Patch Notes #8 ~ 28 October 2021

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

Did you feel that most 4th Job skills were lacking something?
Let’s hope this changes now :slight_smile:


Instances/Dungeons/Quests:

  • Sky Fortress:
    • reduced cooldown to 1 day
    • reenter tickets are now available at Doil (Instance Coin Exchanger)
    • fixed some issues with cooldowns

Items/Item handling:

  • added a selling price to items:
    • Broken Trap
  • Beginner Paradise Shadow Gear now lasts 30 days
  • Illusion Sprint Shoes’s Combo’s have increased proc chances
  • Illusion Weapon Enchant Stones (physical / magical) updated to accept Illusion of Twins weapons

NPC:

  • You can now warp to the dungeons Abyss Lake 4, Einbech Dungeon 3, Odin’s Past after entering them once (you have to enter now to unlock this)

Skills:

Dragon Knight

  • Servant Weapon:
    • Increases damage from 400%Atk to 450%Atk based on level 5
    • Chance to trigger is now 15%.
    • Now deals area damage around the target (9x9 cells).
  • Storm Slash:
    • Redcued Cooldown from 1 second to 0.35 seconds.
    • Increased SP consumption from 50 to 60 based on level 5.
  • Madness Crusher
    • Reduces cooldown from 2 seconds to 0.35 seconds.
    • Increased damage from 2250%Atk to 3000%Atk based on level 5.
    • Deals additional damage depending on level of weapon used.
    • Damage is increased depending on weapon’s weight and level.
  • Hack and Slasher
    • Added a cooldown of 0.3 seconds.
    • Reworked skill to deals physical damage to the target and surrounding enemies around the target.
    • Increases area of effect from 7x7 cells to 9x9 cells based on level 10.
    • Deals melee physical damage when equipping two-handed sword and deals long ranged physical damage when equipping two-handed spear.
  • Vigor
    • Increases normal attack damage, only.
  • Dragonic Aura
    • Upon learning Dragonic Aura, P.Atk and POW will increase the influence of Dragon Training skill on Dragon Breath and Dragon Breath - Water damage.
  • Hundred Spears
    • Increases damage while under Dragonic Aura buff by 1600% Atk based on level 10.

Imperial Guard

  • Attack Stance
    • Changed bonus from Atk + 30 to P.Atk + 15 and S.Matk + 15 based on level 5.
  • Shield Shooting
    • Reduced cooldown from 2 seconds to 1 second.
    • Increased damage bonus from Shield Mastery: it’s now Shield Shooting LVL * Shield Mastery LVL * 15 %
  • Overslash
    • New damage formula (this is a buff): SkillLVL * (80 + (Spear & Sword Mastery x 10)) %
    • Reduced fixed casting time from 1 second to 0.5 seconds.
    • Reduced cooldown from 3 seconds to 1 second..
    • Reduced AP recovery rate from 3 to 2.
    • Increased cast range from 1 cell to 3 cells.
    • Increased maximum number of attack according to the number of enemies around the target from 5 hits to 7 hits.
  • Guardian Shield
    • Reduced MaxHP factor to the half of user’s MaxHP.
    • Increased the bonus of shield by 15 times of the user’s STA.
    • Now recovers 15 AP upon casting.
  • Cross Rain
    • Removed variable casting time.
    • Fixed casting time is now 1.5 seconds.
    • Delay after skill is now 0.5 seconds.
    • New damage formula (this is a buff): SkillLVL * (150 + (Spear & Sword Mastery x 5)) % / under Holy Shield Effect: SkillLVL * (250 + (Spear & Sword Mastery x 10)) %
  • Genesis Ray
    • Increased damage to 3500%Matk based on level 10 regardless of neutral or holy property.
    • Reduced SP consumption from 120 to 90 based on level 10.
  • Vanishing Point
    • Increased damage (includes Bash level 10 bonus) from 1100%Atk to 1700%Atk based on level 10.
    • Now Increases damage while under Grand Judgement buff from 1700%Atk to 2500%Atk.
    • Increased SP consumption from 25 to 38 based on level 10.
    • Increased Hit bonus from 30 to 50 based on level 10.
  • Cannon Spear
    • Reduces cooldown from 2 seconds to 1.7 seconds based on level 5.
    • Increased area of effect from 5x5 cells to 7x7 cells based on level 5.
    • Increased critical chance from the half of the user’s cri to the user’s cri.
    • Increased damage (on Str 130) from 900%Atk to 1250%Atk based on level 5.
    • Now Increases damage while under Grand Judgement buff from 1250%Atk to 1650%Atk based on level 5.
  • Overbrand
    • Increases damage from 1500%Atk to 1750%Atk based on level 5.
    • Increases damage while under Overbrand Ready buff from 2250%Atk to 2500%Atk based on level 5.
  • Hesperus Lit
    • Removed variable casting time.
    • Cooldown reduced to 0.2 seconds.
    • Reduced delay after skill to 0.5 seconds.
  • Shield Press
    • Damage increase while under Shield Shooting buff is now 1500% based on Shield Press level 10 and Shield Mastery level 10.
  • Shield Chain
    • Now deals 1300% ATK damage based on level 5.
    • Damage increase while under Shield Shooting buff is now 700% based on Shield Chain level 5 and Shield Mastery level 10.
  • Earth Drive
    • Reduced cooldown from 3 seconds to 2.5 seconds based on level 5.
    • Damage increase while under Shield Shooting buff is now 1850% based on Earth Drive level 5 and Shield Mastery level 10.

