Patch Notes #168 ~ 20 June 2025

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

:pushpin: Events

  • :cross_mark: Spring Event has ended
  • :tada: Summer Event has started
  • :dress: Slot Machine: changed costumes to summer edition

:round_pushpin: Instances / Dungeons / Quests

  • :star: Episode 21 has been added
  • :star: Tower of Trials has been added
  • :bug: Villa of Deception: Wandering Reapers are no longer deadly
  • :bug: Confused Snake’s Nest: fixed an issue that could cause monster to spawn out of bounds

:key: Items / Item Handling

  • :star: Episode 21 Cards are now available in MVP Card Scroll and Old Card Album
  • :star: Sakura can now recycle Episode 21 Cards
  • :star: Rune Tablet can now disassemble Episode 21 Cards
  • :bug: Rune Tablet can now disassemble Lich Lord Card
  • :star: Bloody Branch can now summon Episode 21 field/dungeon MVPs
  • :bug: Fixed Box content view to display refine rates for equipment
  • :star: Episode 18 Skip Ticket no longer requires you to complete the questline on at least one character
  • :bug: fixed Furious Saint Book autocast proc to be at +10 (was at +11)
  • :star: Advanced Shadow Ennchant Books can now be used on Special Master Shadow Gear (Magical, Spell, Sorcery, Sword, Bow, Fatal)
  • :star: Shadow Refine Hammers can now be used on Special Master Shadow Gear (Magical, Spell, Sorcery, Sword, Bow, Fatal)
  • :rainbow_flag: Pride Candy drops from every monster for a while (rare)

:robot: NPC Updates

  • :star:Temporal Tina now sells Episode 21 Skip Ticket
  • :dress: There’s a strange croaking noise coming from the basement of the Costume Workshop!
  • :cat: Pet Fairy: added Ice Seahorse in regular category
  • :star: Clark now sells Special Master Shadow Gear (Magical, Spell, Sorcery, Sword, Bow, Fatal)
  • :star: Doil has got a new shop: Special Instance Shop
  • :star: Warper: added Town destination Lunaphoma
  • :artist_palette: Nefeeru can now recolor:
    • Flower Hat (Poring Editions)
    • Note Headphones
    • Delicious Strawberry
    • Paeonia
    • Fluffy Parasol
    • Sunbed
    • Poring Tube
    • Kitten Ears
    • Cyber Cat Ear Headphones
    • Angel Ribbon
    • Phoenix Wing
    • Evil Druid Cross
    • Goddess of Victory
    • Nightcap
    • Wandering Wolf King Helmet
    • Bell Ribbon
    • Triple Poring Hat
    • Wild Cat Knit Cap
    • Blue Rose Garden
    • Sweet Flower Garden
    • Flame Giant
    • Jumbo Rabbit
    • Sakura Branch
    • Arch Bishop Wings
    • Butterfly Wing
    • Pincer Arms
    • Ced’s Magic Cape
  • :dress: New Fashion Point Machine for Summer in go 57 arrived!
  • :dress: New Event Coin NPC Mathilda arrived in go 57 too!

:credit_card: Donation Shop

  • :cross_mark: Removed Spring Eggs
  • :dress: Added Summer Eggs
  • :dress: Added Summer Outfits

