Possibility of adding Difficult Late Game Content

Imported from legacy Flarum.
Original author: Choi (Flarum #323)

Unfortunately, I can’t give solid examples of what kind of content can be added here. I don’t know if there is more difficult content on the official servers that can be adopted or not.

But the purpose of this post is to express my interest in more late-game pvm content, but I do understand that it can be difficult.

Currently, a lot of people are getting to a point where most instances and mvps are easily soloable. The only instance/mvp that I can think of that isn’t soloable is Constellation Tower/Betel, so there isn’t much variety in group-oriented instances as you get further into the game.

I think the introduction of more difficult late-game content would make it so that group players would just allow more instances for players to play together whether it’s as a guild or through LFG. Additionally, it would make more pvm strategies available and more roles sought after. For example, if there’s a mechanic that makes the boss in the new instance take less damage from ranged and magic damage, more melee classes will be used which would open up IG also being quite useful for devotion. Or there could be a mechanic for the boss that makes it so that more damage will be taken based on amount of people hitting it (up to a cap i.e after 7 people hitting it stops scaling thus allowing support classes to be beneficial as well).

So I do want to open it up to everyone and ask if y’all are familiar with instances from the official servers or other renewal servers that were difficult enough that groups were required.

Imported from legacy Flarum.
Original author: Set_R (Flarum #195)

A very nice post to read xD I totally agree!

Making like OGH with 90 and 99% aura and increased status. Making ET with 99% Aura, this kind of stuff already should help a lot in party-plays. Giving extra reward/tokens should be interesting to the players.

+1

Imported from legacy Flarum.
Original author: Pipo (Flarum #133)

@Choi Only CT, the problem isn’t the late game, it’s the speed at which you collect on Muh RO end game gear.
I don’t know how to bring this topic up. A lot of game stuff, we just skip over, no one even wants to think about picking up a Thanatos set for themselves and then picking up good and evil gear. DIM weapon - BiS in game, collectable by any naked character. Nebula is sold at a ridiculous price, on the official server it can not be transferred to another player, only by account, a lot of different rerolls, traits, stats, refine pity, a lot of MvP card, all this is fun, for a while, and then there is nothing to do in the game, the whole point of MMO as long as possible to keep the player online, and here, all who came a couple of months ago, already have top gear and the game can not offer them anything but endless dull farming CT. Zeny as underfoot is lying billions, and refine or catch enchantment is expensive, lol, and then it turns out that you don’t want to play here anymore and you go to other projects to look for adventure and difficulties.

Imported from legacy Flarum.
Original author: StellarFlare (Flarum #319)

I agree. Right now endgame is just farm farm farm solo to get better gear and do CT since there’s no hard content in the game to encourage party play. Varying up end game with hard instances would be great and encourage party play

Imported from legacy Flarum.
Original author: Choi (Flarum #323)

@Pipo

I disagree with the sentiment here. End game is always going to happen; if there’s a cap, players will eventually reach that cap whether it takes a while or not. The goal of an MMO has never been to slow down the progression to reach that cap but to make the progression fulfilling and to add end-game content for players to play long after they’ve reached that cap. Otherwise, mmorpgs would be hemorrhaging players all the time. In fact, I would say that the goal for the majority of players is to quickly reach end game, so they can do end-game content. So, I would say the goal for an MMO is to have robust PVM content and active PVP content. Even ignoring other MMOs, you can look at the popularity of pre-renewal servers, where the cap is much easier to reach than here, and see that players stay for a long time after to pvp and pvm.

Also keep in mind that this is a mid-rate server, which inherently means that players here wanted to and expected to accelerate their progression playing here. That being said, I do agree that the dim stuff is very easy to get. But my main concern with that is that it makes other weapons less explored. I don’t think this is a significant issue though (in the context of this server, it would make more sense to make the other options easier to access, but I digress).

Regardless of the progression to end-game, however, the main purpose of my post was to express my interest in adding content where party play is meaningful and worthwhile. This is an MMO and the community here is fantastic, so having more content where people can play together would be a good experience for everyone!

Imported from legacy Flarum.
Original author: Bahira (Flarum #141)

“goal for the majority of players is to quickly reach end game”

first i see a whole lot of complaining about things not going quick enough, or take too much work to obtain..
now after like what - 2 months? - ppl start complaining they need more difficult gameplay, sounds like a bad joke to me tbh

Imported from legacy Flarum.
Original author: Pipo (Flarum #133)

@Choi Pre - renewal servers are popular because there everything is understood and known to players, I personally faced such cases, people on renewal did not understand how to take EDEN gear and after that left the server screaming RENEWAL DOGSHIT lol. People don’t want to learn new things, motivated by the fact that the game is old and he’d rather spend his time on another project, in which the old mechanics and he is well versed there + on most of these servers, the real online 70~190 people, and the rest are people wiping their arses in Prontera or another popular city and merhcants on AT. I understand your opinion, but mine won’t change, we have too fast development where players jump some of the content + the whole game is about farming BB lol, I would like to remove all that and make it more hardcore, but the majority will be against it and start whining how hard it is, and after quickly collecting top gear they will start whining that there is no content. Have a good weekend

Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)

@Pipo That’s because you don’t understand what this would do if someone found out everything was drastically simple in comparison to the new era, where YOU, have already geared, and will definitely be willing to call people lazy when they bring up difficulty.

Right now, we have an influx of mvps. You take that away? people will come to this server, find out, and simply leave, because people have already benefited. This happens far too often, and will happen here if that change comes. You think people complaining about renewal mechanics and leaving is silly? they will have way more to complain about. You also have to realize, the things you’re asking for, would require a wipe, or rather, new server model.

I also love one of your first posts, Pipo, it’s a shining example of your hypocrisy.

