Patch Notes #105 ~ 15 February 2024

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

Will we see more bolts now?


:pushpin:Events

:green_square:GMs/EMs can no longer win in Bloody Orc Run

:round_pushpin:Instances/Dungeons/Quests

:light_bulb: Traning Room: added option to spawn Emperium
:bug: Alice Twisted Madess (Hard): fixed a bug that would allow to summon multiple Enraged Jabberwocky
:bug: Fixed Rookie at the end of Episode 17.1 (two Rookies were overlapping)

:key:Items/Item handling

:bug: Fixed Silk Robe to be wearable by Swordsmen
:bug: Paradise Bow can now be worn by Hunter/Bard/Dancer

:robot:NPC

:dress: Point Shop: added “Wished Costumes” category
:bug: Fixed Gomer (Pile Bunker) to take 200 Steel
:bug: Mass Charleston (Verus Exchange) now offers socketed versions of Upgrade Part - Plate and Supplement Part STR

:video_game: Skills

:light_bulb: Added The Old Expanding Animation On Character When Casting The Skill “Gate Of Hell”
:bug: Fixed Homunculus Skill Tree: Pre-Evolution Skills Now Can Be Skilled After Evolution
:green_square: Increased Abracadabra’s chance to change monsters into MVPs (not as high as during Lunar Event)
:bug: Fixed Quagmire to no longer remove Crazy Uproar
:bug: Fixed Asura Strike: bonus damage (irreducible part) will no longer mulitply with the skill’s base scaling
:blue_square: During the effect of a devotion, all on-hit effects are now triggered for the caster of the devotion and no longer for the individual targets of the devotion. (e.g. Bear’s Power, Mad bunny’s Magic Mirror)

