Patch Notes #59 ~ 05 January 2023

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

How’s your new year going? Is it balanced? :grinning_face:


Events

  • Bombring Event: Reduced number of spawning bombrings and fixed maximum amount of bombrings per wave
  • Bombring, Dice, Poring Catcher, Treasure, Cluckers Events: doubled EXP-Event contribution
  • Christmas Event has ended

Client

Instances/Dungeons/Quests

  • Episode 17.1:
    • Unknown Part / Cor Core drop chances have been increased
  • Episode 17.2:
    • Varmeal Ticket drop chances have been increased
    • Illusion Reinforcement Cube price has been halved and will turn equipment to +9 now
    • Automatic Reinforcement Cube will turn equipment to +11 now
  • Constellation Tower:
    • You can now change Betelgeuse Souls to Naght Sieger Souls at the Exchanger NPC
    • fixed Betelgeuse losing status immunity

Items/Item handling

  • fixed Costume Lost Time’s effect
  • fixed some Shadow Equip giving double hp bonus per refine
  • fixed Advanced Paradise Shadow Shield casting time reduction
  • fixed Wanderer Minstrel Stone (Garment) / Clown Gypsy Stone (Low) combo bonus
  • fixed Thanatos Great Sword-AD autocast bonus
  • fixed some item descriptions
  • fixed Costume Spiritual Blessing’s equip position
  • fixed animation when using Infinite Concentration / Awakening / Berserk Potion
  • fixed class restrictions for Infinite Awakening / Berserk Potion
  • any level 5 weapon is gradable now

NPC

  • Rayja now offers Shadow Crates in exchange for Shadowdecon in her Special Shop

Donation Shop

  • changed December Costume Egg to January Costume Egg
  • added The First Costume Egg 2023
  • added Costume Top Box
  • added Costume Rose Box

Skills

  • fixed some skill descriptions

Dragon Knight

  • Madness Crusher
    • Based on level 5, SP consumption is reduced from 68 to 55.
    • Based on level 5, the base skill damage is increased from ATK 4400% to ATK 8350%.
    • Increased POW influence from 7 to 10.

  • Storm Slash
    • Skill cooldown is increased from 0.3 seconds to 0.35 seconds.
    • Based on level 5, SP consumption is reduced from 60 to 55.
    • Based on level 5, the base skill damage is increased from ATK 950% to ATK 2200% per hit.
    • The chance of increasing damage while under the Giant Growth effect is increased from 30% to 60%.

  • Hack and Slasher
    • Based on level 10, the base skill damage is increased from ATK 7300% to ATK 7700% per hit.
    • Based on level 10, area of effect is reduced from 9x9 cells to 7x7 cells.
    • Changed so that it can now deal critical hits.
    • Critical chance is equal to the caster’s critical rate.
    • Critical damage modifiers are halved for this skill.

Meister

  • Axe Stomp
    • Based on level 5, SP consumption is increased from 74 to 85.
    • Based on level 5, base skill damage is increased from ATK 4600% to ATK 5150%.

  • Mighty Smash
    • Skill cooldown is increased from 0.3 seconds to 0.5 seconds.
    • Global cooldown (cast delay) of 0.25 seconds is added.
    • Based on level 10, SP consumption is increased from 78 to 95.
    • Based on level 10, the base skill damage is reduced from ATK 3100%/3150% to ATK 1825%/1850% (Axe Stomp) per hit.
    • The number of attacks is increased from 3/5 hits to 5/7 (Axe Stomp) hits.
    • Increased POW influence from 5 to 7
    • When under the Axe Stomp effect, increased POW influence from 7 to 10.

  • Spark Blaster
    • Skill cooldown is reduced from 0.7 seconds to 0.5 seconds.
    • Based on level 10, the base skill damage is increased from ATK 7750% to ATK 9250% per hit.

  • Triple Laser
    • Skill cooldown is increased from 0.25 seconds to 0.35 seconds.
    • Reduced global cooldown (cast delay) from 0.5s to 0.25s.
    • Based on level 5, base skill damage is increased from ATK 3300% to ATK 5050% per hit.
    • Increased POW influence from 10 to 12.

Shadow Cross

  • Savage Impact
    • Skill cooldown is reduced from 1 second to 0.7 seconds.
    • Based on level 10, area of effect is increased from 5x5 cells to 7x7 cells.
    • Now recovers 2 AP per cast.

  • Shadow Stab
    • Now always hits twice.
    • When cast in Cloaking Exceed status, it now hits 3 times with higher base skill damage.
    • When cast in Cloaking Exceed status, increase POW influence from 5 to 7.
    • Based on level 5, base skill damage increased from ATK 1500% to ATK 1750% / ATK 2000% (Cloaking Exceed) per hit.

