get a 6% chance of success.
Honestly I’d be completely fine paying a guaranteed option if it was 20x the cost of the token enchant + roll fee
Imported from legacy Flarum.
Original author: Will (Flarum #1002)
A guaranteed option with x15 or x20 mats would be ideal tbh
Imported from legacy Flarum.
Original author: Maikoa (Flarum #965)
@Will yes pls. I don’t wanna fight for my life pepe
Imported from legacy Flarum.
Original author: sakura (Flarum #1074)
How come i cant edit the post, i want to compile all suggestion from others on the list for easier to view. I only can press “like / reply”.
Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)
@sakura Editting is disabled after a certain period of time.
Imported from legacy Flarum.
Original author: airto (Flarum #1124)
I’m fine with it being hard, since the acc is pretty strong. But i also would like the sense of progression, instead of feeling completely bottlenecked both by RNG and Temporal Gemstones.
This type of progression is what i said before, that there is an artificial block from gravity, that forces you to run instances 10-15 times to actually have a decent pace at getting anything. If you do just one OGHC per day with one character, this grind might be longer than weekly, since the daily from the elementals give only one grace. It is completely gated behind a mechanic, that not only forces you to create alts to run the old content, but also grind the level of the instance to 10. It’s honestly out of the wazoo how this is not a good implementation of grinding/progressing and an absolutely frustration speedrun.
I would rather live in the dungeons, but get the items from the mobs. Than actually be gated by timed old intances, that have no correlation with the new content. You can see how many just do the 150 daily and skip the dungeon instead of actually engaging with the nem map. That’s why i really dislike the dungeon right now. It feels like a waste of time. So yeah, i would like changes regarding the grace of spirit if possible.
Imported from legacy Flarum.
Original author: Josh (Flarum #225)
Stuff Like HoL works pefectly on kRO cause they got thousands of Players (and Bots) that are running OGH/OGHC and LoF as Well as HoL.
They got enough supply of Mats that way, so that you can ,easily" buy the Mats from the market. Also they got an ,buy Level 20 Rigel Run" there.
We dont have that many Players, we also got No Bots running rampage OGH/OGHC
Thats the Problem I mentioned in other topics: this Update got implemented without any thoughts about making IT suitable/adjust IT to our Playerbase, Servereconomie and contenteconomie.
I know that we get adjustments this friday and will surely get a few more in the upcoming weeks. But I really ask myself at this point (No hate, Just an questions!) did the testers Not Test this Part of the RNG or did Not think about it/did Not considere the time IT will Need or did the GM Head team simply ignore to adjust?
However, as stated before, I 100% respect how the system gets implemented by MuhRO GM Team. Its their Servery so they make the Rules.
Imported from legacy Flarum.
Original author: hayatow (Flarum #905)
@hayatow man this is much worse cause you need 90 GEMSTONES to get token of life
4.5 average a day on one char oghc is 20 days a single token of life then you get flipped by 6% rate of signet you want. market doesnt help that its 2.5m a pc right now cause you are also competing with people doing temporal and td crown.
Imported from legacy Flarum.
Original author: Akin (Flarum #861)
- Include temporal gemstone to instances coin shop.
I prefer this option, doesn’t mess with anything else and makes instance farmers some side money. Since unless you get lucky with mvp cards instances are not rewarding to say the least.
Edit: Can also add custom exchange like 100-200 temporal fragment to 1 temporal gemstone. Those things are useless.
Imported from legacy Flarum.
Original author: Josh (Flarum #225)
Or make it so that we can reroll ONLY the 3rd Enchant on our Acc. Would solve all problems with the acc at once.
The worst part of the 6% Chance to get your needed enchant is the struggle to go through Token of Life.
Imported from legacy Flarum.
Original author: jinbou (Flarum #618)
@Josh Nah, that would make it way too easy to make a complete signet. That’s the only difficult part of the process anyway
I agree that there is a bottleneck right now caused by the insufficient supply of temporal gemstones in the server. Something to address that would be good, whether its increasing the rewards of OGH:C, or adding alternative ways to obtain it. But that’s the only problem, no need to overdo it and make obtaining a super OP endgame gear too easy.
Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)
@Akin Temporal Gemstones would probably mess with things the most since it destroys the economy of anyone who was farming OGH:C to sell the gemstones, but if this ends up being the only viable option after everything somehow I wouldn’t be against it.
Temporal Fragment exchange would be nice if it’s still a problem after adjustments though.
Imported from legacy Flarum.
Original author: guezel (Flarum #189)
I am against changing the cost of Temporal Gemstone in the exchange, as it would be unfair to people who have already done large amounts of trading.
I am also against including them in the exchange for Instance Coin, as it would allow you to get all the necessary OGHC materials without even running the content, and that would be unfair to the many people who have worked hard for a long time to farm OGHC and increase their instance level.
The option I propose is: make Prime Corruption Roots have a 100% chance to appear, and have the amount that appears be in accordance with the instance level, something like this:
Lv 10: 4 to 5 Roots appear.
Lv 9: 3 to 5 Roots appear.
Lv 8: 3 to 4 Roots appear.
Lv 7: 2 to 4 Roots appear.
Lv 6: 2 to 3 Roots appear.
Lv 5: 1-3 Roots appear.
Lv 4: 1-2 Roots appear.
Lv 3: 1 Root appear.
If you check here https://wiki.muhro.eu/Old_Glast_Heim_Challenge_Mode#Sealed_Temporal_Circlet , you will see that the Root spawn rate at Lv 3 coincides with the level at which Temporal Gemstones start appearing in the chest. Also, the maximum number of Roots that can appear at Lv 10 is 5, which is in line with my suggestion. We can make it so that 1 Root appears at levels 1-3, that seems fine to me too, instead of having them start appearing from Lv 3.
Also, if you check here https://flux.muhro.eu/?module=monster&action=view&id=20575 , Prime Corruption Roots have a chance to drop up to 3 Temporal Gemstones, with different probabilities for each one.
Imported from legacy Flarum.
Original author: brozenwall (Flarum #614)
@Josh Calm down if you compare cost here are way less that in kRO also lvl doesn’t decrease here. A few people in a Test server can not adjust until the server react to implementation. Many suggestion are popping off of how to handle the lack of items to progress in the gearing process..
Imported from legacy Flarum.
Original author: aewuu (Flarum #575)
Afaik roots should be 100% at level 10 in kRO. But in here it’s not.
Also there really isn’t much content after Circulation of Life garments, and accessories.
Historically, this server has been very easy to gear, and get to end game. However, end game has always been the grindy part for this server. So I am totally fine with how the way things are currently. As said, there is literally nothing to do after making the garments and accessories as they are account bound. I can’t even make them for friends, or sell so once I complete a series. I’m done, or I can make a different season.
Imported from legacy Flarum.
Original author: guezel (Flarum #189)
@aewuu
I agree with you, I wouldn’t make any changes, but I put forward the alternative that seemed most sensible and correct to me, which is to enhance the execution of the content (OGHC), instead of putting forward alternative routes that allow obtaining the materials while ignoring the content.