Add Captcha Trust Factor

Imported from legacy Flarum.
Original author: krustyzin (Flarum #1632)

Title: Add Captcha Trust Factor

Description:
After seeing some people complaining about Captcha, i start thinking about ways of reducing the friction of the system with legit players. One of the ways I tought was adding a trust factor, if a user gets a captcha and solves it, their score (hidden) would increase, the more captchas you solve, the more the system trusts you and it is less likely to show you captchas.

In the same vein, but reversed, we could have things that reduce that trust factor, for example, a player in a map for a very long time.
All the pluses and minuses to this trust factor should be determined by the staff so a player can’t game the captcha system by farming trust and botting after that.

Why is this a good idea?
This system could reduce the frustration/ death by captcha complains of players

What risks or downsides does it have?
This could be hard to code, exploited as i described above and reduce the amount of muh coins the players get from captchas.

Additional Info:
I still have not experienced the captcha, was just thinking about it while at work and discord was popping the notifications, my opinions should be taken with a grain of salt beucase of that, but I tought this could be a good starting point for a healthy discussion about how to balance player annoyance/bot policing

Imported from legacy Flarum.
Original author: Eneru (Flarum #1119)

Sounds great, +1.

May also add that when it pops up you get in “GM hidding”, so the monsters can’t hit you while you solve it.

I haven’t farmed since the update yet, but for what i read that could reduce some problems it’s causing.

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@krustyzin there are already some hidden factors for captcha to come up. yes it should not affect a player negatively in any way so I’m open to make things safer here.