:video_game: Skills

  • :bug: Abracadabra can now summon Episode 20 MVPs
  • :star: Abracadabra can now summon Episode 21 MVPs
  • :bug: Updated various skill’s cast, cooldown and delay times:
  • Arch Bishop
    • Adoramus: added fixed cast time of 0.5s
    • Renovatio: added cooldown of 1s
  • Abyss Chaser
    • Abyss Dagger: fixed cooldown for levels 1-4
    • Abyss Flame: variable cast time 3s (was 2.5s)
    • Abyss Slayer: after cast delay 1s (was 0.5s), removed variable cast time
    • Abyss Square: fixed cast time 1.5s (was 1s)
    • Chasing Shot: after cast delay 0.5s (was 0.3s), added variable casting time of 1s
    • Hit And Sliding: removed after cast delay, fixed cooldown for levels 1-4
    • Unlucky Rush: fixed cooldown for levels 1-4
  • Archer
    • Arrow Repel: cast time 0.8s fixed, 0.4s variable (was 1.5s fixed)
    • Arrow Shower: after cast delay 0.1s (was 0.5s)
  • Arch Mage
    • Astral Strike: fixed cast time 1.5s (was 2s)
    • Climax: after cast delay 0.3s (was 0.5s), removed variable cast time, fixed cast time 4s (was 2.5s)
    • Crimson Arrow: fixed cooldown for levels 1-4
    • Rock Down: fixed cooldown for levels 1-4
    • Storm Cannon: fixed cooldown for levels 1-4
  • Acolyte
    • Angelus: after cast delay 2s (was 3.5s)
    • Heal: after cast delay 0.5s (was 1s)
    • Aqua Benedicta: after cast delay 0.4s (was 0.5s)
    • Increase AGI: after cast delay 0.4s (was 1s)
    • Warp Portal: removed after cast delay (was 1s)
  • All
    • Full Throttle: cooldown 300s (was 180s)
  • Alchemist
    • Homunculus Resurrection: increased cooldown for levels 1-4
  • Assassin
    • Venom Splasher: fixed cooldown for levels 1-9
  • Bard
    • Apple of Idun: added fixed cast time of 0.3s, added after cast delay of 0.3s
    • Assassin Cross of Sunset: added fixed cast time of 0.3s, added after cast delay of 0.3s
    • Dissonance: added fixed cast time of 0.3s, added after cast delay of 0.3s
    • Frost Joker: cooldown 5s (was 4s)
    • Musical Strike: removed fixed cast time (was 0.3s)
    • Pang Voice: added cooldown of 10s
    • Poem of Bragi: added fixed cast time of 0.3s, added after cast delay of 0.3s
  • Bard/Dancer
    • Whistle: added fixed cast time of 0.3s, added after cast delay of 0.3s
    • Drum of Battlefield: added fixed cast time of 0.5s, added after cast delay of 0.3s
    • Eternal Chaos: added fixed cast time of 0.5s, added after cast delay of 0.3s
    • Into the Abyss: added fixed cast time of 0.5s, added after cast delay of 0.3s
    • Lullaby: added fixed cast time of 0.5s, added after cast delay of 0.3s
    • Mr. Kim A Rich Man: added fixed cast time of 0.5s, added after cast delay of 0.3s
    • The Ring of Nibelungen: variable cast time 3s (was 1s), added fixed cast time of 0.5s, added after cast delay of 0.3s
    • Loki’s Wail: variable cast time 3s (was 1s), added fixed cast time of 0.5s, added after cast delay of 0.3s
    • Invulnerable Siegfried: added fixed cast time of 0.5s, added after cast delay of 0.3s
  • Biolo
    • Acidified Zone Fire: fixed variable cast time for levels 1-2
    • Acidified Zone Ground: fixed variable cast time for levels 1-2
    • Acidified Zone Water: fixed variable cast time for levels 1-2
    • Acidified Zone Wind: fixed variable cast time for levels 1-2
    • Full Shadow Protection: removed after cast delay, fixed cast time 0.5s (was 1s)
    • Creeper: cooldown 15s (was 30s), removed after cast delay
    • Explosive Powder: after cast delay 0.25s (was 0.7s)
    • Hell Tree: removed after cast delay
    • Mystery Powder: after cast delay 0.5s (was 0.6s)
    • The Whole Protection: fixed cast time 1s (was 0.5s)