:dragon: Dragon Knight
  • Servant Weapon
    :green_square: Skill Cooldown Reduced From 150 Seconds To 60 Seconds At Level 5.
    :green_square: Base Damage Per Hit Increased From 2500% ATK To 4850% ATK At Level 5.
    :blue_square: Attack Count Increased From 2 To 3.
    :bug: Fixed Weapon Attack Trigger Chance To Be 25% (Was 35%) At Level 5.
  • Madness Crusher
    :green_square: Base Damage Increased From 8350% ATK To 20000% ATK At Level 5.
  • Storm Slash
    :green_square: Base Damage Per Hit Increased From 2200% ATK To 4050% ATK At Level 5.
  • Hack And Slasher
    :green_square: Base Damage Per Hit Increased From 7700% ATK To 8550% ATK At Level 10.
  • Dragonic Breath
    :green_square: Doubled Maxhp / Maxsp Factor
:hammer_and_wrench: Meister
  • Axe Stomp
    :red_square: After Cast Delay Increased From 0.25 Seconds To 0.7 Seconds At Level 5.
    :green_square: Base Damage Per Hit Increased From 5150% ATK To 6200% ATK At Level 5.
  • Mighty Smash
    :red_square: After Cast Delay Increased From 0.25 Seconds To 0.7 Seconds At Level 10.
    :green_square: Base Damage Per Hit Increased From 1825% ATK/1850% ATK With Axe Stomp To 2480% ATK/2500% ATK With Axe Stomp At Level 10.
  • Spark Blaster
    :green_square: Base Damage Per Hit Increased From 9250% ATK To 14600% ATK At Level 10.
  • Triple Laser
    :green_square: Base Damage Per Hit Increased From 5050% ATK To 6400% ATK At Level 5.
  • Rush Quake
    :blue_square: Rush Effect Changed To No Longer Be Affected By Dispel And Clearance Effects.
:crossed_swords: Shadow Cross
  • Savage Impact
    :green_square: Base Damage Per Hit Increased From 900% ATK/1100% ATK With Shadow Exceed To 1050% ATK/1250% ATK With Shadow Exceed At Level 10.
  • Shadow Stab
    :blue_square: Attack Count Unified From 2 Attacks/3 Attacks With Cloaked Exiled To 3 Attacks Regardless Of Whether You Are Cloaked Exiled Or Not.
    :green_square: Base Damage Per Hit Increased From 1750% ATK/2000% ATK With Cloaked Exiled To 2750% ATK/3250% ATK With Cloaked Exiled At Level 5.
  • Eternal Slash
    :blue_square: Attack Counter Status Changed To No Longer Be Affected By Dispel And Clearance Effects.
    :green_square: Base Damage Per Hit Increased From 1325% ATK/1825% ATK With Shadow Exiled To 1500% ATK/2100% ATK With Shadow Exiled At Level 5.
:comet: Arc Mage
  • Climax
    :green_square: Ap Cost Reduced From 150 To 125.
    :green_square: Skill Cooldown Reduced From 300 Seconds To 60 Seconds.
  • Floral Flare Road
    :red_square: After Cast Delay Increased From 0.25 Seconds To 0.75 Seconds At Level 5.
  • Tornado Storm
    :red_square: After Cast Delay Increased From 0.25 Seconds To 0.75 Seconds At Level 5.
  • Strantum Tremor
    :red_square: After Cast Delay Increased From 0.25 Seconds To 0.75 Seconds At Level 5.
  • Rain Of Crystal
    :red_square: After Cast Delay Increased From 0.25 Seconds To 0.75 Seconds At Level 5.
  • Crimson Arrow
    :green_square: Base Damage Increased From 1750% MATK/3500% MATK To 2000% MATK/3750% MATK At Level 5.
  • Storm Cannon
    :green_square: Base Damage Increased From 6000% MATK/7500% MATK With Climax To 7750% MATK/9250% MATK With Climax At Level 5.
  • Rock Down
    :green_square: Base Damage Increased From 6000% MATK/7500% MATK With Climax To 7750% MATK/9250% MATK With Climax At Level 5.
  • Frozen Slash
    :green_square: Base Damage Increased From 4900% MATK/6800% MATK With Climax To 5200% MATK/7100% MATK With Climax At Level 5.
  • Mystery Illusion
    :red_square: After Cast Delay Increased From 0.5 Seconds To 0.75 Seconds At Level 5.
  • All Bloom
    :red_square: After Cast Delay Increased From 0.5 Seconds To 1 Second At Level 5.
  • Violent Quake
    :red_square: After Cast Delay Increased From 0.5 Seconds To 1 Second At Level 5.
  • Soul Vulcan Strike
    :green_square: Base Damage Per Hit Increased From 1250% MATK To 1500% MATK At Level 5.
  • Astral Strike
    :red_square: After Cast Delay Increased From 0.5 Seconds To 1 Second At Level 10.
:fleur_de_lis: Cardinal
  • Framen
    :green_square: Base Damage Increased From 4750+(Fidus Animus Lv X25)% MATK/5250+(Fidus Animus Lv X25)% MATK When Demon/Undead To 6500+(Fidus Animus Lv X 25)% MATK/6750+(Fidus Animus Lv X 25)% MATK When Demon/Undead At Level 5.
  • Pneumaticus Procella
    :green_square: Ap Cost Reduced From 30 To 20.
    :blue_square: Attack Attribute Changed From Holy To Neutral.
