Adding Illusion Dungeon MVPS to BB and Central Lab

Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)

Title: illusion mvps in BB and Central lab

Description:

I would like to ask if is possible to add illusion dungeon mvps to bloody branch and central lab instance.

I put them in the same category as bio 5 mvps:

Kill an amount of mobs to spawn the mvp

Illusion dungeons have a kill counter for mobs, bio5 you have to kill a number of special mobs.

Since bio5 are already there i though would be nice to add illusion too.

Why is this a good idea?

Increase the chance to get those cards at the same level as the other field mvps.

Increase overall specific mvps value (more different mvps can spawn from BB, the rarer the cards are)

What risks or downsides does it have?

Some may say the value of those cards will tank…but not really.

Abyss Witch will still be 15b+ like is God or Kiel now

Additional Info:

Bio5 mvps are very similar

Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)

-1 unfair to current owners because there will be more supply

Imported from legacy Flarum.
Original author: jinbou (Flarum #618)

Makes sense, I feel like its more surprising that they’re not included already

Imported from legacy Flarum.
Original author: telu (Flarum #782)

+1, if bio 5 MVP are there then they should be there too

Imported from legacy Flarum.
Original author: Miks (Flarum #1209)

+1 I don’t see the point why they are excluded in the Bloody Branches

Imported from legacy Flarum.
Original author: toadspaz (Flarum #762)

+1 specially for illusion of luanda, they are impossible pretty much to farm and most of the cards are from album only, not that the card is super strong but even so.

Imported from legacy Flarum.
Original author: meo0ow (Flarum #700)

-1 we should keep some rarity & rewards to those who really putting efforts on farming illusion mvps.

Imported from legacy Flarum.
Original author: mewmew94 (Flarum #1552)

+1

Imported from legacy Flarum.
Original author: aewuu (Flarum #575)

bb to summon almost everything seems a bit too much. its a weird scenario, really. bbs can be obtained as early as mid game and its the only activity that lasts till you quit.

Imported from legacy Flarum.
Original author: meep0_o (Flarum #1684)

+1

Imported from legacy Flarum.
Original author: Josh (Flarum #225)

+1

But I think BB should included every MVP - Even Instance one

Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)

@Josh

maybe too much ahahahah

It all depends on GMs approach to the mvps thing

Instance mvp can be farmed as many times per day as you have chars to use. And this is fair already. So instance you do one run and you get to kill one mvp. Its perfect.

Field mvps (all the ones you find in field and dungeons), as the current situation, you can find also in BB and CL.

So we have the 2 big categories of field and instance.

Illusion and bio5 are the weird ones: field but “quest related”. So my goal was to add Illusion to the “field” category like bio5 is already.

So having a more “fair” approach to illusion too.

Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)

@titano5209 Illusion and bio5 are the weird ones: field but “quest related”. So my goal was to add Illusion to the “field” category like bio5 is already.

You can fullfill the requirement farm it the whole day as much as you want already. And it is fair

Imported from legacy Flarum.
Original author: Crosscy (Flarum #860)

My take, Central lab is 3 BB now, honestly already a far improvement from the old central lab. Asking for buff again seems unjustified actually.

It’s more of a why illu mvp not in BB but bio5 is. Both are still fields MVP hahaha.

And no, instance MVP shouldn’t be in BB lmao! MuhRO will die quickly. Instances would be zero value= no variety in game play, and everybody should only play SA to maximise BB farm. Very bad idea.

Imported from legacy Flarum.
Original author: tetorafenelle (Flarum #1578)

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