Meister

  • ABR Mastery
    • Increases Atk bonus from 2500 to 6200 based on level 10.
    • Increases MaxHP bonus from 20000 to 400000 based on level 10.
  • ABR - Battle Warrior / ABR - Dual Cannon / ABR - Mother Net
    • Reduced fixed casting time from 3 seconds to 1 second.
    • Added variable casting time by 1 second.
    • Reduced cooldown to 30 seconds.
  • ABR - Infinity
    • Reduced fixed casting time from 3 seconds to 1 second.
    • Added variable casting time by 1 second.
  • Rush Quake
    • Grants Rush buff to the user for 300 seconds based on level 10.
    • Rush : Increases melee and long ranged physical damage by 50% (based on level 10).
    • Inflicts Quake debuff to the target and surrounding enemies around the target for 30 seconds.
    • Quake : Increases damage taken from melee and long ranged physical damage by 50%.
  • Axe Stomp
    • Increased damage from 1750%Atk to 2000%Atk based on level 5.
    • When equipping two-handed axe, increased number of hit from 2 hits to 3 hits.
    • Reduced cooldown from 2 seconds to 1 second.
    • Increased AP recovery rate from 2 to 3.
    • Increased duration from Axe Stomp buff from 5 seconds to 10 seconds.
  • Vulcan Arm
    • Increases damage from 420%Atk to 690%Atk based on level 3.
  • Knuckle Boost
    • Increased damage from 1100%Atk to 1300%Atk based on level 5.
    • Reduced variable casting time from 0.5 seconds to 0.2 seconds based on level 5.
  • Arm Cannon
    • Increased damage from 1900%Atk to 2150%Atk based on level 5.
    • Reduced cooldown from 0.3 seconds to 0.15 seconds based on level 5.
    • Reduced delay after skill from 1 second to 0.5 seconds based on level 5.
    • Increased area of effect from 5x5 cells to 7x7 cells based on level 5.
  • Axe Tornado
    • Increased VIT influence to 2 * VIT %.
    • Damage increase while under Axe Stomp buff is now 380% based on Axe Tornado level 5.

Biolo

  • Bionic Mastery
    • Increases Atk bonus from 2000 to 6000 based on level 10.
    • Increases MaxHP bonus from 20000 to 400000 based on level 10.

  • Wooden Warrior / Wooden Fairy / Creeper
    • Reduced fixed casting time from 4 seconds to 1 second.
    • Added variable casting time of 1 second.

  • Hell Tree
    • Reduced fixed casting time from 4 seconds to 1 second.
    • Added variable casting time of 1 second.
    • Reduces AP consumption from 100 to 60.

  • Acidified Zone (Water/Wind/Earth/Fire)
    • Reduced cooldown from 2 seconds to 1 second.
    • Increased damage from 1250%Atk to 2000%Atk based on level 5.
    • Changed damage logic from 3 split hits to 5 cumulative hits.

