Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)
Title: Add Office Hunting Quest to new Ch1 Maps
Description:
I would like to suggest the implementation of hunting quests for the new Chapter 1 Dungeons.
Lets be real, the amount of material required to forge and fully enchant the new boots is quite insane.
Even if i was able to reach myself first enchant lvl5 in the first week, im not even remotely half way to reach World Crystal tier in the 2nd slot, let alone do a full boots…or even multiple boots for different races/eles or even type of build (melee/lr/magic).
Then there is also the Rune Tablet that also require a huge amount of mats.
Now, i understand that this are endgame items of course. And i think im kind of an endgame player that farm a lot.
But to be honest…maybe we need some kind of “help” a bit to mitigate the huge challenge.
I’m not gonna suggest something totally broken, just 2 simple quests per Map (or even only 1, up to you Muh Staff) that may help map farmers a bit.
Quests, limited once /day per Master Account:
- Valk 3000 kill quest (like D2, 3000 kills) = 1 Azure and 1 Sunset Frontier Stone
- Valk 6000 kill quest = 2 Azure and 2 Sunset frontier Stones
- Geffenia 3000 kill quest = 1 Teal and 1 Pitch Frontier Stone
- Geffenia 6000 kill quest = 2 Teal and 2 Pitch Frontier Stone
This will give at max 3 stones x type by killing 12.000 Mobs. Yes 12.000 Mobs, its not free items, it’s 12.000 mobs XD (joking)
I think this is not free money, but it’s a help for us to creater maybe more equips and minmaxing more for content like ToT and future custom stuffs.
Imho i feel this is fair
Lets take as example World Chrystal 2nd enchant Valk mats:
You need 250 of each Stone = 83 Days of quests.
Ofc you also drops raw items, but still…its not an insane buff.
let me know your opinion, but please if you find this not useful or just a bad suggestion i encourage to argument a bit your idea. Please don’t just reply…“it’s endgame dude”
Why is this a good idea?
Will help a bit the item farm and i think will keep MuhRO as more “balanced” compared to Kro imho.
What risks or downsides does it have?
Regarding the amount of rewards i suggested compared to the effort to farm it and the number of items we need in total to complete the boots i do not see downsides here.
Additional Info:
I can only say that Depth2 have an example of a similar quest system