Description:
I would like to suggest adding an optional Fast Mode to the Lake of Fire instance.
Currently, the instance starts with a mechanic where the boss is protected and players need to lure it through all 8 traps before the actual boss fight can begin. Only after triggering every trap is the boss teleported to the battle area and its protection removed.
The suggestion would be to add an alternative mode where players can skip the lure/trap phase and fight the boss directly.
The normal mode could remain exactly as it is today, while players who already know the instance and only want to do their daily run could choose the Fast Mode when creating the instance.
Why is this a good idea?
From what I see, Lake of Fire is currently not an instance that many players regularly run.
One possible reason is that the preliminary mechanic adds a considerable amount of repetitive time to what is essentially a daily boss instance. The current reward structure is already based around killing one randomly selected boss and collecting the rewards when leaving the instance.
The trap mechanic is interesting when learning the content for the first time, but after many runs it can become more of a repetitive step than an actual challenge.
A Fast Mode could:
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Encourage more players to include Lake of Fire in their daily routine.
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Reduce repetitive setup time before the actual boss fight.
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Make farming the instance more convenient without changing the boss itself.
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Keep the original mechanics available for players who want to experience the instance normally.
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Make older or less popular content more attractive again.
The intention is not to make the boss easier, but simply to reduce the repetitive part before the fight.
What risks or downsides does it have?
The main concern would be that skipping the mechanic reduces part of the original design of the instance.
For this reason, I think Fast Mode should be optional, rather than replacing the current version.
There could also be some restrictions or trade-offs if necessary, for example:
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Fast Mode could require that the account has already completed Lake of Fire normally at least once.
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It could still use the same daily cooldown.
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Boss stats and combat mechanics would remain unchanged.
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Rewards could remain the same unless there is a balancing reason to differentiate them.
Since the current trap phase does not provide a separate reward and primarily serves to remove the boss’s protection before combat, I don’t think skipping it after players have already experienced the mechanic would create a major balance problem.
Additional Info:
When creating the instance, the NPC could simply offer two options:
Normal Mode
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Current Lake of Fire mechanics.
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Lure the boss through all 8 traps.
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Then fight the boss normally.
Fast Mode
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Skip the trap/luring phase.
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Start directly in the boss battle area.
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Same boss mechanics, cooldown, and rewards.
Another possibility would be to unlock Fast Mode only after the player has completed the instance normally once, or after completing each of the four possible bosses at least once.
The general idea is to preserve the original Lake of Fire experience while providing a faster daily option for veteran players, which could help make the instance more active and worth running regularly.