Shadow Cross

  • Shadow Stab
    • Reduced cooldown from 3 seconds to 1 second.
    • Reduced AP recovery rate from 3 to 1.

  • Eternal Slash
    • Reduced cooldown from 1.5 seconds to 0.75 seconds.

  • Savage Impact
    • Removed “cloaking” condition requirement.
    • Reduced cooldown from 3 seconds to 1 second based on level 10.
    • Added delay after skill by 0.3 seconds.
    • Changed damage from 3500%Atk to 600%Atk based on level 10.
    • Changed damage while under Shadow Exceed buff from 5000%Atk to 1000%Atk based on level 10.
    • Changed damage logic from 8 split hits to 3 cumulative hits.
    • Increased number of hit to 5 hits if using the skill while under Cloaking Exceed buff.

Abyss Chaser

  • Deft Stab
    • Reduced cooldown from 2 seconds to 0.3 seconds based on level 10.

  • Unlucky Rush
    • Removed fixed casting time and variable casting time.
    • Reduced cooldown from 2 seconds to 0.25 seconds based on level 5.
    • Changed damage bonus from CRT to POW.
    • Now deals 1600% damage based on level 5.

  • Abyss Dagger
    • Reduced damage from 2750%Atk to 1750%Atk but the skill will deal damage twice.
    • Increased area of effect from 5x5 cells to 7x7 cells.
    • Reduced cooldown from 3 seconds to 0.3 seconds based on level 5.
    • No longer increases Fatal Menace damage by 35%, the skill will apply the damage bonus in the skill damage formula instead.

  • Fatal Menace
    • Increases cast range from 1 cell to 2 cells.
    • Skill damage formula while under Abyss Dagger buff is increased to 1500%Atk based on level 10.

  • Abyss Slayer
    • Increased duration from 60 seconds to 300 seconds.

  • From the Abyss
    • Reduced sphere creation interval from 2 seconds to 1 second based on level 5.
    • Now recovers 20 AP based on level 5.
    • Trigger chance is now 15%.
    • Increased area of effect from 7x7 cells to 9x9 cells.

  • Abyss Square
    • Improved damage interval from every 0.7 seconds for 4 seconds to every 0.3 seconds for 3 seconds.
    • Reduced cooldown from 4 seconds to 3 seconds.
    • Increases damage from 700%Matk to 2000%Matk based on Magic Sword Mastery level 10 bonus and Abyss Square level 5.

  • Chain Reaction Shot
    • Reduces fixed casting time from 1.5 seconds to 1 second.
    • Reduces cooldown from 3 seconds to 1.5 seconds.
    • Secondary attack damage now is 4750%Atk based on level 5.

  • Frenzy Shot
    • Reduces cooldown from 2 seconds to 0.2 seconds based on level 10.
    • Increases SP consumption from 85 to 125 based on level 10.
    • Reduces AP recovery rate from 2 to 1.
    • Reduces arrow consumption from 10 to 3.
    • Reworks skill by replacing the chance to trigger the skill one more time with a 50% chance to deal 3 times damage based on level 10.

Wind Hawk

  • Gale Storm
    • Increased damage bonus from CON.

  • Hawk Rush
    • Increased damage from 500%Atk to 1000%Atk based on level 5.

  • Hawk Boomerang
    • Removed cooldown.
    • Reduced AP consumption from 50 to 15.

