Adding a trigger based NPC for Wave Mode Instance (Sky and Forest)

Imported from legacy Flarum.
Original author: Marshall01 (Flarum #1574)

Title: Adding a trigger based NPC for Wave Mode Instance (Sky and Forest)

Description:
Hi Muh Team, I want to suggest adding a NPC which trigger the spawn in Wave mode for both Sky and Forest, this way a players will have a break from the spawning of mobs. The NPC will show up after every 10 rounds, which is after the treasure chest spawns.

During this time all buffs timer will stop, so if the player is using a bubblegum the timer will also stop, so it won’t get wasted.

To make it fair the instance timer will continue running and keep it within ONE HOUR as always.

SUGGESTION:

Forest Mode:
<Wave 1> to <Wave 9> ⮕

➥ <Are you ready to continue?> (ALL BUFFS TIMER STOPS)
[No] Keep spawns on pause
[Yes] Continue Spawning (ALL BUFFS TIMER RESUME)

Sky Mode:
<Wave 1> to <Wave 4> ⮕ ⮕ <Wave 6> to <Wave 9> ⮕

➥ <Are you ready to continue?> (ALL BUFFS TIMER STOPS)
[No] Keep spawns on pause
[Yes] Continue Spawning (ALL BUFFS TIMER RESUME)

The NPC will spawn at the area where the monsters are spawning so it will easily be notice.

FOREST:

https://forum.muhro.eu/assets/files/2025-11-13/1763046435-607652-forest.png

SKY:

https://forum.muhro.eu/assets/files/2025-11-13/1763046469-97582-sky.png

Why is this a good idea?
This way the players will have an option to pause the spawning of the monsters and will be able to take a break when they need to go to the toilet or have a call or something they need to attend to.

Let’s be honest it’s an ONE(1) HOUR long instance so people will need to sit tight while doing it.

What risks or downsides does it have?
The only risk I could think, is that if the player went for a break and forgot that they’re doing the instance and get kick out due to overtime.

I’ve already suggested that the instance timer will keep on running even if the NPC is out, so it will not be abused. This way players will have to comeback and finish the instance, if we allow the instance timer stop, players might stay idle inside for a long time.

Imported from legacy Flarum.
Original author: chamipoo (Flarum #1582)

This would be so much help! I feel like whenever I go do this instance it’s always hard to go on a break during the long time it takes to complete and sometimes I would have to give up on the reward chests that spawn during that time if I ever need to go for a drink or the toilet.

Maybe the reason some players don’t this instance enough despite the good rewards from it is because exactly of this issue with the length of the instance alongside not being able to rest in between.

I hope this gets approved soon!

Imported from legacy Flarum.
Original author: lanziiiieeee (Flarum #1517)

Good take on this, I hope they consider this suggestion.

Imported from legacy Flarum.
Original author: Marshall01 (Flarum #1574)

Kindly please consider this suggestion, as it will also help some players who are doing wave mode daily.