Archmage

  • Rain of Crystal
    • Based on level 5, area of effect is reduced from 19x19 cells to 13x13 cells.
    • Based on level 5, SP consumption is increased from 100 to 125.

  • Crimson Arrow
    • Based on level 5, SP consumption is reduced from 94 to 90.
    • Based on level 5, the base skill damage in a straight line is increased from MATK 1500% to MATK 1750%.
    • Based on level 5, the explosion damage around the target is increased from MATK 3000% to MATK 3500%.

  • Storm Cannon
    • Based on level 5, SP consumption is reduced from 94 to 88.
    • Based on level 5, the base skill damage is increased from MATK 4750%/6250% (Climax) to MATK 6000%/7500% (Climax).

  • Rock down
    • Based on level 5, SP consumption is reduced from 94 to 88.
    • Based on level 5, the base skill damage is increased from MATK 4750%/6250% (Climax) to MATK 6000%/7500% (Climax).

  • Frozen Slash
    • Based on level 5, SP consumption is increased from 96 to 115.
    • Based on 5 levels, the base skill damage is increased from MATK 4750%/6650% (Climax) to MATK 4900%/6800% (Climax).

  • Destructive Hurricane
    • Skill cooldown is increased from 2 seconds to 2.5 seconds.
    • Based on level 5, the base skill damage is increased from MATK 14250% to MATK 14850%.
    • Damage increase from Climax level 3 effect is reduced from 200% to 150%.
    • Damage increase from Climax level 5 effect is reduced from 50% to 20%.
    • Based on level 5, SP consumption is increased from 132 to 186.

  • Crystal Impact
    • Based on level 5, area of effect is reduced from 15x15 cells to 13x13 cells.
    • Area of effect from Climax level 5 effect is reduced from 31x31 cells to 15x15 cells.
    • Based on level 5, SP consumption is increased from 132 to 186.

Cardinal

  • Framen
    • Based on level 5, the base skill damage is increased from MATK 4000%/4500% (Demon/Undead) to MATK 4750%/5250% (Demon/Undead).

  • Arbitrium
    • Skill cooldown is reduced from 1.5 seconds to 1 second.
    • Based on level 10, SP consumption is increased from 112 to 125.
    • Now recovers 2 AP per cast.
    • Based on level 10, increased second hit MATK from 12500% to 17500%.
    • Based on level 10, influence of Fidus Animus on the secondary hit is increased from 100 to 500.
    • Increased SPL influence on the second hit from 5 to 10.

  • Petitio
    • Based on level 10, area of effect is reduced from 9x9 cells to 7x7 cells.
    • Based on level 10, influence of Mace & Book Mastery is increased from 100 to 500.

Windhawk

  • Unlimit (Ranger)
    • Changed so that it is no longer removed by Dispel and Clearance effects.

  • Calamity Gale
    • Duration is increased from 60 seconds to 180 seconds.
    • Skill cooldown is reduced from 300 seconds to 180 seconds.

  • Gale Storm
    • Skill cooldown is reduced from 1.5 seconds to 1.2 seconds.
    • Based on level 10, SP consumption is increased from 100 to 120.
    • Based on level 10, the basic skill damage is increased from ATK 9500% to ATK 10000%.
    • Based on level 10, the area of effect is changed from 11x11 cells to 9x9 cells.
    • Increased CON influence from 5 to 10.

  • Crescive Bolt
    • Skill cooldown is increased from 0.15 to 0.35 seconds.
    • Global cooldown (cast delay) is increased from 0.3 seconds to 0.7 seconds.
    • Based on level 10, the basic skill damage is increased from ATK 3400% to ATK 9400%.

Imperial Guard

  • Shield Shooting
    • Based on level 5, now deals damage to enemies in the surrounding 7x7 cells of the target.
    • Skill cast range is reduced from 11 cells to 9 cells.
    • Based on level 5, influence of Shield Mastery is increased from 75 to 250.
    • Based on level 5, the basic skill damage is increased from ATK 11900% to ATK 14900%.
    • Increased POW influence from 5 to 7.
    • Increased Shield Refinement influence from 4 to 25.

  • Overslash
    • Based on level 10, increased base skill damage from ATK 1200% to ATK 1600% per hit.
    • Based on level 10, influence of Spear & Sword Mastery is increased from 100 to 250.
    • Increased POW influence from 5 to 7.

