Add Hunting Quest to new Ch1 Maps

Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)

Title: Add Office Hunting Quest to new Ch1 Maps

Description:

I would like to suggest the implementation of hunting quests for the new Chapter 1 Dungeons.

Lets be real, the amount of material required to forge and fully enchant the new boots is quite insane.
Even if i was able to reach myself first enchant lvl5 in the first week, im not even remotely half way to reach World Crystal tier in the 2nd slot, let alone do a full boots…or even multiple boots for different races/eles or even type of build (melee/lr/magic).

Then there is also the Rune Tablet that also require a huge amount of mats.

Now, i understand that this are endgame items of course. And i think im kind of an endgame player that farm a lot.
But to be honest…maybe we need some kind of “help” a bit to mitigate the huge challenge.

I’m not gonna suggest something totally broken, just 2 simple quests per Map (or even only 1, up to you Muh Staff) that may help map farmers a bit.

Quests, limited once /day per Master Account:
- Valk 3000 kill quest (like D2, 3000 kills) = 1 Azure and 1 Sunset Frontier Stone
- Valk 6000 kill quest = 2 Azure and 2 Sunset frontier Stones
- Geffenia 3000 kill quest = 1 Teal and 1 Pitch Frontier Stone
- Geffenia 6000 kill quest = 2 Teal and 2 Pitch Frontier Stone

This will give at max 3 stones x type by killing 12.000 Mobs. Yes 12.000 Mobs, its not free items, it’s 12.000 mobs XD (joking)

I think this is not free money, but it’s a help for us to creater maybe more equips and minmaxing more for content like ToT and future custom stuffs.

Imho i feel this is fair
Lets take as example World Chrystal 2nd enchant Valk mats:
You need 250 of each Stone = 83 Days of quests.
Ofc you also drops raw items, but still…its not an insane buff.

let me know your opinion, but please if you find this not useful or just a bad suggestion i encourage to argument a bit your idea. Please don’t just reply…“it’s endgame dude”

Why is this a good idea?

Will help a bit the item farm and i think will keep MuhRO as more “balanced” compared to Kro imho.

What risks or downsides does it have?

Regarding the amount of rewards i suggested compared to the effort to farm it and the number of items we need in total to complete the boots i do not see downsides here.

Additional Info:

I can only say that Depth2 have an example of a similar quest system

Imported from legacy Flarum.
Original author: jinbou (Flarum #618)

once/day per Master Account

As long as it works like this, and things don’t end up like depth2 >_>

Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)

@jinbou

Yeah the idea is once a day per master account only.

This is to increase party play and do not allow using alts to profit more.

Probably even more party than now, because the quest goal is more “real”, even if maybe ppl takes 2 days for 12.000 kills, gives a mini Mission