Imported from legacy Flarum.
Original author: Choi (Flarum #323)
You ever talkin to vurewell to trade Oridecon and Elunium for Etherdeocon and Etherium but you don’t really like vurewell that much but you have to talk to him like 10 times because the Oridecon and Elunium weigh 20 pounds each (or 9 kilograms for my non american folks) even tho Etherdeocon and Etherium only weigh 1 pound (.45kg) each?
SO you have to talk to vurewell type the correct number for the exchange and then go to storage get the correct amount and then talk to vurewell and ask for the correct amount for the exchange and then go to storage get the correct amount and then talk to vurewell and ask for the correct amount for the exchange and then go to storage get the correct amount and then talk to vurewell and ask for the correct amount for the exchange and then go to storage get the correct amount and then talk to vurewell and ask for the correct amount for the exchange and then go to storage get the correct amount and so on and so on.
I would like to suggest that we reduce the weight of these Oridecons and Eluniums to 1 pounds each (.45 kg) so that you don’t have to talk to vurewell so much
Imported from legacy Flarum.
Original author: Choi (Flarum #323)
@Choi Wouldn’t it make it so that maps where you farm Oridecon and Elunium more efficient since you don’t have to go back as often?
Imported from legacy Flarum.
Original author: Choi (Flarum #323)
@Choi Wouldn’t it make it so that maps where you farm Oridecon and Elunium more efficient since you don’t have to go back as often?
Yes, but realistically the difference would be small and tbh i don’t really care choi if they farm a little better because it’s a bigger QOL benefit to the masses
Imported from legacy Flarum.
Original author: Mercurial (Flarum #536)
Oh god he’s talking to himself again. Stop him before it gets worse!
Imported from legacy Flarum.
Original author: myntsu (Flarum #1047)
I feel like if the Quiver weight reduction got rejected, this should be rejected as well.
Everyone argued that this is part of inventory management system that the game has.
The only viable thing is considering the NPC to transform your items directly from your storage than changing the weight of them.
Imported from legacy Flarum.
Original author: Choi (Flarum #323)
@myntsu While these are both about weight of items, the quiver suggestion got rejected for reasons of weight management, and I would consider the weight changes I mention here pretty different in context and not at all the same degree of weight management.
With arrows, weight management is a consistent part of your gameplay where you have to be cognizant of the amount of arrows you have as you play and farm. anyways, i was for infinite ammo in general heh so i wont really argue for or against that here
But I wouldn’t consider this the same level of weight management when it’s really just weight management between talking to storage and talking to vurewell to ultimately reduce the amount of times you have to talk to him.
That being said, I’m totally okay with making the npc transform your items directly from storage because i dont really care about the weight of the items and care more about cutting down the annoyance of the refine material exchange. However, the reason I went with cutting the weight down is because exchanging directly from storage seems like it would require significantly more development time than a change in weight
Imported from legacy Flarum.
Original author: myntsu (Flarum #1047)
@Choi I would definitely agree to cutting down the weight if it wasn’t part of a regularly farmed item, that’s where the problem lingers at mainly.
I would feel like many other items could go for this route, but then how do you balance this out?
Imported from legacy Flarum.
Original author: Sora (Flarum #876)
True, It is considered weight management when ur farming it.
Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)
@myntsu There’s a world of difference between having to manage catalysts for certain classes’ skills/attacks and crafting components tho.
One is indeed having to manage/play your class correctly.
The other is plain bad gamedesign.
I agree with your second message however.
Even if I’m inclined to support the idea.
Imported from legacy Flarum.
Original author: myntsu (Flarum #1047)
@MadMonkey
Basically, it’s a two-part idea. Some might argue that giving quivers weight is poor game design—not because it lacks realism, but because game design should make sense from a gameplay perspective, not necessarily a logical one.
Weight mechanics often come across as lazy design from a user experience perspective, acting as a shortcut to limit actions or mechanics instead of addressing root issues (which are often unclear). This is similar to the way weapon repair functions in other MMOs.
Imported from legacy Flarum.
Original author: JhxeChan (Flarum #1096)
I think, a better suggestion for this is having an Elunium Bundle to exist. It might sound like non kRO experience but it is a lot feasible than reducing Elunium weight. However this only applies for trading and selling multiple stacks of Elunium and will not affect crafting Etherium crafting unless an Etherium Bundle is also implemented, which is now counter intuitive of the initial purpose. Another option is implementing an “Elunium Token” that weighs only 1 weight and is needed to craft Etherium. A new NPC alongside Veruwell could be implemented that automatically converts all Elunium/Oridecon into Tokens, omitting the need to craft twice from Veruwell when making Etherium (w/c is lighter than Elunium).Nevertheless, Elunium weight should stay as is, as it greatly affects the down-time of farming as you can stay in an Elunium farming zone as longer as the original duration.
Imported from legacy Flarum.
Original author: KaptainPickles (Flarum #722)
@myntsu Have to agree with this.
Unlike the ammo issue where you have to constantly open ammo boxes/quivers or go to Kafra every 10 minutes to dump loot to make space for more ammo and search for the ammo you need, you can convert 200 or 300 ore at a time with a merchant class + gym passes without even using the cart. And you’re not rushing to do it as fast as possible while using buffs. AND it’s all right there in the refine room.. you don’t have to go to a storage unit in Nova Scotia and then back to the refiner every time. Even farming is not an issue and Kafra trips are like half as often as any “ammo class”. This is especially true when farming with a merchant class that has additional space in the cart. I can usually get 5/600 every half hour or so and only then is unloading really needed.
Arguably, since you don’t generally need to convert thousands of ore at a time, can do it all in one place, aren’t pressed for time, and can farm hundreds of ore at a time, I do not agree to having a reduction of weight of ores. If this adjustment gets implemented, we should get the quiver/ammo weight adjustments.
Imported from legacy Flarum.
Original author: hja (Flarum #1025)
@KaptainPickles
So this is a I didn’t get class buff so I disagree with this suggestion type post.
Here for context - If i were to convert all my oridecon and I have max str on my biolo, 11010 weight. I can hold max 550 each trip but I cannot convert if I am holding that much. Also the NPC does not calculate the weight AFTER conversion, it just adds to whatever you have so if you’re bring 500, you can only swap for 50 each time, so I have to do it at least twice each trip.
Do the math the rest yourself, this is a quality of life change not a class buff. 
Reduce the weight for rough ori/elu for the newbies who are still autolooting them, these are just sitting in my storage cause I am too lazy to do the conversion. Or make it craftable from storage.


Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)
@myntsu Weight mechanics often come across as lazy design from a user experience perspective, acting as a shortcut to limit actions or mechanics instead of addressing root issues (which are often unclear)
This I wholefully agree with.
@myntsu Some might argue that giving quivers weight is poor game design
This, not so much.
Not because it is nonsensical, but rather because this isn’t even a problem in the first place.
It’s always Ranger players that come up with this kinda suggestion for some reason.
I find it quite surprising considering:
- they’re not the only class that have to deal with ammo/inventory management yet seem to be the only one having difficulties
- I never had this much problem with this rolling the very same class despite not even using quivers
This is just becoming a meme at this point.
All in all, this is a QoL suggestion (for everyone too).
The only fair argument against it is how it could impact said materials farming rotations and set a potential precedence.
The rest is bad faith nitpicking imo.
Imported from legacy Flarum.
Original author: kartoffel (Flarum #1597)
Please also reduce the weight of rough oridecon and rough elunium