Please buff skill Overslash For melee imperial guard

Imported from legacy Flarum.
Original author: Donut (Flarum #1122)

7Hit For Boss Monster Or Boss Mvp

Imported from legacy Flarum.
Original author: Maikoa (Flarum #965)

-1, custom buff

Imported from legacy Flarum.
Original author: myntsu (Flarum #1047)

I think custom changes would never be approved for specific classes.

Imported from legacy Flarum.
Original author: Donut (Flarum #1122)

There are no skills to fight the boss
Or only play MAGIC imperial ?

Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)

As much as it would be awesome to see the weaker classes brought up to power and match the stronger ones, I’d rather not see any custom buffs

Imported from legacy Flarum.
Original author: coffee (Flarum #668)

-1 I think you are replacing the RG ranged damage

Imported from legacy Flarum.
Original author: Donut (Flarum #1122)

I just want to use this skill to its full potential Because I can’t even use it when I’m hitting a dummy.

Imported from legacy Flarum.
Original author: Donut (Flarum #1122)

I wouldn’t have this problem if there were 4 boss monster

Imported from legacy Flarum.
Original author: Maikoa (Flarum #965)

Yes, we wouldn’t be opposed to it if it wasn’t a custom change. This enables a floodgates of custom buffs if 1 is let through. The beauty of this server is that it pretty much plays like kRO but with a lot of QoL changes

Imported from legacy Flarum.
Original author: Akin (Flarum #861)

Disagree. No reason needed, rather obvious why.