    :red_square: After Cast Delay Increased From 0 Seconds To 0.5 Seconds.
    :blue_square: Effect Sound Has Been Changed.
:bow_and_arrow: Windhawk
  • Gale Storm
    :green_square: Skill Cooldown Reduced From 1.2 Seconds To 0.7 Seconds.
    :green_square: Base Damage Increased From 10000% ATK To 13500% ATK At Level 10.
  • Crescive Bolt
    :green_square: Base Damage Increased From 9400% ATK To 13500% ATK At Level 10.
    :green_square: In-Place Damage Bonus Percentage Increased From 10% Per Cast (Max. 3 X 10% = 30%) To 20% Per Cast (Max. 3 X 20% = 60%).
    :blue_square: Effect Sound Has Been Changed.
  • Calamity Gale
    :green_square: Ap Cost Reduced From 200 To 125.
    :green_square: Skill Cooldown Reduced From 180 Seconds To 60 Seconds.
:shield: Imperial Guard
  • Attack Stance
    :green_square: Fixed Cast Reduced From 1 Second To 0.5 Seconds.
    :green_square: The 1 Second Of Variable Casting Time Has Been Removed.
    :blue_square: Changed To No Longer Be Affected By Dispel And Clearance Effects.
  • Guard Stance
    :green_square: Fixed Cast Reduced From 1 Second To 0.5 Seconds.
    :green_square: The 1 Second Of Variable Casting Time Has Been Removed.
    :blue_square: Changed To No Longer Be Affected By Dispel And Clearance Effects.
  • Guardian Shield
    :blue_square: Changed From An Ap Restoring Skill To A 35 Ap Consuming Skill.
    :red_square: Effect Duration Reduced From 60 Seconds To 40 Seconds.
    :red_square: Skill Cooldown Increased From 15 Seconds To 25 Seconds.
    :green_square: After Cast Delay Reduced From 1 Second To 0.3 Seconds.
    :red_square: Maxhp Default Value Calculation Percentage Reduced From 50% To 30%.
    :bug: Added Missing Base Level Factor And Fixed Sta Trait Factor. (This Makes The Shield Significantly Stronger!)
    :red_square:Final Durability Percentage Based On Skill Level Reduced From 250% To 125% At Level 5.
  • Cross Rain
    :green_square: Ap Recovery Increased From 4 To 6.
    :green_square: Base Damage Per Hit Increased To 3200+(Spear & Sword Mastery Lv X 100)% MATK/4500+(Spear & Sword Mastery Lv X 150)% MATK With Holy Shield To 4500+(Spear & Sword Mastery Lv X 100)% MATK/6500+(Spear & Sword Mastery Lv X 150)% MATK With Holy Shield At Level 10.
  • Holy Shield
    :blue_square: Changed To No Longer Be Affected By Dispel And Clearance Effects.
  • Shield Shooting
    :green_square: Ap Recovery Increased From 3 To 5.
    :green_square: Base Damage Increased From 14900+(Shield Mastery Lv X 250)% ATK To 18500+(Shield Mastery Lv X 750)% ATK At Level 5.
    :green_square: Additional Damage Multiplier Based On Shield Refine Increased From 4 To 100.
    :green_square: Damage Bonus From Pow Trait Increased From 7 To 10.
  • Overslash
    :green_square: Ap Recovery Increased From 3 To 5.
    :green_square: Base Damage Per Hit Increased From 1600+(Spear & Sword Mastery Lv X 250)% ATK To 2200+(Spear & Sword Mastery Lv X 500)% ATK At Level 10.
  • Judgment Cross
    :blue_square: Attack Attribute Changed From Holy To Neutral.
:dna: Biolo
  • Explosive Powder
    :green_square: Base Damage Per Hit Increased From 3150% ATK/3650% ATK With Research Report To 3750% ATK/4250% ATK With Research Report At Level 5.
:performing_arts: Abyss Chaser
  • Abyss Slayer
    :green_square: Ap Cost Reduced From 150 To 120.
  • Omega Abyss Strike
    :green_square: Skill Cooldown Reduced From 3 Seconds To 0.7 Seconds.
    :green_square: Ap Cost Reduced From 15 To 10.
    :blue_square: Attack Attribute Changed From Neutral To Fire.
    :green_square: Base Damage Increased From 22000% MATK/23500% MATK When Angel/Demon To 26500% MATK/28500% MATK When Angel/Demon At Level 10.
  • Abyss Dagger
    :green_square: Base Damage Per Hit Increased From 4600% ATK To 7350% ATK At Level 5.
  • Deft Stab
    :green_square: Base Damage Per Hit Increased From 3750% ATK To 6200% ATK At Level 10.
    :green_square: Pow Trait Damage Bonus Percentage Increased From 5 To 7.
  • From The Abyss
    :green_square: Skill Cooldown Reduced From 60 Seconds To 30 Seconds.
    :blue_square: Attack Count Increased From 2 To 5.
    :green_square: Base Damage Per Hit Increased From 2600% MATK To 3400% MATK At Level 5.
    :green_square: Abyssal Sphere Attack Trigger Chance Increased From 15% To 25% At Level 5.
  • Abyss Square
