Summer Bomb Shell Adjustment/New mechanic

Imported from legacy Flarum.
Original author: Obetovan (Flarum #106)

Summer Bomb Shell is a pretty balanced activity, over all. It has some of the best costume and to get those you need to grind shells for a considerable amount of time. Pretty demure, as far as usual game routine goes in RO.
I won’t ask for a buff(although, i want to, ngl) but i offer a new addition to the gameplay routine of the event.
In short, i propose that the more shells you bring in one go, the more score/points you will get. whether it will be a steady increase or ever changing multiplier - I dont know what will be better, for you - every one of you knows whats best for everyone(or so i was told)
But, for example:
1 shell - 1 point
2 shells - 2 points
3 shells - 4 or 6 points
and so on.
Getting 2 shells is pretty rare, while getting 3 is almost impossible unless luck is on your side.

“Why is this a good idea?” - you ask?
It will provide a new way to play the event. More high moments, to dispell the teduim of farming those shells.
Plus, it can sort of serve a a catchup mechanic for newcomers of the event, since to get all the rewards they need to grind twice the amount at least, which does good for those who did grind last summer, but will significantly dull the “happiness” for newer players.

What risks or downsides does it have?

  1. In general, the amount of bomb shells delived will inevitably increase, which will lead to last year’s ranking and this year’s ranking to be incomparable. Buuuuut, the same thing will most likely come to fruition due to the fact that there’s twice the amount of rewards to get this year(at least, for new players).
  2. Last year’s summer players might feel displeased about this. I wont elaborate on this, for they will do it better themselves.
  3. This system might get abused(?). but to be honest, sadly, everything can be as well. we won’t know well unless we try.

Additional Info:
all feedback is appreciated. if you happen to have a different idea, please, dont be afraid to share it

Imported from legacy Flarum.
Original author: iKat (Flarum #248)

I think the idea is interesting. I also had an idea to add some useful loot to the shells so that they wouldn’t be so boring to collect. For example, coins for racing, Muh coins (because fishing requires Muh coins, which don’t drop anywhere during the event except for fishing).

Imported from legacy Flarum.
Original author: Obetovan (Flarum #106)

ok, i’ve only now realized that one example I supplied represents the idea poorly.
so the numbers should be:
1 shell - 1 point
2 shells - 2+1 points(2 base + 1 bonus)
3 shells - 3+1_or_2 points (3 base + either 1 or 2 bonus points)
and so on…

except for the example i suggested before, everything in the original post still applies

p.s. now that i’ve compared the schedules, i noticed that raknings end way earlier than the summer event itself(8th of August and 15th of September respectively). based on this, it’s still possible to add this new mechanic and also not affect the ranking at all(i really don’t know what else would be of concern anymore).