Imported from legacy Flarum.
Original author: Choi (Flarum #323)
Unfortunately, I can’t give solid examples of what kind of content can be added here. I don’t know if there is more difficult content on the official servers that can be adopted or not.
But the purpose of this post is to express my interest in more late-game pvm content, but I do understand that it can be difficult.
Currently, a lot of people are getting to a point where most instances and mvps are easily soloable. The only instance/mvp that I can think of that isn’t soloable is Constellation Tower/Betel, so there isn’t much variety in group-oriented instances as you get further into the game.
I think the introduction of more difficult late-game content would make it so that group players would just allow more instances for players to play together whether it’s as a guild or through LFG. Additionally, it would make more pvm strategies available and more roles sought after. For example, if there’s a mechanic that makes the boss in the new instance take less damage from ranged and magic damage, more melee classes will be used which would open up IG also being quite useful for devotion. Or there could be a mechanic for the boss that makes it so that more damage will be taken based on amount of people hitting it (up to a cap i.e after 7 people hitting it stops scaling thus allowing support classes to be beneficial as well).
So I do want to open it up to everyone and ask if y’all are familiar with instances from the official servers or other renewal servers that were difficult enough that groups were required.