Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)
@Sagii Yes
Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)
@Sagii Yes
Imported from legacy Flarum.
Original author: zoraka (Flarum #1132)
@titano5209
Ah friend, please, you just need to open one attendance in a Discord at the beginning of the week and go to the run at the weekend according to the players who signed up.
Don’t come to me with that thing about ‘not everyone has the same time as you.’ I also have IRL stuff(like work, son, wife) you just need to organize yourself, and it works. Instead of spending 3 hours sending messages in LFG.
And I don’t organize everything by myself, I have my guildmates to help, you can have the same!
Imported from legacy Flarum.
Original author: Reeen (Flarum #1317)
I agree with Mysto in a big part.
I am a fan of the idea and the production.
In my opinion it should be more rewarding to climb the really difficult stages.. 26++ / 50 ++. Make the time invest of 4 hrs more woth than a half part of the new shadow equip.
If we wanna change 1 mechanic of the Tower, I would suggest the dmg reduction…
Suggestion:
1-20: 0%; 20-40: 50%, 40-60: 90%; 60-80: 99%, 80-100: 99,9%
It is supposed to be very lategame. Every Party/player who is not able to run until lvl 25, should concentrate on full HoL Gear first.
With full 4 hours and a full party.. my expectation is, that something around lvl 70 is possible right now. In some months we could talk about how we can get close to lvl 90.
So.. as a small summary.
Very good CUSTOM CONTENT IDEA FOR LATEGAME.
2 Options to talk about:
Greets
Reeen
Imported from legacy Flarum.
Original author: Akin (Flarum #861)
@Sagii
Can we also adjust the number of mobs if the floor is set up to received only one damage type? This is to avoid idle time of those who cannot contribute clearing the floor.
Sometimes when there’s one type of damage floors popping up back to back and one of the DPS group is imbalanced, watching as that DPS group struggle and we just watch from sideline is both boring and honestly just a sad situation as the other DPS just idle for 10-20+ minutes
Imported from legacy Flarum.
Original author: zoraka (Flarum #1132)
for me
0-25 (25%)
26-50 (50%)
51-75 (90%)
76-100 (99%)
excludes 0% and 99.9%
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
@Akin I’m taking non repeating challenges and/or better distributed is a point that could be added as quick QoL
Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)
@zoraka Given the arguments of the “-1’s” that totally missed the first post reasons i’m really happy that Muh it’s a good admin and will find the best way to improve this content.
To the guys that are teaching us how to organize party i suggest to read again the first suggestions that were about:
- changing cooldown reward to 1 day and not 1 week
- changing the dmg rotation mechanics
- (any other QoL Muh will like to add)
So, no request for less mob dmg, no request for less mats needed, no request for free gears, no request for easy dungeon.
Also please do not start answering to me personally because it have no point
If you have suggestions like the guys that have taken the time to write some it’s good, otherwise it’s just nonsense
Imported from legacy Flarum.
Original author: yurizeta (Flarum #846)
@zoraka
A bad argument. You say do not use the in-game feature to recruit people and instead use a third party app?? What?
Pugs do not work like that and the game should cater to pugs and not your ideal scenario.
Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)
@yurizeta hei I think that’s unfair for you to say that. In the guild discord we put more efforts to get to know everyone’s schedule or sleep and plan ahead for the week. And recruiting suitable people is not that easy; one wrong people and the group cohesive might collapses. Instead of semi afk-ing shouting with lfg for 3 hours on random day in a week hoping for the best I don’t think that is the way. This is not alice/CT. Also that you might need to adapt and organize and be the better version of yourself to handle harder challenges.
Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)
@titano5209
Cooldown to 1 day
I don’t get this part you said you don’t want increased rewards but you want it to be more frequent? Isn’t that basically x7 the reward achieved if you do daily(might be lvl 25 rewards x7), while established ToT parties are punished by only having able to run once or twice max(assuming lvl 50 rewards x2) even though we are better organized and better prepared yet getting relatively lesser reward potential overall? How is that fair or do I frame this wrong?
Damage rotation mechanics
I don’t get this part you say you are not requesting it to be easy yet you want it all level to be all damage types enabled? This damage restriction precisely is what makes those floors challenging (as I never recall a hard floor whenever everyone is able doing damage). I think if you do this it will be all magic or range all over again and noone will play melee. Not sure why you think diversity is bad. I think these are the few opportunities for melee players to be high demand (beside alice hard) and thus will have better negotiating position in recruitment etc and I personally think currently there’s so few incentives in the server to play melee characters and I think that should change.
Imported from legacy Flarum.
Original author: GM_Icecold (Flarum #3)
Uhm who said that this tower will have only 100 floors?
The main idea behind this instance was, that we can always add floors for new things, e.g. cash shop gear from kro content. Just my 2 cents. hides
This content is made to be a challenge like HoL was, till the most of you got their gear done.
We will listen to productive feedback and think about it, just wanted to explain some points.
Imported from legacy Flarum.
Original author: yurizeta (Flarum #846)
@hoegenaamd
This is exactly the problem, you now have custom content that is blocking progression unless you are able to join one of the guilds and able to commit to a time that synchronizes with others. You cannot use LFG to do content in the game that you need absolutely need to, to make progress.