  • Cross Rain
    • Skill cooldown is reduced from 4.5 seconds to 2.4 seconds.
    • Based on level 10, skill duration is reduced from 4.5 seconds to 2.4 seconds.
    • Based on level 10, influence of Spear & Sword Mastery is increased from 50/100 (Holy Shield) to 100/150 (Holy Shield).
    • Increased SPL influence from 5 to 7.
    • AP recovery reduced from 7 to 4.

Biolo

  • Mayhemic Thorns
    • The number of hits while the Research Report status is active is reduced from 5 to 4.
    • Based on level 10, the base skill damage is increased from ATK 2700%/3250% (research report) to ATK 3200%/3350% (research report) per hit.

  • Explosive Powder
    • Based on level 5, SP consumption is increased from 74 to 97.
    • Based on level 5, the base skill damage increased from ATK 2650%/3150% (research report) to ATK 3150%/3650% (research report) per hit.

Abyss Chaser

  • Abyss Dagger
    • Based on level 5, skill cooldown increased from 0.3 seconds to 0.4 seconds.
    • Based on level 5, SP consumption is increased from 64 to 76.
    • Based on level 5, the base skill damage is increased from ATK 2600% to ATK 4600%.

  • Deft Stab
    • Chance of activating the skill an additional time when casting is removed.
    • Based on level 10, SP consumption is increased from 62 to 72.
    • Skill cooldown is increased from 0.3 seconds to 0.7 seconds.
    • Based on level 10, base skill damage is reduced from ATK 5850% (1 hit) to ATK 3750% (5 hits).
    • Skill damage is now 5 separate hits instead of 1.

  • Frenzy Shot
    • Skill cooldown is increased from 0.2 seconds to 0.35 seconds.
    • Based on level 10, SP consumption is increased from 55 to 65.
    • Increases the number of base amount of hits from 1 to 2 (with a chance to deal 3 hits).
    • Based on level 10, base skill damage is increased from ATK 4000% to ATK 6150% per hit.
    • Increased CON influence from 5 to 15.

Inquisitor

  • Sky Net Blow
    • fixed AGI scaling

  • Oleum Sanctum
    • Skill cooldown is reduced from 2 seconds to 1.5 seconds.
    • Casting requirement of 1 Holy Water is removed.
    • Base on level 5, area of effect is reduced from 11x11 cells to 9x9 cells.

  • Explosion Blaster
    • A global cooldown (cast delay) of 1 second is added.
    • Based on level 5, SP consumption is increased from 90 to 125.
    • Based on level 5, area of effect is reduced from 11x11 cells to 9x9 cells.
    • Based on level 5, the base skill damage is reduced from ATK 14000% to ATK 12000%.
    • Based on level 5, the base skill damage against targets with the Oleum Sanctum status is increased from ATK 16000% to ATK 17600%.
    • Decreased POW influence for targets without Oleum Sanctum status is reduced from 15 to 10.

  • Massive Flame Blaster
    • A global cooldown (cast delay) of 0.5 seconds is added.
    • Area of effect is reduced from 11x11 cells to 9x9 cells.
    • Based on level 10, the base skill damage is increased from ATK 21500%/23000% (Demon/Brute) to ATK 23000%/24500% (Demon/Brute).

Troubadour & Trouvere

  • Throw Arrow
    • fixed Throw Arrow’s variable casting time to be 0.5s

  • Rhythm Shooting
    • Added 2 second of Variable Cast Time.
    • Increased Skill cooldown from 0.15 seconds to 0.35 seconds.
    • Based on level 5, increased base skill damage from ATK 800%/1400% (Sound Brand) to ATK 3700%/4550% ATK (Sound Brand) per hit.
    • Increased CON influence from 3 to 5 (7 for sound brand targets).

  • Metallic Fury
    • Based on level 5, now deals damage to all enemies within a 9x9 cell area around the target.
    • No longer removes Sound Brand status from enemies
    • Skill cooldown is increased from 0.3 seconds to 0.4 seconds.
    • Added 0.5 seconds of Fixed Cast Time.
    • Added 0.5 seconds of global cooldown (cast delay).
    • Based on level 5, the base skill damage is increased from MATK 11000% to MATK 13000%/18000% (sound brand).
    • Changed SPL influence (on targets marked with sound brand) from 5 to 2x Stage Manner skill level (10 at stage manner level 5).

Night Watch

  • Grenade Mastery
    • fixed bonus CON to provide secondary stats

  • The Vigilance at Night
    • Based on level 5, SP consumption is increased from 65 to 88.
    • Based on level 5, the Gatling Gun’s area of effect is reduced from 13x13 cells to 11x11 cells.