    • Wooden Fairy: removed after cast delay
    • Wooden Warrior: removed after cast delay
  • Cardinal
    • Arbitrium: fixed cast time 1.5s (was 1s)
    • Divinus Flos: variable cast time 2s (was 3s), added fixed cast time of 1.5s
    • Framen: fixed cooldown for levels 1-4, fixed cast time 1.5s (was 1s)
    • Pneumaticus Procella: variable/fixed cast time 4s/1.5s (was 3s/2s)
  • Clown / Gypsy
    • Vulcan Arrow: fixed cast time for levels 1-9
    • Skillful Professional Musician: added after cast delay of 0.3s
    • Tarot Card of Fate: after cast delay 0.3s (was 3s). added cooldown of 3s
  • Dancer
    • Please Don’t Forget Me: added fixed cast time of 0.3s, added after cast delay of 0.3s
    • Fortune’s Kiss: added fixed cast time of 0.3s, added after cast delay of 0.3s
    • Humming: added fixed cast time of 0.3s, added after cast delay of 0.3s
    • Scream: cooldown 5s (was 4s)
    • Service For You: added fixed cast time of 0.3s, added after cast delay of 0.3s
    • Throw Arrow: removed fixed cast time. added after cast delay of 0.3s
    • Ugly Dance: added fixed cast time of 0.3s, added after cast delay of 0.3s
    • Charming Wink: added cooldown of 10s
  • Dragon Knight
    • Dragonic Aura: fixed cast time 1s (was 0.5s), cooldown 60s (was 120s)
    • Dragonic Breath: fixed variable cast time for levels 1-9
    • Dragonic Pierce: variable cast time 0.5s (was 1s), added fixed cast time of 0.5s, after cast delay 0.7s (was 0.75s)
    • Servant Weapon Phantom: added fixed cast time of 0.5s
    • Vigor: added after cast delay of 1s
  • Elemental Master
    • Conflagration: fixed cast time 1.5s (was 1s)
    • Diamond Storm: fixed cast time 1.5s (was 1s)
    • Elemental Buster: variable cast time 4s (was 8s)
    • Increasing Activity: fixed cast time 3s (was 1s)
    • Lightning Land: fixed cast time 1.5s (was 1s)
    • Psychic Stream: added after cast delay 0.5s on level 5, variable cast time 2s (was 3s), added fixed cast time of 1.5s
    • Terra Drive: fixed cast time 1.5s (was 1s)
    • Venom Swamp: fixed cast time 1.5s (was 1s)
  • Guillotine Cross
    • Counter Slash: after cast delay 1s for levels 6-10 (was 2s)
    • Cross Impact: fixed cooldown for levels 1-4
    • Cross Ripper Slasher: fixed after cast delay and cooldown for levels 1-4
    • Poison Smoke: cast time can now be reduced
  • Guild
    • Charge Shout Beating: cooldown 90s (was 60s), cast time no longer reducible
    • Charge Shout Flag: cooldown 90s (was 30s), cast time no longer reducible
  • Genetic
    • Blood Sucker: variable cast time 3s (was 1.5s), added cooldown of 1s
    • Howling of Mandragora: cooldown 10s (was 15s)
  • Gunslinger
    • Magical Bullet: removed after cast delay
    • Tracking: changed fixed cast time to variable cast time (still can’t be reduced via stats)
  • Hyper Novice
    • Double Bowling Bash: added fixed cast time of 0.35s
    • Jack Frost Nova: after cast delay 0.3s (was 0.5s)
    • Meteor Storm Buster: after cast delay 0.3s (was 0.5s)
    • Overcoming Crisis: added after cast delay of 0.5s
  • High Priest
    • Assumptio: fixed after cast delay for levels 1-4
    • Basilica: fixed fixed cast time and after cast delay for levels 1-4
  • Imperial Guard
    • Cross Rain: added variable cast time of 4s
    • Grand Judgement: cooldown 0.5s (was 5s)
    • Holy Shield: variable cast time 2s (was 2.5s)
    • Imperial Cross: after cast delay 0.7s (was 0.5s), cooldown 0.4s (was 0.35s)
    • Imperial Pressure: variable cast time 2s (was 3s), added fixed cast time of 1.5s, cooldown 0.45s (was 0.5s)
    • Judgement Cross: variable/fixed cast time 4s/1.5s (was 2s/1s)