Saying do not use the in-game LFG and agency is not the right way. That is unfair and selfish to say if you cant run in LFG then you cannot run it.
The counter argument people then say is not all content is meant for everyone. Sure I will not be able to run tower of trials. I cannot run HOL also, but since it is part of Kro I do not complain, and I buy the mats at exorbitant prices.
But I would hope something custom made for the server, accounts for all types of players(solo/pugs/statics) if it has materials needed for progression.
Imported from legacy Flarum.
Original author: GM_Icecold (Flarum #3)
@yurizeta
just for me to understand, if you don’t have a party for HoL why you don’t try to create one? That’s how exactly I started. We searched for players to do HoL, decided who is gonna play which class, geared up and did at some point. After that, we collected gear for Waifu Garden, after that ToT was released as event, so again procedure again. We geared again our chars /upgraded them to be able to do it. And believe me we had a loooot of discussion who is gonna play what and what gear is missing, what is to do.
If finding players is really the problem, I’m ready to help out. I would even create a registration google document so everyone can register with their ingame char names, discord name, gear progression, etc.
Maybe that is the way to go ?
We are here one community, reach out, I bet the other GM’s and EM’s also Mods are ready to help out and take a look at the classes/gear.
Imported from legacy Flarum.
Original author: GM_Icecold (Flarum #3)
Oh I forgot to add, that we faced similiar issued back with Alice and Depth Parties, the solution was, that I recruited recently for Alice Parties and our GM Asuki for Depth Parties. It worked very well.
Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)
@Reeen
For the rewards mechanisms I’d propose HoL model. 20 distributed challenge levels (so roughly every 5 floors) and the distribution is exactly proportional to HoL (assuming it to be in line with whatever math used by Gravity) circulation of life reward
1st= 15 = x1 base rewards
2nd= 23 = x1.53 base rewards
3rd= 32 = x2.13 base rewards
4rd= 42 = x2.8 base rewards
5th= 52 = x3.46 base rewards
Etc
So for example in the case 1st checkpoint (at floor 5) rewards 1 special instance coin, 5th checkpoint (at floor 25) rewards 3.46 special instance coin. Also probably will need to introduce special instance coin fragments item that can be combined onto whole instance coin.
At max checkpoint (346, of which means x23 base reward) you will get 23 instance coins but I don’t think it will be viable for a couple years minimum. Realistically people will mostly able to reach midway at around 10th checkpoint (118, of which means x7.8 base rewards).
Also the damage reduction increase could also follow these checkpoints. Also that more checkpoints are better at more precisely rewards people of where is their standing in the bracket of power/relevant skills as a player.
Also since it is every 5 levels, I’d propose a minimum of one range, minimum of one melee, and minimum of one magic floor among those 5. This is in accordance with the suggestion to reduce mobs for these type of floors (damage restrictions floors). Otherwise unnecessary if the mob reduction change is not implemented
Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)
@yurizeta you use discord to recruit guildmates or recruit and coordinate with permanent people for your core team, while the rest of the party with more commonly found roles like magic or ranged damage types you can outsource it from random people with lfg. If you want to be totally old school RO, talking in channels is not a native feature either or that you will need expensive cash shop items to try to shout.
You can run HoL with okay pub parties or small group of friends if you don’t plan to go all the the way into higher levels. I did that too in the beginning accumulating little by little each weeks time what’s wrong with that. It only becomes problem if you want to force the max rewards regardless of the player’s progression and group compositions
Imported from legacy Flarum.
Original author: Mysto (Flarum #1247)
@hoegenaamd But it’s also unfair to expect people to go the do the same as your guild when the game hasn’t required that kind of effort before, not even HoL. That kind of commitment makes sense in mmorpgs with structured weekly raids like World of Warcraft, where the game itself teaches you to plan ahead and work as a team toward a common goal. Also since you bring the preparation point, in this case no one really had time to prepare the content since it was dropped by surprise last Friday and many people are gonna miss this save because its hard to make it on a normal working day. Last time, we had a proper heads-up, but this time it caught everyone off guard.
Its great to have a more hardcore mindset (i like it too) and bring more excitement to the game, especially for those who ve invested a lot of time and are looking for new reasons to stay active, but that shouldn’t come at the cost of excluding others. After all, we’re talking about a community not just a closed circle of people.
Let try to find a balance that keeps things challenging without losing the sense of community please.
Imported from legacy Flarum.
Original author: zoraka (Flarum #1132)
@yurizeta
damn, no one is saying that you can’t use LFG, it’s there active at all times.
What I’m saying is that anyone who organizes themselves better will have better progress in the tower, and that is undeniably better on Discord.
and this is still healthy for the server, more clans appeared, but people will succeed.
Imported from legacy Flarum.
Original author: zoraka (Flarum #1132)
@hoegenaamd
exactly
Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)
@Mysto the context that I was tackling was the argument that if it is outside in build game function it would not be legit, or will be less legit. Don’t you dare frame it as that as I am trying to exclude others. Also maybe read my other suggestions regarding checks points and rewards. I do agree that there’s design flaw especially on the first ever point you can claim that’s why I propose it to be level 5, or even level 0 (freebie) so that there will be at least micro accumulation towards the progression for everyone that are not even tryharding much