  • Only One Bullet
    • Skill cooldown is increased from 0.3 seconds to 0.35 seconds.
    • Based on level 5, the base skill damage is increased from ATK 7550%(Rifle)/8300%(Pistol) to ATK 16200%(Rifle)/18200%(Pistol).

  • Spiral Shooting
    • Based on level 5, the base skill damage is increased from ATK 8500%(Grenade Launcher)/9700%(Rifle) to ATK 8500%(Grenade Launcher)/15400%(Rifle).

  • Magazine for One
    • Based on level 5, the based skill damage is increased from ATK 1950%(Gatling Gun)/2400%(Pistol) to 2750%(Gatling Gun)/4300%(Pistol) per hit.

  • Wild Fire
    • Based on level 5, the base skill damage is increased from ATK 13250%(Shotgun)/12500%(Grenade Launcher) to ATK 17500%(Shotgun)/16500%(Grenade Launcher).

  • Basic Grenade
    • Based on level 5, the base skill damage is increased from ATK 5750% to ATK 12000%.

  • Hasty Fire in the Hole
    • Based on level 5, the base skill damage is increased from ATK 6750% to ATK 9000%.

Shinkiro & Shiranui

  • Shadow Hunting
    • Based on level 10, the base skill damage is increased from ATK 4500% to ATK 9600%.

  • Shadow Dance
    • Skill cooldown reduced from 0.5 seconds to 0.4 seconds.
    • Based on level 10, SP consumption is increased from 65 to 82.
    • Based on level 10, area of effect is reduced from 9x9 cells to 7x7 cells.
    • Based on level 10, the base skill damage is increased from ATK 5900% to ATK 8050%.

  • Shadow Flash
    • Changed skill to now deal damage to a target and the enemies surrounding the target.
    • Based on level 10, area of effect is now is 7x7 cells.
    • Changed so that it can now deal critical hits.
    • Critical chance is equal to the caster’s critical rate.
    • Critical damage modifiers are halved for this skill.
    • Changed so that Mirage clones can no longer cast this skill.
    • Skill range is increased from 1 cell to 2 cells.
    • Based on level 10, the base skill damage is increased from ATK 8600% to ATK 9000%.
    • Based on level 10, reduced influence of Shadow Dance from 1000 to 500.

  • Huuma Shuriken - Grasp
    • Based on level 10, the base skill damage is increased from ATK 2700% to ATK 4350% per hit.

  • Huuma Shuriken - Construct
    • Changed skill to now deal damage in a 9x9 cell area around targeted cell.
    • Skill range is increased from 1 cell to 9 cells.
    • Based on level 10, increased base skill damage from ATK 4600%/6800% (memorization zone) to ATK 12600%/15600% (memorization zone).

  • Red Flame Cannon
    • Changed skill to now deal damage to a target and enemies surrouned the target.
    • Based on level 10, the area of effect is 7x7 cells.
    • Skill range is increased from 1 cell to 9 cells.
    • Based on level 10, SP consumption is reduced from 92 to 80.
    • Based on level 10, the base skill damage is reduced from MATK 13350% to MATK 10500%.

  • Cold Blooded Cannon
    • Based on level 10, SP consumption is reduced from 92 to 76.
    • Based on level 10, the base skill damage is increased from MATK 5750% to MATK 8850%.

  • Thundering Cannon
    • Changed skill to now deal damage to a target and enemies surrouned the target.
    • Based on level 10, the area of effect is 7x7 cells.
    • Skill range is increased from 1 cell to 9 cells.
    • Based on level 10, SP consumption is reduced from 92 to 80.
    • Based on level 10, the base skill damage is reduced from MATK 13600% to MATK 10000%.

  • Golden Dragon Cannon
    • Based on level 10, reduced area of effect from 9x9 cells to 5x5 cells
    • Skill range is reduced from 13 cells to 9 cells.
    • Based on level 10, SP consumption is reduced from 88 to 65.
    • Based on level 10, base skill damage increased from MATK 4300% to MATK 9950%.

Sky Emperor

  • Kihop (Taekwon)
    • Based on level 5, attack power bonus increased increased from +85% to +100%.

  • Anger of The Sun, Anger of The Moon, Anger of the Star (Star Gladiator)
    • Damage amplification is now limited by (Skill level x 25)%.

  • Twinkling Galaxy
    • Based on level 5, the base skill damage is increased from ATK 2200% to ATK 2800% per hit.
    • Skill duration is reduced from 4.5 seconds to 3.5 seconds.
    • Increased Shooting Star interval from 0.3 seconds to 0.5 seconds.
    • SP consumption increased from 84 to 124.