    :green_square: Base Damage Per Hit Increased From 2850+(Magic Sword Mastery Lv X 100)% MATK To 3750+(Magic Sword Mastery Lv X 200)% MATK At Level 5.
  • Chain Reaction Shot
    :green_square: Base Secondary Damage Increased From 12350% ATK To 13550% ATK At Level 5.
  • Frenzy Shot
    :green_square: Ap Recovery Increased From 1 To 3.
    :green_square: Base Damage Per Hit Increased From 6150% ATK To 8250% ATK At Level 10.
:tornado: Elemental Master
  • Summon Elemental Ardor
    :green_square: Skill Cooldown Reduced From 900 Seconds To 60 Seconds.
    :green_square: Passive Mode: Flame Technique’s “Fire Bolt” Damage Modifier Increased From 100% To 400%.
  • Summon Elemental Deluvio
    :green_square: Skill Cooldown Reduced From 900 Seconds To 60 Seconds.
    :green_square: Passive Mode: Cold Force’s “Cold Bolt” Damage Modifier Increased From 100% To 400%.
  • Summon Elemental Prochella
    :green_square: Skill Cooldown Reduced From 900 Seconds To 60 Seconds.
    :green_square: Passive Mode: Grace Breeze’s “Lightning Bolt” Damage Modifier Increased From 100% To 400%.
  • Summon Elemental Theremotus
    :green_square: Skill Cooldown Reduced From 900 Seconds To 60 Seconds.
    :green_square: Passive Mode: Earth Care’s “Earth Spike” Damage Modifier Increased From 80% To 800%.
  • Summon Elemental Serpentfense
    :green_square: Skill Cooldown Reduced From 900 Seconds To 60 Seconds.
    :green_square: Passive Mode: Deep Poisoning’s “Cloud Kill” Damage Modifier Increased From 50% To 1500%.
  • Conflagration
    :red_square: After Cast Delay Increased From 0.5 Seconds To 0.7 Seconds.
    :green_square: Base Damage Per Hit Increased From 3750% MATK/5750% MATK With Elemental To 6200% MATK/7200% MATK With Elemental At Level 5.
    :red_square: The Chance To Inflict Blaze On Each Hit Is Reduced From 60% To 3% At Level 5.
  • Diamond Storm
    :green_square: Base Damage Increased From 8150% MATK/14400% MATK With Elemental To 12500% MATK/20800% MATK With Elemental At Level 5.
    :red_square: The Chance To Inflict Rapid Cooling On Each Hit Is Reduced From 90% To 5% At Level 5.
  • Lightning Land
    :red_square: After Cast Delay Increased From 0.5 Seconds To 0.7 Seconds.
    :green_square: Base Damage Per Hit Increased From 3750% MATK/5750% MATK With Elemental To 6200% MATK/7200% MATK With Elemental At Level 5.
    :red_square: The Chance To Inflict Torrent On Each Hit Is Reduced From 60% To 3% At Level 5.
  • Terra Drive
    :green_square: Base Damage Increased From 8150% MATK/14400% MATK With Elemental To 12500% MATK/20800 MATK With Elemental At Level 5.
    :red_square: The Chance To Inflict Concretion On Each Hit Is Reduced From 90% To 5% At Level 5.
  • Venom Swamp
    :red_square: After Cast Delay Increased From 0.5 Seconds To 0.7 Seconds.
    :green_square: Base Damage Per Hit Increased From 3750% MATK/5750% MATK With Elemental To 6200% MATK/7200% MATK With Elemental At Level 5.
    :red_square: The Chance To Inflict Severe Poison On Each Hit Is Reduced From 60% To 3% At Level 5.
  • Elemental Buster
    :green_square: Ap Cost Reduced From 30 To 15.
    :green_square: Skill Cooldown Reduced From 5 Seconds To 2 Seconds.
    :green_square: Base Damage Increased From 22500% MATK/24000% MATK When Dragon/Formless To 27050% MATK/28550% MATK When Dragon/Formless At Level 10.
:balance_scale: Inquisitor
  • Explosion Blaster
    :green_square: Base Damage Increased From 12000% ATK/17600% ATK With Oleum Sanctum To 13450% ATK/18200% ATK With Oleum Sanctum At Level 5.
  • Third Punish
    :green_square: Skill Cooldown Reduced From 1 Second To 0.7 Seconds.
    :red_square: After Cast Delay Increased From 0 Seconds To 0.5 Seconds.
    :green_square: Base Damage Per Hit Increased From 7850% ATK To 9450% ATK At Level 5.
  • Third Flame Bomb
    :red_square: After Cast Delay Increased From 0 Seconds To 0.7 Seconds.
:musical_note: Troubadour & Trouvère
  • Rhythm Shooting
    :green_square: Base Damage Per Hit Increased From 3700% ATK/4550% ATK With Sonic Brand To 5300% ATK/6100% ATK With Sonic Brand At Level 5.
  • Metallic Fury
    :green_square: Base Damage Increased From 13000% MATK/18000% MATK With Sonic Brand To 19250% MATK/23250% MATK With Sonic Brand At Level 5.
    :blue_square: Effect Sound Has Been Changed.
:water_pistol: Night Watch
  • Hidden Card
    :blue_square: Changed To No Longer Be Affected By Dispel And Clearance Effects.
