Remove Max Pain from the game

Imported from legacy Flarum.
Original author: StellarFlare (Flarum #319)

it’s just a really poorly designed mechanic that just doesn’t add anything to the fight. Throw the first stone the person that laughed and said “Wow, that wipe was really fun!”

This is a serious suggestion.

Imported from legacy Flarum.
Original author: SpaceHelm (Flarum #274)

Well there are ways to counter it.
Either GX’s Dark Claw / Ninja’s Empty shadow can easily prevent it.
Idk why u dont use it?

Imported from legacy Flarum.
Original author: zarkhaev (Flarum #227)

As much as I hate Max Pain (because I’m a pepega and ground-based skill enjoyer (a Ninja)), I just don’t agree with this suggestion. It makes everything harder but not unnecessarily hard, just need to bring a counter for it (as Space suggested above).

Imported from legacy Flarum.
Original author: StellarFlare (Flarum #319)

Not saying there isn’t a counter to it
I’m saying that the downsides of it existing overwhelm any sort of upsides

Imported from legacy Flarum.

No.

I actually like max pain skill since it give a bit of challenge and coordination and not making the DPS goes trigger happy brrrr.

It just need a better implementation like giving it long cast time or it deploys after specific dialogue and not just suddenly goes yellow and everyone died.

In contrary I feel like they need to add max pain on some boss. The only endgame boss that use it that doesnt die before the skill being used is only aquila
hard mode add max pain on betel pls. The skill just need to have better indicator before being deployed either from long cast skill or few second after specific dialogue prompt.

Imported from legacy Flarum.
Original author: toruru (Flarum #205)

:-1:

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Original author: boembchen (Flarum #264)

@[deleted]
Horror toy factory boss is using this skill too

Imported from legacy Flarum.
Original author: StellarFlare (Flarum #319)

@[deleted] It having a better indicator would make it less bad I agree
But it’s still a big red “Stop the fight for like 10 seconds” sign

Imported from legacy Flarum.
Original author: Mae (Flarum #118)

People out here defending max pain when the strategy for dealing with it is “just one shot the boss”

Imported from legacy Flarum.
Original author: Jetago (Flarum #331)

I kinda agree, imho It’s kind of absurd to die from your own attacks, it seems like a forced implemented mechanic, there isn’t even a “strategy” to avoid dying from reflected damage (Not everyone is a GX or a ninja, to cancel damage reflection effects (I don’t know about ninjas but in the case of GX the damage caused by dark claw could still kill you)) rather than just stop attacking and pray for the boss doesn’t one-shot you until the effect wears off

Imported from legacy Flarum.

@Jetago I dont blame you for saying this since how ragnarok is more solo play and less party play nowadays but stop attacking is a valid strategy and tank exist that prevent the dps getting one-shotted while waiting the effect to wear off. MMORPG raid boss have that 1 boss that have “Stop attacking me for some seconds if you dont wanna face the consequence”.

But yeah since some instance reward you more going solo than going in a party, we tend to just make a big burst solo dps go big or go home instead of slow but steady gameplay and dont bother having a tank.

Imported from legacy Flarum.
Original author: Set_R (Flarum #195)

You can’t be serious Stellar. You want to fight dummies only? No Dispell, no Max Pain. C’mon.

Imported from legacy Flarum.
Original author: Set_R (Flarum #195)

I would even say more:

  • Add more Max Pain into the game
  • Add more Magic Mirror into the game
  • Add more Reflect Shield into the game
  • Add more Defender into the game
  • Add more damage reducing aura into the game, at least 20% for all 240+ Mobs.

Make the game harder as it can be. You guys want Dummies on End-Game, c’mon, what is the fun of it? Teleporting, 1-shoting and going away like the mob was never there to threaten you?

Than you reach end-game and start complaning how boring the game is coz there is no more content.

To enjoy the result, you first need to live the proccess.

You guys are not willing to live the proccess, just want to teleport to “Ok I can solo all content in the game. BOOORING…”

Imported from legacy Flarum.
Original author: Misao (Flarum #373)

There are a few countermeasures or ways to not die as people have pointed out.

For once there’s a mechanic that encourages party play and you wanna get rid of it? Sorry Stellar but this ain’t it.

In all honesty MP wipes in bio5 were a lot of fun back when everyone was doing bio5, it was the one big challenge of that place and what made good ABs stand out. MP might not shine as much today but it does add a lot to a battle.

Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)

First I laughed at the suggestion, then I remembered Max Pain is a shit tier mechanic whose inclusion in the game can only be described as trolling of the highest caliber.
I’m surprised to see so much people defending it here.
That said, Lunch’s proposition of a better indicator sounds like an interesting compromise.

Imported from legacy Flarum.
Original author: Misao (Flarum #373)

@MadMonkey Well we have actual arguments for defending it.

OP’s only arguments are “shitty mechanic” and “it has only downsides”. I mean it’s an enemy skill it’s supposed to be a downside for the player.

Removing it is just a shit tier suggestion. Maybe nerfing it or the mentioned QoL idea would be a better suggestion.

Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)

@Misao Yes and no.
It’s not really a downside per se.
It’s just “Hey! How about you stop playing or die?”.
Sure, there are countermeasures to it, and it isn’t unplayable, but the idea that this is somehow a valid and engaging game mechanic seems a bit ludicrous to me.
The dev that 1st thought about it/implemented it ain’t going to Heaven.

Imported from legacy Flarum.
Original author: Jetago (Flarum #331)

I’m not against making the game hard, but there’s a fine line between hard and unfair.
And it becomes unfair when a handicap only affects some instead of all.
Adding more Magic mirror and reflect shield would definitely not be wise, like.
Reflect shield = reflect melee attacks
Magic mirror = reflect magic attacks
And for ranged… well, ranged exists :grinning_face:
And honestly, defender? It has no correlation, It is perhaps comparable to stone skin or the ability whose name I don’t remember, which reduces the magic damage taken, but not to the reflect ones, defender won’t kill you with your own damage

Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)

@Set_R Most of us have lived the process for far too long to care about the process, it’s just a nuissance. It’s like defending the idea of not rushing to end game, when you already played through it 100x.

I personally hated this mechanic, because the only way I knew it existed, was from a modded grf that told me not to attack the mob. Same goes for earthquake. No cast, just death approaching. That’s a gravity interactive mechanic for people to buy cash shop gear, or tokens to revive. It holds no real strategy, it’s just meant to instantly kill you, and very suddenly.

I would like to see a cast on this skill, but a visible one, not some 80% variable cast. I want to prepare for it, not be blindsided by it, because it is a very stupid mechanic, and as someone mentioned: “Just one shot to avoid it xd”

Imported from legacy Flarum.
Original author: Mae (Flarum #118)

@Set_R

You’re the only person on the planet who I’d trust less with balancing this game than gravity