Arch Mage

  • Two Hand Staff Mastery
    • Changes bonus from Matk + 10% to S.Matk + 20 based on level 10.
  • Crimson Arrow
    • Reduced cooldown from 4 seconds to 0.3 seconds based on level 5.
    • Reduced delay after skill from 1 second to 0.5 seconds.
    • Reduced AP recovery rate from 4 to 1.
    • Increased damage of the secondary attack that deal damage to the target and surrounding enemies around the target from 2000%Matk to 3000%Matk based on level 5.
    • If using the skill while under Climax buff, the secondary attack will deal damage twice.
    • Secondary attack now has area of effect of 7x7 cells based on level 5.
  • Frozen Slash
    • Reduced cooldown from 4 seconds to 0.3 seconds based on level 5.
    • Reduced delay after skill from 1 second to 0.5 seconds.
    • Reduced AP recovery rate from 4 to 1.
    • Increased area of effect from 9x9 cells to 13x13 cells based on level 5.
    • Reduced damage from 3750%Matk to 3000%Matk based on level 5.
    • Increased damage while under Climax buff to 4250%Matk based on level 5.
  • Storm Cannon
    • Reduced cooldown from 4 seconds to 0.3 seconds based on level 5.
    • Reduced delay after skill from 1 second to 0.5 seconds.
    • Reduced AP recovery rate from 4 to 1.
    • Increased damage while under Climax buff to 4250%Matk based on level 5.

Elemental Master

  • Lightning Land
    • Reduced cooldown from 4 seconds to 2 seconds.
    • Increased AP recovery rate from 4 to 5.
    • Improves damage interval from every 0.5 seconds for 4 seconds to every 0.3 seconds for 3 seconds.
    • Increased damage from 750%Matk to 2000%Matk based on level 5.
    • Increased damage while Procella is summoned from 1250%Matk to 4000%Matk based on level 5.

  • Conflagration
    • Reduced cooldown from 4 seconds to 2 seconds.
    • Increased AP recovery rate from 4 to 5.
    • Improves damage interval from every 0.5 seconds for 4 seconds to every 0.3 seconds for 3 seconds.
    • Increased damage from 750%Matk to 2000%Matk based on level 5.
    • Increased damage while Ardor is summoned from 1250%Matk to 4000%Matk based on level 5.

  • Venom Swamp
    • Reduced cooldown from 4 seconds to 2 seconds.
    • Increased AP recovery rate from 4 to 5.
    • Improves damage interval from every 0.5 seconds for 4 seconds to every 0.3 seconds for 3 seconds.
    • Increased damage from 750%Matk to 2000%Matk based on level 5.
    • Increased damage while Serpens is summoned from 1250%Matk to 4000%Matk based on level 5.

  • Diamond Storm
    • Reduced cooldown from 4 seconds to 2 seconds.
    • Increased AP recovery rate from 4 to 5.
    • Increased damage from 3500%Matk to 6250%Matk based on level 5.
    • Increased damage while Diluvio is summoned from 6650%Matk to 12250%Matk based on level 5.

  • Terra Drive
    • Reduced cooldown from 4 seconds to 2 seconds.
    • Increased AP recovery rate from 4 to 5.
    • Increased damage from 3500%Matk to 6250%Matk based on level 5.
    • Increased damage while Terremotus is summoned from 6650%Matk to 12250%Matk based on level 5.

  • Increasing Activity
    • Increased the amount of AP recovered on the party member from 45 to 50 based on level 5.
    • Reduced cooldown from 5 seconds to 2.5 seconds based on level 5.

Cardinal

  • Petitio
    • Reduced cooldown from 2 seconds to 1 second.
    • Now able to apply critical damage, the critical chance is the user’s Cri.

  • Framen
    • Reduced cooldown from 3 seconds to 0.3 seconds based on level 5.
    • Reduced AP recovery rate from 3 to 1.

  • Arbitrium
    • Reduced cooldown from 3 seconds to 2 seconds.
    • Increased damage (includes Fidus Animus level 10 bonus) from 2500%Matk to 5000%Matk based on level 10.
    • Increased damage of the secondary attack from 1900%Matk to 6500%Matk based on level 10.
    • Secondary attack now has an area of effect of 9x9 cells on all levels.

Inquisitor

  • Oleum Sanctum
    • Reduced cooldown from 5 seconds to 3 seconds.

  • Explosion Blaster
    • Reduced cooldown from 5 seconds to 4 seconds based on level 5.
    • Removes delay after skill based on level 5.
    • Reduced AP recovery rate from 5 to 4.
    • Increased damage from 2250%Atk to 3250%Atk based on level 5.
    • Increased damage to the target who is inflicted by Oleum Sanctum from 3000%Atk to 4250%Atk based on level 5.
    • Now able to apply critical damage, the critical chance is the user’s Cri.

