Imported from legacy Flarum.
Original author: Muh (Flarum #1)

Will we see more bolts now?
Events
GMs/EMs can no longer win in Bloody Orc Run
Instances/Dungeons/Quests
Traning Room: added option to spawn Emperium
Alice Twisted Madess (Hard): fixed a bug that would allow to summon multiple Enraged Jabberwocky
Fixed Rookie at the end of Episode 17.1 (two Rookies were overlapping)
Items/Item handling
Fixed Silk Robe to be wearable by Swordsmen
Paradise Bow can now be worn by Hunter/Bard/Dancer
NPC
Point Shop: added “Wished Costumes” category
Fixed Gomer (Pile Bunker) to take 200 Steel
Mass Charleston (Verus Exchange) now offers socketed versions of Upgrade Part - Plate and Supplement Part STR
Skills
Added The Old Expanding Animation On Character When Casting The Skill “Gate Of Hell”
Fixed Homunculus Skill Tree: Pre-Evolution Skills Now Can Be Skilled After Evolution
Increased Abracadabra’s chance to change monsters into MVPs (not as high as during Lunar Event)
Fixed Quagmire to no longer remove Crazy Uproar
Fixed Asura Strike: bonus damage (irreducible part) will no longer mulitply with the skill’s base scaling
During the effect of a devotion, all on-hit effects are now triggered for the caster of the devotion and no longer for the individual targets of the devotion. (e.g. Bear’s Power, Mad bunny’s Magic Mirror)
Dragon Knight
- Servant Weapon
Skill Cooldown Reduced From 150 Seconds To 60 Seconds At Level 5.
Base Damage Per Hit Increased From 2500% ATK To 4850% ATK At Level 5.
Attack Count Increased From 2 To 3.
Fixed Weapon Attack Trigger Chance To Be 25% (Was 35%) At Level 5. - Madness Crusher
Base Damage Increased From 8350% ATK To 20000% ATK At Level 5. - Storm Slash
Base Damage Per Hit Increased From 2200% ATK To 4050% ATK At Level 5. - Hack And Slasher
Base Damage Per Hit Increased From 7700% ATK To 8550% ATK At Level 10. - Dragonic Breath
Doubled Maxhp / Maxsp Factor
Meister
- Axe Stomp
After Cast Delay Increased From 0.25 Seconds To 0.7 Seconds At Level 5.
Base Damage Per Hit Increased From 5150% ATK To 6200% ATK At Level 5. - Mighty Smash
After Cast Delay Increased From 0.25 Seconds To 0.7 Seconds At Level 10.
Base Damage Per Hit Increased From 1825% ATK/1850% ATK With Axe Stomp To 2480% ATK/2500% ATK With Axe Stomp At Level 10. - Spark Blaster
Base Damage Per Hit Increased From 9250% ATK To 14600% ATK At Level 10. - Triple Laser
Base Damage Per Hit Increased From 5050% ATK To 6400% ATK At Level 5. - Rush Quake
Rush Effect Changed To No Longer Be Affected By Dispel And Clearance Effects.
Shadow Cross
- Savage Impact
Base Damage Per Hit Increased From 900% ATK/1100% ATK With Shadow Exceed To 1050% ATK/1250% ATK With Shadow Exceed At Level 10. - Shadow Stab
Attack Count Unified From 2 Attacks/3 Attacks With Cloaked Exiled To 3 Attacks Regardless Of Whether You Are Cloaked Exiled Or Not.
Base Damage Per Hit Increased From 1750% ATK/2000% ATK With Cloaked Exiled To 2750% ATK/3250% ATK With Cloaked Exiled At Level 5. - Eternal Slash
Attack Counter Status Changed To No Longer Be Affected By Dispel And Clearance Effects.
Base Damage Per Hit Increased From 1325% ATK/1825% ATK With Shadow Exiled To 1500% ATK/2100% ATK With Shadow Exiled At Level 5.
Arc Mage
- Climax
Ap Cost Reduced From 150 To 125.
