QoL new class

Imported from legacy Flarum.
Original author: Usski (Flarum #454)

Just a lv1 novice with 100k weight
It will make trading bulk heavy stuff like Bloody branches and elunium easier. and exchanging glacier weapons easier and cleaning/sorting storage easier

Imported from legacy Flarum.
Original author: Set_R (Flarum #195)

I don’t think it’s a good idea.

Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)

@Set_R Is it because people will exploit level 1 novices to carry more than a genetic and that will render heavy weight classes meaningless in the wild? @_@ hello?

Imported from legacy Flarum.
Original author: anm767 (Flarum #444)

Could increase the weight bonus of the gym pass. It is annoying to open storage 20 times instead of possibly one.

Genetics do not really have an advantage. with 50x exp rates you can make your own with 130 str in half an hour and unlock all areas with skip books, I have a mechanic specifically for this purpose.

The only effect I can think of in keeping weight limit low is to make you spend time opening storage multiple times, which costs a few zeny each time.

Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)

I feel like this isn’t really necessary but I don’t see it being harmful either.
That said, as anm767 said, building an upper merchant class can be done fairly quickly and would serve the same purpose.
Only with a lot less weight than 100k.

Imported from legacy Flarum.
Original author: Set_R (Flarum #195)

@EvilLumi Just because it’s a bad idea, that’s it.

You guys are too lazy

Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)

@Set_R They’re merely asking for a harmless (if a bit unnecessary) QoL feature.
No need to start calling them names holmes.

Imported from legacy Flarum.
Original author: Misao (Flarum #373)

This is not a QoL suggestion

This is a terrible work-around for multiple issues or needed features:

  • Make bloody branches 1 weight
  • Lower ore weight or add a way to pack/unpack ores into boxes
  • Add a command to easily move all searched items from storage to inventory (e.g. “dim”)
  • Add an option to burn all dim weapons instantly

and so on…

Imported from legacy Flarum.
Original author: anm767 (Flarum #444)

@Misao Have to consider the time it takes to review and develop new features. Increasing the benefit of a gym pass will solve the issue with meaningless repeating tasks, like using storage 20 times and is easy to implement, just change 200 into 2000. While building a system for dims would be nice, I can appreciate that it can be heavy on developer’s time.

Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)

@Misao Call it what you will.
Although, if we’re being pedantic, it’d definitely fall under the QoL definition.
I do agree however that it is a tad unnecessary and your bullet points would be more sensible additions.

Imported from legacy Flarum.
Original author: Misao (Flarum #373)

@anm767 In that case I have a better proposal: lower Dim weapons weight by a lot, at least until we have a better system to burn them. A very easy temporary fix.

Making Gym pass give 2000 weight capacity sounds extremely broken. For a lot of people it’ll mean no need to buy more than 1 or 2 passes.

Isn’t this new class suggestion also a potentially time consuming thing for devs anyway?