Patch Notes #112 ~ 28 March 2024

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

Will there be a comeback of the 3rd job skills? :collision:


:star: Skill Queue / Unified Delay Feature

  • Skills will now be queued server-side - if you have a bad ping you should feel a better skill spam performance
  • All skills are now limited at the same maximum spam speed (if cooldown / ACD allow it) - this limit increases / decreases according to attack speed
  • As a result there are no animation delays anymore while casting
  • Skills that were hindered by animation would feel much faster now
  • Skills that had no animation at all (e.g. CL) will be slower now as they were faster than intended

:pushpin:Events

  • :tada: Falling Floors Event awaits you on Sunday’s Special Event time
  • :tada: Easter Event has started
  • :tada: Bloody Orc Run:
    • :red_square: reduced minimum participation reward
    • :green_square: increased reward bonus per checkpoint reached
    • :light_bulb: you will now be warped to Neustadt when the event ends
  • :tada: Dodgeball:
  • :red_square: reduced minumum participation reward
  • :green_square: increased reward bonus per kill
  • :light_bulb: you will now be warped to Neustadt when the event ends
  • :tada: GM Bombring:
  • :light_bulb: You will now be warped to Neustadt when the event ends
  • :green_square: Slightly reduced the rate of bombring’s skill usage.
  • :tada: Spring Event Part 1 has ended, Part 2 will will begin after Easter Event has ended:
  • :tada: Bakery Contest Winner: NPC Nellie won the contest with her deliclious Kuga’s Cocktail! Congrats! You all will be blessed with Kuga’s Buff Effect on login for 10 minutes each time for the whole day of April 1st.

:round_pushpin:Instances/Dungeons/Quests

  • :blue_square: Updated monster stats in Varmundt Biosphere Depth: more Exp, Attack, Crit-Shield, Hit, Flee

:key:Items/Item handling

  • :bug: Fixed layering issues for many ā€œEyeā€-Costumes when their position is switched
  • :bug: Fixed Costume Friendly White Fox’s layering.
  • :bug: Fixed some item descriptions.
  • :bug: Fixed Sol Shoes missing +3 Mdef.

:robot:NPC

  • :bug: Fixed Gaia Pol to drop Shadow Crate / Shadowdecon / Zelunium.
  • :bug: Fixed Glacial Snowier to drop dungeon related additional loot.
  • :dress: Ero: added Costume Shigatsu Egg
  • :light_bulb: Moved Save Point and NPCs in Alberta slightly to the right.
  • :light_bulb: Added new Save Point with utility NPCs in Lutie at 143,307.

:credit_card:Donation Shop

  • :red_square: removed:
  • March Egg
  • Sangatsu Egg
  • :dress: added (time limited):
  • Blossom Wings Egg
  • Bunny Wand Egg
  • Butterfly Blessing Egg
  • Flower Bunny Hat Egg
  • Water Lily Ring Egg
  • Bunny Hairband Egg
  • Bunny Hood Egg
  • Bunny Scarf Egg
  • Nature_Aura_Egg
  • Elegant Wings Egg
  • Animated Angel Wings Egg
  • Cherub Wings Egg
  • Yaoyao Egg
  • We love Bunnies Egg
  • Shigatsu Egg
  • April Egg

:video_game: Skills

  • :bug: Fixed Chulho Sonic Claw’s damage scaling with base level.
  • :bug: Fixed Howling of Chulho to apply Hogogong effect even if the attack misses.

:crossed_swords::dagger: PvP / GvG

Battlegrounds
  • :red_square: Dragon Breath (Water) will now deal -70% damage (was -50%)
  • :green_square: Tiger Cannon will now deal -50% damage (was -70%)
  • :red_square: Evil Thread Glove can no longer be used
  • :red_square: Odin’s Power can no longer be used (removed Odin’s Power from Hero’s Heirloom)
  • :red_square: Striking can no longer be used
  • :red_square: Vacuum Extreme can no longer be used
  • :bug: Fixed Hero’s Heirloom to no longer Stone Curse when you’ve got no or an invalid buff set.
WoE SE
  • :star: Players in Castle’s entrance spawn area can no longer be damaged and traps can no longer be placed.
  • :red_square: Global Skill Damage reduction increased to 96% (was 95%)
  • :red_square: Gate of Hell will now deal -30% damage
  • :red_square: Dragon Breath (Water) will now deal -60% damage (was -50%)
  • :green_square: Removed damage adjustment from Soul Destroyer (was -25%)
  • :green_square: Arm Cannon will now deal -40% damage (was -45%)
  • :green_square: Chain Lightning will now deal -30% damage (was -40%)
  • :green_square: Tiger Cannon will now deal -60% damage (was -70%)
  • :blue_square: Following mechanical changes have been reverted:
    • Star Emperor Anger scaling being reduced
    • Cross Impact increased Cooldown
    • Gate of Hell getting Cooldown after Weapon Switch
    • Chain Lightning not being able to target White Imprisoned Target
    • Dangerous Soul Collect irreducable fixed Cast Time
WoE TE
  • :star: Players in Castle’s entrance spawn area can no longer be damaged and traps can no longer be placed.

:thought_balloon: Other

  • :bug: Fixed an issue with @duel that could cause to keep map specific buffs when changing map.

