Patch Notes #113 ~ 04 April 2024

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

Let’s prepare to go deeper soon ~ :pick:


:pushpin:Events

  • :tada: Easter Event: King Rabbit’s presence now disturbs the Easter Chicken and the Eggradar.
  • :tada: Slots: some rewards have been updated - see wiki.

:round_pushpin:Instances/Dungeons/Quests

  • :star: Most additional drops have been reworked:
  • Drops that had lower chance than 0.25% were increased to at least 0.25%
  • Variety of additional drops per monster have been reduced, but indivdual chances have been increased (this is a buff, it also allows to target farm certain items)
  • Additional drops for MVPs have been increased
  • Affected Areas: All Illusion Dungeons, Niflheim Dungeon, Amicitia, Rudus 4, Varmundt Biosphere, Old Glast Heim Challenge Mode, Thanatos upper floors, Memories of Thanatos, Clock Tower Underground Basement
  • :star: Varmundt Depth monsters now drop Shadow Energy Stone.

:key:Items/Item handling

  • :bug: Fixed Golem Pet’s Bonus. (was Fire Golem’s Bonus)
  • :bug: Fixed Pets providing wrong type of ATK bonus.
  • :bug: Fixed Roween Egg bonus to increase Wind Magic damage. (was MATK %)
  • :star: Aspersio Scroll Box now contains Holy Water.
  • :bug: Aspersio Scroll now requires Holy Water.
  • :light_bulb: Light of El Dicastes can now be sold to NPC.
  • :bug: Fixed Costume Cor Core Bosster layering.
  • :bug: Fixed Costume Omega Golf Bag layering.
  • :bug: Fixed Trade Restriction display on Bottle of Mysterious Holy Water.

:robot:NPC

  • :star: Milo now sells new Trait-Enhanced Shadow Gear
  • :star: Rayja now sells Shadow Essence in Exchange for Shadow Energy Stones.
  • :star: Enchanter NPCs is now able to enchant new Trait-Enhanced Shadow Gear.

:credit_card:Donation Shop

  • :dress: added Costume Dragonslayer Helm Egg
  • :dress: added Costume Evil Dragon Helm Egg

:video_game: Skills

  • :bug: Fixed Expatio’s MDEF reduction to stack with equipment.
  • :light_bulb: Aspersio’s duration is now 20 minutes based on skill level 5.
    :hot_pepper: Earlier changes (Already live)

:light_bulb: = Community suggestion
:bug: = Bug Fix

Imported from legacy Flarum.
Original author: Kemith (Flarum #788)

Hi,

Can we have details about the reworked drops ? From what I tested, in each biosphere :

  • 3 Mobs drop armor stones/ore
  • 3 mobs drop weapon stones/ore
  • 1 mob drops accessory stones/ores but slightly higher drop rate

Which makes accessories far harder to farm, a 1 hour farm yielded almost 3 times less accessory stones than armor and weapons. It is also significantly lower than before the changes

Is that intentional and if yes, should we expect the same behavior in other dungeons ?

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@Kemith while each individual chance also was increased (especially superior ones) it should lead to overall more stones/ores.
The accessory one should be the dominant one in temple, soul, venom. This will be fixed.