  • Judge
    • Reduced AP consumption from 100 to 50.

  • Third Exorcism Flame
    • Reduced AP consumption from 150 to 100.
    • Increased Duration from 150 seconds to 300 seconds based on level 5.

  • Massive Flame Blaster
    • Now able to apply critical damage, the critical chance is the user’s Cri.

  • Third Punish
    • Increased damage from 2750%Atk to 3250%Atk based on level 5.
    • Changed damage logic from 2 split hits to 2 cumulative hits.
    • Now able to apply critical damage, the critical chance is the user’s Cri.

  • Third Consecration
    • Changed damage logic from 3 split hits to 5 cumulative hits.

  • Third Flame Bomb
    • Applies 20% of the user’s MaxHP to the skill damage factor.

  • Rampage Blaster
    • fixed to be ranged

  • Ride Lightning
    • fixed number of hits

Troubadour & Trouvere

  • Sound Blend
    • Removes fixed casting time based on level 5.
    • Reduced variable casting time from 2 seconds to 1 second based on level 5.
    • Reduced AP recovery rate from 3 to 2 based on level 5.

  • Metallic Fury
    • Reduced cooldown from 1 second to 0.5 seconds based on level 5.
    • Reduced AP recovery rate from 5 to 3 based on level 5.
    • Increased damage from 3000%Matk to 4500%Matk based on level 5.

  • Rhythm shooting
    • Reduced SP consumption from 128 to 90 based on level 5.

  • Rose Blossom
    • Reduced cooldown from 3 seconds to 0.5 second based on level 5.
    • Reduced SP consumption from 275 to 125 based on level 5.
    • Reduced AP recovery rate from 5 to 3 based on level 5.
    • Increased damage of the primary attack from 2500%Atk to 3750%Atk based on level 5.
    • Increased damage of the secondary attack from 750%Atk to 1750%Atk based on level 5.
    • Increased damage of the primary attack to the target marked with brand from 3750%Atk to 5000%Atk based on level 5.
    • Increased damage of the secondary attack to the target marked with brand from 1750%Atk to 3750%Atk based on level 5.

  • Mystic Symphony
    • Increased damage bonus of Sound Blend, Rhythm Shooting and Rose blossom from 40% to 100%.
    • Reduced cooldown from 120 seconds to 60 seconds.
    • Increased duration from 60 seconds to 150 seconds.
    • Increased AP consumption from 100 to 125.

General

  • adjusted Trait influence on all skills that had them

New Status Changes:

  • Blaze (caused by Conflagration and Flame Trap)
    • changes enemy property to fire
    • deals damage over time
  • Rapid Cooling (caused by Diamond Storm)
    • changes enemy property to water
    • freezes target
    • reduces def / mdef
    • ends after taking damage
  • Torrent (caused by Lightning Land and Swift Trap)
    • changes enemy property to wind
    • makes unable to move / cast
    • ends after taking damage
  • Concretion (caused by Terra Drive and Solid Trap)
    • changes enemy property to earth
    • reduces mdef
    • makes unable to move / cast
    • ends after taking damage
  • Severe Poison (caused by Venom Swamp)
    • increases damage taken from posion property
    • reduces def
    • deals damage over time
  • Unlucky (caused by Unlucky Rush)
    • reduces hit
    • skills have a chance to fail
  • Swooning (we don’t know what’s causing this though :D)
    • makes unable to move / cast
    • increased damage taken
    • ends after taking damage
  • Quiet (caused by Arbitrium)
    • makes unable to cast skills
    • reduces attack speed
  • Deep Blind (caused by Deep Blind Trap and Servant Weapon - Phantom)
    • reduces vision range
    • reduces flee & perfect dodge
  • Lethargy (we don’t know what’s causing this though :D)
    • reduces critical rate
    • reduces movement speed
  • Gloomy (caused by Requiem of Niflheim)
    • increases sp consumption
    • drains sp over time
  • Holy Fire (we don’t know what’s causing this though :D)
    • recovers HP upon taking magical damage
    • increases physical damage taken

Hotfixes (have been applied earlier):

  • fixed Paradise Foxtails

Client:

  • updated some skill descriptions