    • Overslash: removed variable cast time
    • Radiant Spear: variable/fixed cast time 1s/1s (was 0.5s/0.5s), after cast delay 0.5s (was 1.2s)
    • Ultimate Sacrifice: cooldown 100s on level 5 (was 120s), added variable cast time of 2s, cast time is now reducible
  • Inquisitor
    • Blazing Flame Blast: variable cast time 0.5s (was 0.4s), cooldown 0.7s (was 0.5s)
    • Explosion Blaster: fixed after cast delay for levels 1-4
    • Firm Faith: variable/fixed cast time 1s/1s (was 1.5s/1.5s)
    • First Faith Power: fixed cast time 2s (was 1s)
    • Judge: fixed cast time 2s (was 1s)
    • Powerful Faith: variable/fixed cast time 1s/1s (was 1.5s/1.5s)
    • Sincere Faith: variable/fixed cast time 1s/1s (was 1.5s/1.5s)
    • Third Exorcism Flame: fixed cast time 2s (was 1s)
  • Knight
    • Bowling Bash: removed variable cast time
    • Brandish Spear: removed variable cast time, added after cast delay of 0.5s
  • Kagerou / Oboro
    • Cross Slash: after cast delay 0.7s (was 0.5s)
  • Royal Guard
    • Banding: added fixed cast time of 1s, added cooldown of 5s
    • Inspiration: fixed cooldown for levels 1-4
    • Over Brand: cooldown 0.3s (was 0.35s)
    • Reflect Damage Reduction: added cooldown of 60s
  • Lord Knight
    • Spiral Pierce: fixed varialbe cast time for levels 1-4
  • Merchant
    • Crazy Uproar: added after cast delay of 1s
  • Mage
    • Cold Bolt: after cast delay 1.4s (was 0.3s), fixed variable/fixed cast time for levels 1-9
    • Fire Bolt: after cast delay 1.4s (was 0.3s), fixed variable/fixed cast time for levels 1-9
    • Lightning Bolt: after cast delay 1.4s (was 0.3s), fixed variable/fixed cast time for levels 1-9
    • Napalm Beat: fixed after cast delay for levels 1-9
    • Thunderstorm: fixed variable/fixed cast time for levels 1-9
  • Humunculus
    • Absolute Zephyr: variable cast time 1s (was 1.5s), added fixed cast time of 0.3s, added after cast delay of 0.3s
    • Blast Forge: removed variable cast time, added cooldown of 3s
    • Blazing And Furious: added after cast delay of 0.5s, added cooldown of 1s
    • C.B.C (Continual Break Combo): added cooldown of 0.3s
    • E.Q.C (Eternal Quick Combo): added cooldown of 0.3s, removed after cast delay
    • Eraser Cutter: fixed variable cast time for level 1-9
    • Glanzen Spies: fixed cast time 0.7s (was 0.5s), added cooldown of 0.25s
    • Goldene Tone: variable cast time 2s (was 5.5s), fixed cast time 1s (was 0.2s), removed after cast delay, added cooldown of 120s
    • Granitic Armor: variable cast time 2s (was 3s)
    • Heilige Pferd: variable/fixed cast time 1s/0.3s (was 1.3s/0.2s), added cooldown of 0.5s
    • Heilige Stange: fixed variable cast time for level 1-9
    • Lava Slide: variable cast time 2s (was 3.5s)
    • Needle of Paralyze: variable cast time 1s (was 1.3), removed fixed cast time
    • Needle Stinger: removed variable cast time, fixed cast time 0.3s (was 0.2s), added cooldown of 0.25s
    • Overed Boost: fixed variable cast time for level 1
    • Pain Killer: variable cast time 2.5s (was 1.9)
    • Poison Mist: variable cast time 1s (was 1.3)
    • Pyroclastic: variable cast time 2.5s (was 5.5s)
    • Sonic Claw: cooldown 0.5s (was 1s)
    • Stahl Horn: switched fixed cast time to variable cast time
    • Stein Wand: fixed cooldown for levels 1-4
    • Tempering: removed variable cast time, fixed cast time 2s (was 0.2s), removed after cast delay, added cooldown of 120s
    • The One Fighter Rises: added after cast delay of 0.5s, added cooldown of 2s on level 10
    • Tinder Breaker: added cooldown of 0.5s
    • Toxin Of Mandara: removed variable cast time, fixed cast time of 0.7s (was 0.2s), added cooldown of 2s
