Imported from legacy Flarum.
Original author: battlepanda_ (Flarum #1241)
Is it possible to have like a 2 second cast time for Max Pain on every Boss that can use that spell. It is very frustrating to just die out of nowhere with very little counterplay possible if you just want to do some instances on Classes that have nothing to counter the spell outright.
Imported from legacy Flarum.
Original author: drakendeng4 (Flarum #1114)
@battlepanda_ it’s like 4s casting time. -1 on that
Imported from legacy Flarum.
Original author: Josh (Flarum #225)
@drakendeng4
Some MVP got instacast on Max Paine.
F.e.: Old Glastheim Challenge MVPs
Imported from legacy Flarum.
Original author: hayatow (Flarum #905)
Both bosses in oghc cast max pain in insta cast. The behavior is just incorrect.
Imported from legacy Flarum.
Original author: drakendeng4 (Flarum #1114)
@Josh that’s a behavior error, that’s it.
Imported from legacy Flarum.
Original author: Jetago (Flarum #331)
Also Aquila’s Max pain is instant cast, for me it’s a +1 to add a cast time to all monsters that can use it
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
@Jetago Aquila’s Max Pain is being announced, that doesn’t count 
Imported from legacy Flarum.
Original author: Jetago (Flarum #331)
@Muh announced and instant casted in less than one second, there’s no reaction time
Imported from legacy Flarum.
Original author: Akin (Flarum #861)
@Jetago The best part is the instant Tetra Vortex tho 
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
@Jetago it’s 2 seconds though