  • The Vigilante At Night
    :green_square: Ap Recovery Increased From 1 To 2.
  • Only One Bullet
    :green_square: Ap Recovery Increased From 1 To 2.
  • Spiral Shooting
    :green_square: Ap Recovery Increased From 1 To 2.
  • Magazine For One
    :green_square: Ap Recovery Increased From 1 To 2.
  • Wild Fire
    :green_square: Ap Recovery Increased From 1 To 2.
:crescent_moon: Shinkiro & Shiranui
  • Shadow Dance
    :green_square: Base Damage Increased From 8050+(Shadow Hunting Lv X 500)% ATK To 9750+(Shadow Hunt Lv X 700)% ATK At Level 10.
  • Shadow Flash
    :green_square: Base Damage Increased From 9000+(Shadow Dance Lv X 500)% ATK To 11000+(Shadow Dance Lv X 1500)% ATK At Level 10.
  • Huuma Shuriken - Construct
    :green_square: Base Damage Increased From 12600+(Control Lv X 300)% ATK/15600+(Control Lv X 300)% ATK With Explosion To 18400+(Control Lv X 1000)% ATK/18400+(Control Lv X1000)% ATK With Explosion At Level 10.
    :green_square: Skill Cooldown Reduced From 1 Second To 0.7 Seconds.
  • Kunai - Rotation
    :green_square: Base Damage Per Hit Increased From 4300+(Kunai - Distortionlv X 350)% ATK To 6200+(Kunai - Distortion Lv X 500)% ATK At Level 5.
  • Kunai - Refraction
    :green_square: Base Damage Per Hit Increased From 3800+(Kunai - Rotation Lv X 100)% ATK To 4450+(Kunai - Rotation Lv X 100)% ATK At Level 10.
  • Red Flame Cannon
    :green_square: Base Damage Increased From 10500+(Darkening Cannon Lv X 700)% MATK To 11600+(Darkeningcannon Lv X 700)% MATK At Level 10.
  • Cold Blooded Cannon
    :green_square: Base Damage Increased From 8850+(Darkening Cannon Lv X 400)% MATK To 9950+(Darkening Cannon Lv X 400)% MATK At Level 10.
  • Thundering Cannon
    :green_square: Base Damage Increased From 10000+(Darkening Cannon Lv X 700)% MATK To 11600+(Darkening Cannon Lv X 700)% MATK At Level 10.
  • Golden Dragon Cannon
    :green_square: Base Damage Increased From 9950+(Darkening Cannon Lv X 150)% MATK To 15800+(Darkening Cannon Lv X 150)% At Level 10.
:glowing_star: Sky Emperor
  • Midnight Kick
    :green_square: Base Damage Increased From 6600+(Sky Mastery Lv X25)% ATK/8800+(Sky Mastery Lv X25)% ATK With Midnight To 8300+(Sky Mastery Lv X25)% ATK/10500+(Sky Mastery Lv X25)% ATK With Midnight At Level 5.
  • Dawn Break
    :green_square: Base Damage Increased From 2400+(Sky Mastery Lv X25)% ATK/3400+(Sky Mastery Lv X25)% ATK With Moonset To 4100+(Sky Mastery Lv X25)% ATK/5100+(Sky Mastery Lv X25)% ATK With Moonset At Level 5.
:ghost: Soul Ascetic
  • Talisman Of Blue Dragon
    :green_square: Base Damage Increased From 9100+(Talisman Mastery Lv X 75)% MATK/11600+(Talisman Mastery Lv X 75)% MATK With Four Directions To 12100+(Talisman Mastery Lv X 75)% MATK/15700+(Talisman Mastery Lv X 75)% MATK With Four Directions At Level 5.
  • Talisman Of Red Phoenix
    :green_square: Base Damage Increased From 7450+(Talisman Mastery Lv X 75)% MATK/9650+(Talisman Mastery Lv X 75)% MATK With Four Directions To 8650+(Talisman Mastery Lv X 75)% MATK/10850+(Talisman Mastery Lv X 75)% MATK With Four Directions At Level 5.
:rescue_worker_s_helmet: Hyper Novice
  • Double Bowling Bash
    :green_square: Base Damage Per Hit Increased From 3200+(Tactics Lv X 30)% ATK To 4250+(Tactics Lv X 30)% ATK At Level 10.
  • Shield Chain Rush
    :green_square: Base Damage Increased From 5700+(Tactics Lv X 30)% ATK To 11350+(Tactics Lv X 30)% ATK At Level 10.
  • Spiral Pierce Max
    :green_square: Base Damage Increased From ((8700+Tactics Lv X 30) X Size Modifier)% ATK To ((16000+Tactics Lv X 30) X Size Modifier)% ATK At Level 10.
  • Breaking Limit
    :green_square: Double Bowling Bash And Shield Chain Rush Amplification Increased From 70% To 120%.
  • Hell’s Drive
    :green_square: Base Damage Increased From 8500+(Sorcery Lv X 40)% MATK To 10700+(Sorcery Lv X 40)% MATK At Level 10.
:cat: Spirit Handler
  • Chulho Sonic Claw
    :green_square: Base Damage Increased From 12400+(Mastery Lv X 50)% ATK/15200+(Mastery Lv X 100)% ATK With Commune With Chulho To 16500+(Mastery Lv X 50)% ATK/19300+(Mastery Lv X 100)% ATK With Commune With Chulho At Level 7.
  • Hyunrok Cannon
    :green_square: Base Damage Increased From 11900+(Mastery Lv X 50)% MATK/14000+(Mastery Lv X 75)% MATK With Commune With Hyunrok To 15450+(Mastery Lv X 50)% MATK/18250+(Mastery Lv X 75)% MATK With Commune With Hyunrok At Level 7.