    • Twister Cutter: fixed variable cast time for levels 1-9, added cooldown of 0.2s
    • Xeno Slasher: fixed variable cast time for level 1-9
  • Monk
    • Windmill Rush: after cast delay 0.3s (was 2s), variable cast time 1s (was 3s), added fixed cast time of 1s, added cooldown of 10s
    • Blade Stop: added cooldown of 3s
    • Finger Offensive: added cooldown of 1s
  • Meister
    • Energy Cannonade: variable cast time 1.5s (was 0.5s), cooldown 1.25s (was 1.2s)
    • Rush Strike: fixed cooldown for levels 1-4
    • Spark Blaster: after cast delay 0.25s (was 0.3s)
    • ABR Battle Warior: removed after cast delay
    • ABR Dual Cannon: removed after cast delay
    • ABR Infinity: removed after cast delay
    • ABR Mother Net: removed after cast delay
  • Mechanic
    • Arm Cannon: fixed variable cast time for levels 1-2, fixed cooldown for levels 1-4
    • Knuckle Boost: fixed cast time for levels 1-4
    • FAW Magic Decoy: cast time can now be reduced
    • FAW Silver Sniper: cast time can now be reduced
  • Ninja
    • Killing Strike: added after cast delay of 3s
  • Night Watch
    • Hasty Fire in the Hole: removed after cast delay
    • Intensive Aim: added cooldown of 0.5s
    • Midnight Fallen: after cast delay 1s (was 0.8s)
    • Spiral Shooting: fixed cast time 1.5s (was 1s)
  • Paladin
    • Pressure: fixed after cast delay for levels 1-4
  • Professor
    • Memorize: fixed cast time can now be reduced
  • Priest
    • Redemptio: cast time can now be reduced with stats
  • Ranger
    • Aimed Bolt: variable cast time 2s (was 4s), after cast delay 2s (was 0.5s)
  • Rogue
    • Steal Coin: added after cast delay of 0.5s
  • Rune Knight
    • Crush Strike: cast time can now be reduced
    • Giant Growth: cast time can now be reduced
    • Lux Anima: added after cast delay of 1s
    • Refresh: cast time can now be reduced
    • Stone Hard Skin: cast time can now be reduced
    • Storm Blast: added after cast delay of 1s
    • Wind Cutter: fixed cooldown for levels 1-4
  • Rebellion
    • Banishing Buster: fixed cast time 0.7s (was 1.6s), cooldown 1.6s (was 1s)
  • Shadow Chaser
    • Bloody Lust: added fixed cast time of 1s
  • Spirit Handler
    • Chulho Battering: after cast delay 1s (was 0.7s), cooldown 0.7s (was 1s)
    • Colors of Hyunrok: variable cast time 1s (was 1.7s), fixed cast time 1.5s (was 1s)
    • Hyunrok Spirit Power: variable cast time 2s (was 3s), added fixed cast time of 1.5s
    • Kisul Water Spraying: variable cast time 1s (was 1.7s), fixed cast time 1.5s (was 1s)
    • Marine Festival of Kisul: variable cast time 1s (was 1.7s), fixed cast time 1.5s (was 1s)
    • Sandy Festival of Kisul: variable cast time 1s (was 1.7s), fixed cast time 1.5s (was 1s)
  • Shadow Cross
    • Enchanting Shadow: cooldown 150s on level 5 (was 30s)
    • Impact Crater: fixed cooldown for levels 1-4
  • Star Emperor
    • New Moon Kick: switched variable cast time to fixed cast time
  • Sky Emperor
    • Enchanting Sky: variable/fixed cast time 1s/0.5s (was 0.3s/1s)
    • Sky Moon: variable cast time 1s (was 0.75s), added fixed cast time of 0.5s
  • Sniper
    • Falcon Assault: after cast delay 0.5s (was 3s)
    • Sharp Shooting: added cooldown of 0.15s
  • Sage
    • 4 Elemental Analysis: cast time can now be reduced
    • Varetyr Spear: variable cast time 4s (was 3.6s), fixed cast time 1s (was 0.2s)
  • Soul Ascetic
    • Circle Of Directions And Elementals: removed after cast delay, variable cast time 2s (was 1.5s)
    • Exorcism Of Malicious Soul: variable cast time 3s (was 2.2s), removed after cast delay
