Imported from legacy Flarum.
Original author: airto (Flarum #1124)
I have a minor annoyance with the Teleport Poles thingies in the Forgotten Time dungeons. While I understand the necessity of the Teleport Poles in kRO, as they facilitate returning to the Garden of Time to finish the quests, their presence feels redundant here in Muh. With @go and @return working within the dungeon, the poles primarily end up being an annoyance, especially when smart cast causes common missclicks.
I recognize that this might not be a priority compared to other improvements, but if feasible, removing the Teleport Poles would be nice, since they don’t add much to the overall experience of the dungeon.
Imported from legacy Flarum.
Original author: Choi (Flarum #323)
I like the teleport poles. I don’t save in the Garden of time, so having those available is nice to send me back to the area without me having to @return and then go back to the dungeon.
But I guess @lastwarp should work for me as well right? If my understanding is correct, if i last warped to garden of time through the warper it’ll just send me back there? In which case then yeah the teleport poles i guess aren’t necessary
I don’t use the command, so maybe someone who knows how it works better can give some insight
Imported from legacy Flarum.
Original author: airto (Flarum #1124)
@Choi Yeh, you can use last warp if teleporting trough the warper
Imported from legacy Flarum.
Original author: kaiakaito (Flarum #244)
It will be done
But I want to note that every pole will be removed except the first three poles and there will be no new command implemented.
Imported from legacy Flarum.
Original author: Josh (Flarum #225)
@kaiakaito
WOuldn’t hurt to add Garden of Time to the @go commands
or make it even an saveable chill area with ammanities NPCs