The Great Fluffring War

Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)

Already had a private discussion on this with Muh.
Said I’d make a suggestion.
Here it is.

I suggest a re-design of how the drops in Fluffring are handled.
As of now, there is no mob ownership of any kind, meaning you can just literally wait and watch someone kill a fluffring, then come and take the drops for yourself without any repercussions (it apparently happens more often than not).
I find it to be extremely unfair and depressingly rewarding of dogshit behavior (griefing territory really).
Behavior that the current Fluffring rules clearly enable.

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@MadMonkey I would have liked to see an actual suggestion, but don’t worry.
There are changes already waiting to keep the randomness of the event but also make it fair to one player who worked for the reward.

Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)

@Muh Well, I could have given a few tangible suggestions too.
But to be honest, I do not think it’d be in line with how you envision the whole thing.
Pretty sure it wouldn’t actually.
Plus, you seemed to have ideas around it already, so I figured I’d leave it at that.