    • Soul Of Heaven And Earth: variable cast time 4s (was 3s)
    • Talisman Of Five Elements: variable cast time 2s (was 1.5s)
    • Talisman Of Four Bearing God: variable cast time 2s (was 1.5s)
    • Talisman Of Magician: variable cast time 2s (was 1.5s)
    • Talisman Of Protection: variable cast time 2s (was 1.5s)
    • Talisman Of Soul Stealing: variable cast time 3s (was 2.2s)
    • Talisman Of Warrior: variable cast time 2s (was 1.5s)
    • Totem Of Tutelary: variable/fixed cast time 5s/2s (was 3.5s/1s)
  • Sura
    • Flash Combo: fixed cooldown for levels 1-4
    • Gentle Touch-Energy Gain: removed cooldown
    • Ride in Lightning: fixed variable cast time for levels 1-4
  • Shinkiro / Shiranui
    • Nightmare Erasion: added fixed cast time of 0.2s
    • Kunai - Distortion: cooldown 0.35s (was 0.3s)
    • Mirage: fixed cast time 1s (was 0.7s)
  • Summoner
    • Arclouse Dash: cooldown 6s (was 10s)
    • Catnip Meteor 2: added variable cast time of 4s, added fixed cast time of 1s at level 5, added after cast delay of 1s
    • Catnip Powdering: removed variable cast time, added fixed cast time of 1s
    • Fresh Shrimp: cooldown 1s on level 5 (was 2s)
    • Grooming: switched variable cast time to fixed cast time
    • Hiss: switched variable cast time to fixed cast time, fixed cooldown for levels 1-4
    • Lope: variable cast time 1s (was 0.5s)
    • Nyang Grass: fixed variable cast time for levels 1-4
    • Power of Flock: add fixed cast time of 1s
    • Purring: switched variable cast time to fixed cast time, cooldown 40s on level 5 (was 45s)
    • Scar of Tarou: cooldown 12s (was 10s)
    • Tasty Shrimp Party: variable cast time 1s on level 5 (was 1.5s), cooldown 40s on level 5 (was 45s)
    • Silvervine Stem Spear: added fixed cast time of 0.5s, added cooldown of 1s
    • Spirit of Savage: fixed cooldown for levels 1-4
    • Tuna Belly: switched variable cast time to fixed cast time
    • Tuna Party: cooldown 30s on level 5 (was 20s)
  • Trouvere / Troubadour
    • Rhapsody of Mineworker: added fixed cast time of 1s
    • Geffenia Nocturne: added fixed cast time of 1s
    • Serenade of Jawaii: added fixed cast time of 1s
    • Sonata of Kvasir: added fixed cast time of 1s
    • Musical Interlude: added fixed cast time of 1s
    • Mystic Symphony: variable cast time 1s (was 2s), removed after cast delay
    • Requiem of Niflheim: added fixed cast time of 1s
    • March of Prontera: added fixed cast time of 1s
    • Retrospection: after cast delay 0.3s (was 0.5s)
    • Rhythmical Wave: cooldown 0.4s (was 0.5s), variable cast time 2s (was 1s)
    • Capriccio of Roki: added fixed cast time of 1s
    • Rose Blossom: variable cast time 1s (was 2s), added fixed cast time of 0.5s
    • Sound Blend: fixed variable cast time for levels 1-4, added after cast delay of 0.15s
    • Moonlight Serenade: after cast delay 03s (was 2s), added cooldown of 5s
  • Wanderer
    • Swing Dance: after cast delay 0.3s (was 2s), added cooldown of 5s
    • Symphony of Lover: after cast delay 0.3s (was 2s), added cooldown of 5s
  • Family
    • We are with You: removed variable cast time, fixed cast time 3s (irreducible), added after cast delay of 1s, added cooldown of 20s
    • Mom Dad cheer up: removed variable cast time, fixed cast time 3s (irreducible), added after cast delay of 1s, added cooldown of 60s
    • Death can not separate us: removed variable cast time, fixed cast time 3s (irreducible), added after cast delay of 1s, added cooldown of 60s
  • Wind Hawk
    • Calamity Gale: fixed cast time 1s (was 1.75s), added variable cast time of 2s
    • Crescive Bolt: variable cast time 1s (was 0.8s)