Skill Cooldown Reduced From 300 Seconds To 60 Seconds. - Floral Flare Road
After Cast Delay Increased From 0.25 Seconds To 0.75 Seconds At Level 5. - Tornado Storm
After Cast Delay Increased From 0.25 Seconds To 0.75 Seconds At Level 5. - Strantum Tremor
After Cast Delay Increased From 0.25 Seconds To 0.75 Seconds At Level 5. - Rain Of Crystal
After Cast Delay Increased From 0.25 Seconds To 0.75 Seconds At Level 5. - Crimson Arrow
Base Damage Increased From 1750% MATK/3500% MATK To 2000% MATK/3750% MATK At Level 5. - Storm Cannon
Base Damage Increased From 6000% MATK/7500% MATK With Climax To 7750% MATK/9250% MATK With Climax At Level 5. - Rock Down
Base Damage Increased From 6000% MATK/7500% MATK With Climax To 7750% MATK/9250% MATK With Climax At Level 5. - Frozen Slash
Base Damage Increased From 4900% MATK/6800% MATK With Climax To 5200% MATK/7100% MATK With Climax At Level 5. - Mystery Illusion
After Cast Delay Increased From 0.5 Seconds To 0.75 Seconds At Level 5. - All Bloom
After Cast Delay Increased From 0.5 Seconds To 1 Second At Level 5. - Violent Quake
After Cast Delay Increased From 0.5 Seconds To 1 Second At Level 5. - Soul Vulcan Strike
Base Damage Per Hit Increased From 1250% MATK To 1500% MATK At Level 5. - Astral Strike
After Cast Delay Increased From 0.5 Seconds To 1 Second At Level 10.
Cardinal
- Framen
Base Damage Increased From 4750+(Fidus Animus Lv X25)% MATK/5250+(Fidus Animus Lv X25)% MATK When Demon/Undead To 6500+(Fidus Animus Lv X 25)% MATK/6750+(Fidus Animus Lv X 25)% MATK When Demon/Undead At Level 5. - Pneumaticus Procella
Ap Cost Reduced From 30 To 20.
Attack Attribute Changed From Holy To Neutral.
After Cast Delay Increased From 0 Seconds To 0.5 Seconds.
Effect Sound Has Been Changed.
Windhawk
- Gale Storm
Skill Cooldown Reduced From 1.2 Seconds To 0.7 Seconds.
Base Damage Increased From 10000% ATK To 13500% ATK At Level 10. - Crescive Bolt
Base Damage Increased From 9400% ATK To 13500% ATK At Level 10.
In-Place Damage Bonus Percentage Increased From 10% Per Cast (Max. 3 X 10% = 30%) To 20% Per Cast (Max. 3 X 20% = 60%).
Effect Sound Has Been Changed. - Calamity Gale
Ap Cost Reduced From 200 To 125.
Skill Cooldown Reduced From 180 Seconds To 60 Seconds.
Imperial Guard
- Attack Stance
Fixed Cast Reduced From 1 Second To 0.5 Seconds.
The 1 Second Of Variable Casting Time Has Been Removed.
Changed To No Longer Be Affected By Dispel And Clearance Effects. - Guard Stance
Fixed Cast Reduced From 1 Second To 0.5 Seconds.
The 1 Second Of Variable Casting Time Has Been Removed.
Changed To No Longer Be Affected By Dispel And Clearance Effects. - Guardian Shield
Changed From An Ap Restoring Skill To A 35 Ap Consuming Skill.
Effect Duration Reduced From 60 Seconds To 40 Seconds.
Skill Cooldown Increased From 15 Seconds To 25 Seconds.
After Cast Delay Reduced From 1 Second To 0.3 Seconds.
Maxhp Default Value Calculation Percentage Reduced From 50% To 30%.
Added Missing Base Level Factor And Fixed Sta Trait Factor. (This Makes The Shield Significantly Stronger!)
Final Durability Percentage Based On Skill Level Reduced From 250% To 125% At Level 5. - Cross Rain
Ap Recovery Increased From 4 To 6.
Base Damage Per Hit Increased To 3200+(Spear & Sword Mastery Lv X 100)% MATK/4500+(Spear & Sword Mastery Lv X 150)% MATK With Holy Shield To 4500+(Spear & Sword Mastery Lv X 100)% MATK/6500+(Spear & Sword Mastery Lv X 150)% MATK With Holy Shield At Level 10. - Holy Shield
Changed To No Longer Be Affected By Dispel And Clearance Effects. - Shield Shooting
Ap Recovery Increased From 3 To 5.