:light_bulb: = Community suggestion
:bug: = Bug Fix

Imported from legacy Flarum.
Original author: Set_R (Flarum #195)

When we get a free bonus for returning players? =P #jking

Imported from legacy Flarum.
Original author: Vena (Flarum #770)

  • All skills are now limited at the same maximum spam speed (if cooldown / ACD allow it) - this limit increases / decreases according to attack speed

    Now my AB feels so crap with this change. The old settings make me spam it in order and smooth even without a high ASPD, but now, it feels like I’m lagging even I’m not…

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@Vena Feel free to list the skills you are talking about and what your aspd is - there’s always room for optimization

Imported from legacy Flarum.
Original author: Vena (Flarum #770)

@Muh Where can I list it? Here? Or post at support?

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@Vena here or even better in a suggestion

Imported from legacy Flarum.
Original author: cruro (Flarum #223)

Can confirm that Snap/Body Relocation feels terrible right now at 187aspd.

187 aspd should translate to 3.8 casts/sec, but ingame it feels more like 2 casts/sec. At 193aspd it’s perfectly fine.

It generally feels like there’s a huge delay after snap at 187aspd, regardless what skill I try to use afterwards.

Imported from legacy Flarum.
Original author: Kirino (Flarum #498)

My dps lowered a lot, before the update my acidified zone dps reached 1,4b and sometimes 1,9b, now cant go far from 1b :frowning:

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@cruro I’ve tweaked snap a little. Try it

Imported from legacy Flarum.
Original author: cruro (Flarum #223)

@Muh Thanks, it feels much better now!

If I can trust my muscle memory (and frankly, I’m not 100% sure about that), I’d say it’s still not quite as responsive as previously, but it’s definitely usable again.

Edit: After burning a bbg in niff02 to have more typical test conditions, I now feel certain that there’s still some noticable sluggishness compared to before (though much better than the first iteration). It feels like I have to intentionally slow down now for skills to register properly after snap.

Imported from legacy Flarum.
Original author: jinbou (Flarum #618)

Can you check backslide too please? It might have a similar issue to snap. At 193 aspd it works fine, but at 187 aspd it feels very slow, I’m not sure but might be a little bit slower than it should be.

Imported from legacy Flarum.
Original author: 3f00 (Flarum #457)

idk how it exactly works but slowing down to get it to cast doesnt sound like ā€œqueueā€ to me

i thought it would be like this atleast
press A > press B > press C > cast A > cast B > cast C
(skill B would always happen before skill C regardless of the pace)

but somehow this is whats happening
press A > press B > press C > cast A > cast C
(because you pressed a bit quickly, skill B wasnt registered at all)

so now you have to pace yourself so it actually get casted like this
press A > cast A > press B > cast B > press C > cast C

but regardless of that, most skill does seem to be faster now… like their individual animations were cut down somehow so theres that upside and im very grateful for it

Imported from legacy Flarum.
Original author: telu (Flarum #782)

Since the update I feel like the skill buffering is way less lenient and it makes chaining skills harder. I’m using elem master lightning land, conflagration and venom swamp

Imported from legacy Flarum.
Original author: StellarFlare (Flarum #319)

Following mechanical changes have been reverted:

  • Star Emperor Anger scaling being reduced

Could I get a reasoning for this change for WoE?

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@StellarFlare What exactly do you mean? You want to know why we removed the nerf that we applied earlier to woe again?

Imported from legacy Flarum.
Original author: StellarFlare (Flarum #319)

@Muh Yeah, I am curious as to the reason behind the revert

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@StellarFlare It was ā€œjustā€ a soft reset to some custom changes we applied. You should join MuhPVP Discord if you are interested in what’s going on there ~

Imported from legacy Flarum.
Original author: Vena (Flarum #770)

@Muh

Those are the buff skills I cast in succession (just don’t mind the Coluceo) that I feel too slow to cast now with that changes done.

It feels like it needs to register first after I press the next skill then it will do its thing. Which looks like a delay and it’s not what I experienced before this changes. I can dish them out in a short period of time and get my main back to the battlefield, but now, meh. It takes extra seconds or so… It maybe small amount of time to you or to others but it just a delay that I find annoying. I played on a server before with 275 ~ 310 ms ping (on my end) and doesn’t have any proxy server in my region but can still cast those skills in succession.

ASPD - 175 (Clem + Canto) / 176 (with concen pot)

I know you’ll say it’s my ASPD but the thing is, I mentioned it in my 1st comment that I don’t have much high ASPD before but can chain in a fast manner successfully.

Gonna suggest add ASPD to it? Sure but it’s not my priority as I use this as buff slave for now.

Imported from legacy Flarum.
Original author: pacapaw (Flarum #400)

Skill spam for Rebel’s Fire Dance is terrible now.

Isn’t it there any way to make it like it was before?
Fire Dance build is heavily nerfed now… and it wasn’t already a good build compared to other meta builds… It was already a weak build and lacked a LOT of DPS, but now it’s practically impossible to play.

I only enjoy playing Fire Dance build… I’m forced to search another server to play now because of this custom approach on CDR.

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@pacapaw I don’t understand how 7 attacks/s second is terrible. Maybe something else is the issue? What exactly is your experience?