:crossed_swords::dagger: PvP / GvG

  • Woe SE/BG:
    :red_square: Comet will now deal -70% Damage (was -50%)
    :red_square: Chain Lightning will now deal -40% Damage (was -30%)
    :red_square: casting Chain Lightning on targets which are in white imprison will now fail (Chains still work)
    :red_square: Soul Expansion will now deal -50%
    :red_square: Dragon Breath (+WateR) will now deal -50% (was -30%)
  • WoE TE:
    :green_square: Asura Strike will now deal +100% damage (due to a bug the skill was much stronger than intended - this change shall keep Asura Strike as a viable option)

:thought_balloon: Other

:bug: Fixed Some Ugly Textures In Prontera.
:bug: Fixed Purple Textures In Ice Castle.

  • Reworked Ks Protection:
    :red_exclamation_mark: Ks Protection Duration On Attacked Monsters Will Now Be Active For 15 (Was 60) Seconds.
    :red_exclamation_mark: Ks Protection Will Now Activate When Aggro-Ing A Monster For 5 Seconds.

:light_bulb: = Community suggestion
:bug: = Bug Fix

Imported from legacy Flarum.
Original author: Serenity (Flarum #365)

thanks for the wished costume category in fashion point shop~! :heart:

Imported from legacy Flarum.
Original author: karunatan (Flarum #555)

Thank you very much for the skill update! My abyss chaser is very happy :heart:

Imported from legacy Flarum.
Original author: cruro (Flarum #223)

Wow, I didn’t expect we’d get the skill rebalance this quickly. Awesome work!

Imported from legacy Flarum.
Original author: judedaryl (Flarum #652)

yay climax 60s is here!