Base Damage Increased From 14900+(Shield Mastery Lv X 250)% ATK To 18500+(Shield Mastery Lv X 750)% ATK At Level 5.
Additional Damage Multiplier Based On Shield Refine Increased From 4 To 100.
Damage Bonus From Pow Trait Increased From 7 To 10. - Overslash
Ap Recovery Increased From 3 To 5.
Base Damage Per Hit Increased From 1600+(Spear & Sword Mastery Lv X 250)% ATK To 2200+(Spear & Sword Mastery Lv X 500)% ATK At Level 10. - Judgment Cross
Attack Attribute Changed From Holy To Neutral.
Biolo
- Explosive Powder
Base Damage Per Hit Increased From 3150% ATK/3650% ATK With Research Report To 3750% ATK/4250% ATK With Research Report At Level 5.
Abyss Chaser
- Abyss Slayer
Ap Cost Reduced From 150 To 120. - Omega Abyss Strike
Skill Cooldown Reduced From 3 Seconds To 0.7 Seconds.
Ap Cost Reduced From 15 To 10.
Attack Attribute Changed From Neutral To Fire.
Base Damage Increased From 22000% MATK/23500% MATK When Angel/Demon To 26500% MATK/28500% MATK When Angel/Demon At Level 10. - Abyss Dagger
Base Damage Per Hit Increased From 4600% ATK To 7350% ATK At Level 5. - Deft Stab
Base Damage Per Hit Increased From 3750% ATK To 6200% ATK At Level 10.
Pow Trait Damage Bonus Percentage Increased From 5 To 7. - From The Abyss
Skill Cooldown Reduced From 60 Seconds To 30 Seconds.
Attack Count Increased From 2 To 5.
Base Damage Per Hit Increased From 2600% MATK To 3400% MATK At Level 5.
Abyssal Sphere Attack Trigger Chance Increased From 15% To 25% At Level 5. - Abyss Square
Base Damage Per Hit Increased From 2850+(Magic Sword Mastery Lv X 100)% MATK To 3750+(Magic Sword Mastery Lv X 200)% MATK At Level 5. - Chain Reaction Shot
Base Secondary Damage Increased From 12350% ATK To 13550% ATK At Level 5. - Frenzy Shot
Ap Recovery Increased From 1 To 3.
Base Damage Per Hit Increased From 6150% ATK To 8250% ATK At Level 10.
Elemental Master
- Summon Elemental Ardor
Skill Cooldown Reduced From 900 Seconds To 60 Seconds.
Passive Mode: Flame Technique’s “Fire Bolt” Damage Modifier Increased From 100% To 400%. - Summon Elemental Deluvio
Skill Cooldown Reduced From 900 Seconds To 60 Seconds.
Passive Mode: Cold Force’s “Cold Bolt” Damage Modifier Increased From 100% To 400%. - Summon Elemental Prochella
Skill Cooldown Reduced From 900 Seconds To 60 Seconds.
Passive Mode: Grace Breeze’s “Lightning Bolt” Damage Modifier Increased From 100% To 400%. - Summon Elemental Theremotus
Skill Cooldown Reduced From 900 Seconds To 60 Seconds.
Passive Mode: Earth Care’s “Earth Spike” Damage Modifier Increased From 80% To 800%. - Summon Elemental Serpentfense
Skill Cooldown Reduced From 900 Seconds To 60 Seconds.
Passive Mode: Deep Poisoning’s “Cloud Kill” Damage Modifier Increased From 50% To 1500%. - Conflagration
After Cast Delay Increased From 0.5 Seconds To 0.7 Seconds.
Base Damage Per Hit Increased From 3750% MATK/5750% MATK With Elemental To 6200% MATK/7200% MATK With Elemental At Level 5.
The Chance To Inflict Blaze On Each Hit Is Reduced From 60% To 3% At Level 5. - Diamond Storm
Base Damage Increased From 8150% MATK/14400% MATK With Elemental To 12500% MATK/20800% MATK With Elemental At Level 5.
The Chance To Inflict Rapid Cooling On Each Hit Is Reduced From 90% To 5% At Level 5. - Lightning Land
After Cast Delay Increased From 0.5 Seconds To 0.7 Seconds.
