Imported from legacy Flarum.
Original author: Leaf (Flarum #30)
Honestly, who in this server is not annoyed by the Varmundt biosphere accessories enchant? I believe something must be done to make it more feasible to get a good ring?
My suggestion will be either:
- Make those essence drop at higher rate
- Reduce those water requirements
- Reduce mats required to make those water
- Able to upgrade final enchant
Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
Its BiS ring.
I think that it is necessary to increase the amount of essences for the quest, which is taken in the main office.
Now 2, up 5 or 10. This will make the rings more accessible.
Imported from legacy Flarum.
Original author: CannonMeat (Flarum #19)
I would love if the final good enchant is somewhat “reachable”,
maybe just add an option to reroll the final enchant with maybe a ~0.5%chance for the 30% boss/normal
if you do your 15 quests each day you get ~1-2 tries / day it would still take an average of ~130 days to complete 1 specific ring (excluding vigerous grinding) and you basically want 4 so it would be some what of a comprimise.
Imported from legacy Flarum.
Original author: Meatbaals (Flarum #155)
I also agree to Cannon’s suggestion. Really hope the last enchantment can be doable, rather than an option that rerolls all enchantment..
Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
These rings are the problem with getting level 5 enchantments, not the last one. This is solved only by farming, 40 min for 15 quests, ~40 - 50 essences, I have two characters, in 3-4 days I can make 250 essences, stop whining, let’s go farming.
Imported from legacy Flarum.
Original author: Meatbaals (Flarum #155)
This is just suggestions, if you are not going to input anything constructive, stay away from this.
Besides, it is up to GM Muh whether this is feasible. If it is not, then move on, simple as that.
Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
We’ve already been allowed to change runes for essences, I think this topic has long since been exhausted
Imported from legacy Flarum.
Original author: StellarFlare (Flarum #319)
Currently the maps are just too slow compared to the ones in Varmundt A maps and that makes it so that doing anything regarding those maps is incredibly slow compared to Fire/Ice/etc runes
Upgrade stones? They barely drop compared to those. Money? The drops are horrible on them too which makes it so you can get like, 2m in 30 minutes raw zenny+selling to npc. So the runes should make up for it right? Well, for the same reason you barely get any upgrade stones, you don’t really get many runes at all.
All this compounds into reforging/upgrading, which requires you to merge essences from 5 different sources, multiple times, so you can reforge/upgrade your accessories. This is incredibly slow with how the maps are right now.
To improve this, I believe increasing the mob amount to take into account a faster pace of progression. In addition to this, allow for runes to be exchanged between one another just like we can do for Upgrade Stones. That way people can convert their unused runes into the gear they’re currently working on. A rate of 3:1 sounds doable.
To improve the enchanting experience, allow for rerolling of individual slots, especially the fourth slot, so that people can worry about the more important slots first before worrying for it. That would help increase engagement as it would make it so a bad roll doesn’t mean you have to spend 1 million to reset with only one enchant
Another alternative to improve enchanting is to lower the reset cost when you only have one slot enchanted.
This is just a thread of me suggesting some ideas for Varmundt B in a somewhat meandering way, please comment on ideas of how to improve the farming experience there! Right now I just feel like Varmundt B is just too rng and too painful so… yeah
Imported from legacy Flarum.
Original author: Set_R (Flarum #195)
Stellar, this is the end game of the end game, creme de la creme, it is meant to be harder than other maps, those accs are INSANELY overpowered when good/perfect enchanted.
There is no reason to make it easier, a lot of ppl I know farm them without an issue, if they can, you can too.
MAYBE density on Temple/Venom could increase and FOR SURE Soul needs density, but only this.
While building your Varmundt Acc, use GW, is good enough for all content at the game 
Imported from legacy Flarum.
Original author: Set_R (Flarum #195)
Just for the sake of min-maxing, can we have an individual reroll for those Stats enchants on Varmundt? Amor, Garment, Shoes and maybe up to discussion, Rings too. It is so frustrating to have like STR+5 on you Magic/Ranged class haha like WIS+2 on that perfect POW5/Boss ring. I don’t think it should be a problem since it’s only minor stats add-ups.
Imported from legacy Flarum.
Original author: muffinsHD (Flarum #231)
Please this. The chances to get any slot 4 stat you want beyond +1 is abysmally low and then the chance to roll the slot 3 enchant you want is also low. You shouldn’t need to spend 500 million just in resets to try and get decent enchants.
Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
@Set_R Need to do this reroll everywhere, on temporal circlets too
Imported from legacy Flarum.
Original author: StellarFlare (Flarum #319)
Give reroll for individual pieces plz thx I don’t even know what the topic is anymore ahahaha
Imported from legacy Flarum.
Original author: Misao (Flarum #373)
I’m not against or in favor of these suggestions as I’ve never crafted these things. But I want to add you can farm essences with less effort by bringing a bunch of alts to collect all the main office rewards faster.
If your computer can’t handle multiple clients that’s unfortunate. Maybe hire someone willing to share the essences with you in exchange for the heirlooms or something.