  • Star Cannon
    • Skill cooldown is reduced from 5 seconds to 3.5 seconds.
    • Based on level 5, base skill damage is increased from ATK 2700% to ATK 3000% per hit.
    • Skill duration is reduced from 4.5 seconds to 2.5 seconds
    • Increased Shooting Star interval from 0.3 seconds to 0.5 seconds.
    • Based on level 5, the number of falling stars per interval is reduced from 4 to 2.
    • Reduced area of effect of Shooting Star from 7x7 to 5x5.
    • Based on level 5, SP consumption is increased from 63 to 110.

  • All in the Sky
    • AP consumption is increased from 35 to 70.
    • Based on level 10, the base skill damage is reduced from ATK 23000% to ATK 12250%.

Soul Ascetic

  • Soul Mastery
    • fixed bonus SPL to provide secondary stats

  • Talisman of Blue Dragon
    • Skill range is increased from 9 cells to 11 cells.
    • Based on level 5, the base skill damage is increased from MATK 7500%/8600%(Four Direction Blessing) to MATK 9100%/11600%(Four Direction Blessing).

  • Talisman of White Tiger
    • Based on level 5, SP consumption is increased from 92 to 118.
    • Based on level 5, the base skill damage is increased from MATK 5100%/7100%(Four Direction Blessing) to MATK 5400%/7400%(Four Direction Blessing).

  • Talisman of Red Phoenix
    • Based on level 5, the base skill damage is increased from MATK 5500%/7700%(Four Direction Blessing) to MATK 7450%/9650%(Four Direction Blessing).

  • Talisman of Black Tortoise
    • Based on level 5, the base skill damage is increased from MATK 9400%/11550%(Four Direction Blessing) to MATK 10150%/12800%(Four Direction Blessing).

  • Circle of Directions and Elementals
    • AP consumption is increased from 25 to 35.
    • Blessing of the Four Directions is changed so that it is no longer removed by the Dispel and Clearance effects.

Hyper Novice

  • Double Bowling Bash
    • Knockback distance is reduced from 2 cells to 1 cell.
    • Based on level 10, base skill damage is increased from ATK 2650% to ATK 3200% per hit.

  • Mega Sonic Blow
    • Skill cooldown is increased from 0.3 seconds to 0.35 seconds.
    • Based on level 10, the base skill damage is increased from ATK 5350% to ATK 8400%.

  • Shield Chain Rush
    • Skill cooldown is increased from 0.3 seconds to 0.35 seconds.
    • Based on level 10, the base skill damage is increased from ATK 5100% to ATK 5700%.

  • Spiral Pierce Max
    • Skill cooldown is increased from 0.3 seconds to 0.35 seconds.
    • Based on level 10, the base skill damage is increased from ATK 4050% to ATK 8700%.

  • Hell’s Drive
    • Based on level 10, SP consumption is increased from 98 to 115.

  • Ground Gravitation
    • Based on level 10, SP consumption is increased from 100 to 120.

  • Breaking Limit
    • Mega Sonic Blow, Spiral Pierce Max damage bonus is increased from 70% to 100%.
    • Double Bowling Bash, Shield Chain Rush damage bonus is increased from 50% to 70%.

Spirit Handler

  • Chulho Sonic Claw
    • Skill range is increased from 9 cells to 11 cells.
    • Based on level 7, the base skill damage is increased from ATK 5650%/6450%(Chulho Commune) to ATK 12400%/15200%(Chulho Commune).

  • Howling of Chulho
    • SP consumption increased from 68 to 72.

  • Hogogong Strike
    • Level 7 SP consumption increased from 72 to 85.

  • Kisul Rampage
    • AP recovery reduced from 3/6(Kisul Commune) to 2/4(Kisul Commune).

  • Hyunrok Breeze
    • Based on level 7, the base skill damage is increased from MATK 4800%/6300%(Hyunrok Commune) to MATK 5900%/7400%(Hyunrok Commune) per hit.

  • Hyunrok Cannon
    • Skill range is increased from 9 cells to 11 cells.
    • Based on level 7, SP consumption is reduced from 74 to 65.
    • Based on level 7, the base skill damage is increased from MATK 7350%/8500%(Hyunrok Commune) to MATK 11900%/14000%(Hyunrok Commune).

Other

  • Max Base Level increased to 260
  • Max Job Level for “new” jobs increased to 55
  • Base EXP required to level from 221-250 decreased for all classes including homunculus