@“Choi”#323 I like the idea. Since old content is ignored or just ran through asap. There should always be something to look forward to near the end. Unfortunately, gravity can’t provide that for us, because their idea of balance, died with pre renewal. Hopefully the GMs consider this and make some new modes for instances, and some fascinating prizes for achieving them.

@Bahira It’s a joke to you, because you have no concept of what end game feels like, and never suggested such an idea. Things were difficult because there was a lack of players, a lack of market, and a lack of knowledge. Once all that was obtained, people fell into your circle, but unlike you, they are suggesting changes that will not hurt anyone, but rather involve everyone. That’s the difference between the people who arrived recently, and apparently you two love birds. We don’t want to take away your hard earned progress, we want to stand there with you, but that seems to have been a problem for you both since day 1. So here’s some advice: Instead of dividing yourself from us, be part of the conversation, apply yourself and suggest something that will involve us, instead of complaining about us. This suggestion is directed at you specifically, and you shut it down because people have a sudden change in opinion. Well, that’s life. People’s opinions change, and they move FORWARD, not backwards. You really haven’t suggested anything meaningful since april 8th, which I assume is your first post here, so you showed very little involvement, and just complained about other people ksing you, and outright gave up farming because you can’t handle a population boom. Zero involvement.

Imported from legacy Flarum.
Original author: Misao (Flarum #373)

Rates high, so ppl reach end game too quickly
Some classes are broken and most ppl pick those classes so they find game too easy
People go straight to final gear instead of following a natural progression so they got nothing else to do

The suggestion is fine but don’t assume everyone tryhards the game to go straight to end game gear. We always have the option to take things slowly as it’s somewhat intended to be, do a proper progression, pick a lesser but fun class, etc. Rather than implying there’s something wrong about the game or server, this is more of a ‘please add harder content for the few of us who got nothing else to do’.

If custom endgame content is added it’ll also eventually turn into a ‘im just farming and there’s no challenge’ to you, and then it’ll be a smaller minority asking for even harder content. Those coming from dead server know that very well.

ps: also, too much text and not much said, please summarize more!

Imported from legacy Flarum.
Original author: Pipo (Flarum #133)

@EvilLumi You’ve come to insult people again instead of having an adequate discussion. I didn’t expect anything else from you :smiley: Oh, you want to thank me for the hammer that was added at my request, don’t, I did it for everyone. I’ll answer, back then online was 20 people and to gather a party, was very problematic, and now, when online has become 100, to gather a party, there is no difficulty, feel the difference. You check discord, I whined every time I refine my gear, but I did not ask the admin to give me a pity system, hammers on all kinds of gear. That’s what the game is all about, making every part of your gear enjoyable the moment you get it, not after you’ve had top gear for 2 months and whining that there’s no content.

Imported from legacy Flarum.
Original author: GM_Icecold (Flarum #3)

I have the best idea for those who have reached Endgear and are bored now:
Make another class, learn the other class, write some guides!
Help the team in supporting new players, read the wiki, update the wiki, bring new ideas for new events/content/quests.
There are also a lot of players who don’t know there is a hidden quest in the main office.
There are still a lot of things to do on this server.
But saddling us with more will not satisfy anyone.

Also avoiding drama, this takes a lot of time from us… we lost a whole week now on time…

Don’t forget we are a small team and we all have a full time job and family.

We need and want you players to work together with us. Only together can we succeed.

Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)

@Pipo You’re too sensitive and too bitter to have a discussion with, because you took NOTHING from my statement. That’s fine. Ignore lists exist for this reason. Thank you for your non contribution. GM Ice is correct, writing that type of post is a waste of time for everyone. Better to ignore the real problem among us and enjoy what we have.

@Misao I think people did rush ahead a bit quickly. I just got my priest to 1 shot a mob in clock tower basement. What GM Ice mentioned is also correct. Part of this content is helping people, showing them how things work. In Talonro, I spent most of the days with newbies, showing them their choices (what little there was) and hoped they would continue. That was my end game for 3 years, and it was quite fun. Communication with people is the primary point of this game, because once all the content is over, it’s all you have. I still would love to have some custom content that would involve the community, but as Ice said, it’s a small team. --I’m also sorry for this essay, personally. LOL

Imported from legacy Flarum.
Original author: Bahira (Flarum #141)

@GM_Icecold i made it a goal to farm all the stuff for every single costume available to craft from wiki, that gives me plenty to do <3 but i need more craftable Cat Costumes :smiley:

Imported from legacy Flarum.
Original author: GM_Icecold (Flarum #3)

@Bahira

Oh I did today a new npc with 13 new crafting costumes :smiley:

Imported from legacy Flarum.
Original author: StellarFlare (Flarum #319)

Telling people to make another character to restart the whole leveling process isn’t really gonna solve people just not having interesting end game content other than CT. Having something that requires effort and coordination between players is one of the most engaging things we lack. Right now it’s just one strong player carrying the rest. So much so that there’s little to no point for dedicated tanks like devo since the content doesn’t demand for them

Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)

@Bahira Thank you for your contribution.

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Original author: Serenity (Flarum #365)

+1 Maybe add the possibility of having instances come with difficulty tiers similar to what other servers do~ ranging from normal, hard and nightmare modes. Higher difficulty = mobs take less damage, do more damage, spam more skills and you receive more rewards.

Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)

@Serenity Perhaps some SPECIAL rewards.

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Original author: Canis (Flarum #428)

+1 Would love to see more things that encourage parties & content for those who are already at end game :slight_smile:

Imported from legacy Flarum.
Original author: Mercurial (Flarum #536)

+1. I’d like to do instances/group content with my friends shouting and bickering with each other (for heals/buffs mostly) in discord.