    • Deep Blind Trap: added fixed cast time of 1s
    • Flame Trap: added fixed cast time of 1s
    • Gale Storm: after cast delay 0.15s (was 0.5s), variable cast time 1s (was 3.5s)
    • Hawk Mastery: after cast delay 0.5s (was 1s)
    • Hawk Boomerang: variable/fixed cast time 3s/1s (was 0.8s/0.2s)
    • Solid Trap: added fixed cast time of 1s
    • Swift Trap: added fixed cast time of 1s
    • Wild Walk: after cast delay 0.5s (was 0.25s), variable cast time 0.5s (was 0.75s), added fixed cast time of 1s
  • Warlock
    • Earth Strain: fixed cast time 1s (was 2s)
    • Frost Misty: cooldown 8s (was 4s)
    • Marsh of Abyss: removed variable cast time, added cooldown of 2.5s
    • Reading Spellbook: removed after cast delay
    • Tetra Vortex: removed after cast delay, fixed cast time 1s (was 2s), variable cast time increased for levels 6-10
  • Wanderer / Minstrel
    • Beyond of Warcry: after cast delay 0.3s (was 1s), fixed cast time 1s (was 0.5s)
    • Dance with Warg: after cast delay 0.3s (was 1s), cooldown 180s (was 90s), variable cast time 1s (was 3.5s)
    • Gloomy Shyness: fixed cast time 1s (was 0.5s), variable cast time 0.5s (was 1s), after cast delay 0.3s (was 1s)
    • Great Echo: after cast delay 0.3s (was 1s), cooldown 5s (was 10s)
    • Lerad’s Dew: after cast delay 0.3s (was 1s), cooldown 20s (was 180s)
    • Deep Sleep Lullaby: variable cast time 1s (was 2s), fixed cast time 0.5s (was 1s), after cast delay 0.3s (was 1s)
    • Sinking Melody: variable cast time 3s (was 1s), fixed cast time 1s (was 0.5s), after cast delay 0.3s (was 1s)
    • Metallic Sound: variable cast time on level 10 is 4s (was 5.5s)
    • Improvised Song: after cast delay 0.3s (was 1s), cooldown 5s (was 3s)
    • Saturday Night Fever: fixed cast time 3s (was 1s), variable cast time 3s (was 5s), after cast delay 0.3s (was 1s)
    • Circle of Nature: variable cast time 1s (was 2s), added fixed cast time of 0.5s, after cast delay 0.3s (was 1s)
    • Song of Mana: after cast delay 0.3s (was 1s), cooldown 20s (was 90s)
    • Sound of Destruction: fixed cast time 2s (was 0.5s), variable cast time 3s (was 2s), after cast delay 0.3s (was 1s)
    • Unlimited Humming Voice: after cast delay 0.3s (was 1s), cooldown 180s (was 150s)
  • Wizard
    • Earth Spike: after cast delay on all levels 1.4s, fixed variable/fixed cast time for levels 1-4
    • Heaven’s Drive: fixed after cast delay and variable/fixed cast time for levels 1-4
    • Jack Frost: after cast delay 0.5s (was 1s)
    • Jupitel Thunder: fixed variable/fixed cast time for levels 1-9
    • Meteor Storm: fixed cooldown and variable/fixed cast time for levels 1-9
    • Storm Gust: fixed variable/fixed cast time for levels 1-9
    • Lord of Vermilion: fixed variable/fixed cast time for levels 1-9

:globe_with_meridians: Homepage / Discord

  • :light_bulb: Logins should now stay for 30 days
  • :bug: Fixed Box contents to display refine rate of equipment

:thought_balloon: Other Changes

  • :bug: Fixed an issue with @wi that would cause the server to crash
  • :star: added @go 60 (Lunaphoma)
  • :bug: Fixed Firework Effect Stone to be available at hateffect preview command

:crossed_swords::dagger: PvP / GvG

:trophy: Battleground
  • :information_source: Battlegrounds take a vacation

Legend

:light_bulb: = Community suggestion
:bug: = Bug

Imported from legacy Flarum.
Original author: iKat (Flarum #248)

Thank you for hard work! <3

Imported from legacy Flarum.
Original author: Dovezin (Flarum #1094)

amazing

Imported from legacy Flarum.
Original author: thecloneranger (Flarum #608)

I can buy Lich Lord card too, JUST SAYING