Patch Notes #47 ~ 28 July 2022

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

Let’s see how much you are going to feel today’s changes :thinking:


Physical Damage Calculation

  • Recent findings show that a bonus on items wasn’t handled correctly.
    This is about ATK%. This bonus was handled as bonus against all classes (normal/boss). This is only true for most items up to about EP 15.2. Most items released after that have actually a different bonus.
  • Items with the “old” bonus have their descriptions updated to “damage against all classes”.
  • ATK% bonus will now add a damage bonus from your total weapon + equip ATK. This new bonus is not affected by class, size, race, element bonus.
  • Overall this might result in a slight damage decrease for players who have a lot of class, size, race, element bonus.

Instances/Dungeons/Quests

  • Updated Monster’s Skill Casting behaviour to official everywhere up to Episode 18
  • Friday
    • Lich Lord can now also be summoned in the low level mode (a weaker version with reduced drop rates)
  • Poring Village
    • all monsters have been replaced with the correct monsters (Poring King was ok before)
    • Job Master will now appear in the instance

Items/Item handling

  • fixed Paradise Rune Knight Lance ACD bonus
  • Oni Horns can now be converted to a costume at Sandra
  • fixed Speed Potion and Guyak Pudding to net Genetic Cart Boost-like speed

NPC

Skills

  • fixed Hundred Spear only getting bonus damage from Dragonic Aura while the buff is active
  • fixed Kyrie to be affected by physical damage only
  • fixed Offertorium to be usable while Magnificat is active, Magnificat would be canceled in this case
  • fixed Crescive Bolt’s self buff damage increase from 20% to 10% per stack
  • fixed Dragon Breath / Water to ignore def
  • fixed Odin’s Power to not fail on Landprotector

Other

  • fixed movement speed in automated bombring event
  • updated @bs to display the new ATK% Bonus (under Misc Physical)

Hotfixes (have been applied earlier)

  • fixed various status effects falsely applying to bosses
  • fixed Mayhemic Thorns cast times
  • fixed Arbitrium Cooldown to be 1.5s