Base Damage Per Hit Increased From 3750% MATK/5750% MATK With Elemental To 6200% MATK/7200% MATK With Elemental At Level 5.
The Chance To Inflict Torrent On Each Hit Is Reduced From 60% To 3% At Level 5. - Terra Drive
Base Damage Increased From 8150% MATK/14400% MATK With Elemental To 12500% MATK/20800 MATK With Elemental At Level 5.
The Chance To Inflict Concretion On Each Hit Is Reduced From 90% To 5% At Level 5. - Venom Swamp
After Cast Delay Increased From 0.5 Seconds To 0.7 Seconds.
Base Damage Per Hit Increased From 3750% MATK/5750% MATK With Elemental To 6200% MATK/7200% MATK With Elemental At Level 5.
The Chance To Inflict Severe Poison On Each Hit Is Reduced From 60% To 3% At Level 5. - Elemental Buster
Ap Cost Reduced From 30 To 15.
Skill Cooldown Reduced From 5 Seconds To 2 Seconds.
Base Damage Increased From 22500% MATK/24000% MATK When Dragon/Formless To 27050% MATK/28550% MATK When Dragon/Formless At Level 10.
Inquisitor
- Explosion Blaster
Base Damage Increased From 12000% ATK/17600% ATK With Oleum Sanctum To 13450% ATK/18200% ATK With Oleum Sanctum At Level 5. - Third Punish
Skill Cooldown Reduced From 1 Second To 0.7 Seconds.
After Cast Delay Increased From 0 Seconds To 0.5 Seconds.
Base Damage Per Hit Increased From 7850% ATK To 9450% ATK At Level 5. - Third Flame Bomb
After Cast Delay Increased From 0 Seconds To 0.7 Seconds.
Troubadour & Trouvère
- Rhythm Shooting
Base Damage Per Hit Increased From 3700% ATK/4550% ATK With Sonic Brand To 5300% ATK/6100% ATK With Sonic Brand At Level 5. - Metallic Fury
Base Damage Increased From 13000% MATK/18000% MATK With Sonic Brand To 19250% MATK/23250% MATK With Sonic Brand At Level 5.
Effect Sound Has Been Changed.
Night Watch
- Hidden Card
Changed To No Longer Be Affected By Dispel And Clearance Effects. - The Vigilante At Night
Ap Recovery Increased From 1 To 2. - Only One Bullet
Ap Recovery Increased From 1 To 2. - Spiral Shooting
Ap Recovery Increased From 1 To 2. - Magazine For One
Ap Recovery Increased From 1 To 2. - Wild Fire
Ap Recovery Increased From 1 To 2.
Shinkiro & Shiranui
- Shadow Dance
Base Damage Increased From 8050+(Shadow Hunting Lv X 500)% ATK To 9750+(Shadow Hunt Lv X 700)% ATK At Level 10. - Shadow Flash
Base Damage Increased From 9000+(Shadow Dance Lv X 500)% ATK To 11000+(Shadow Dance Lv X 1500)% ATK At Level 10. - Huuma Shuriken - Construct
Base Damage Increased From 12600+(Control Lv X 300)% ATK/15600+(Control Lv X 300)% ATK With Explosion To 18400+(Control Lv X 1000)% ATK/18400+(Control Lv X1000)% ATK With Explosion At Level 10.
Skill Cooldown Reduced From 1 Second To 0.7 Seconds. - Kunai - Rotation
Base Damage Per Hit Increased From 4300+(Kunai - Distortionlv X 350)% ATK To 6200+(Kunai - Distortion Lv X 500)% ATK At Level 5. - Kunai - Refraction
Base Damage Per Hit Increased From 3800+(Kunai - Rotation Lv X 100)% ATK To 4450+(Kunai - Rotation Lv X 100)% ATK At Level 10. - Red Flame Cannon
Base Damage Increased From 10500+(Darkening Cannon Lv X 700)% MATK To 11600+(Darkeningcannon Lv X 700)% MATK At Level 10. - Cold Blooded Cannon
Base Damage Increased From 8850+(Darkening Cannon Lv X 400)% MATK To 9950+(Darkening Cannon Lv X 400)% MATK At Level 10. - Thundering Cannon
Base Damage Increased From 10000+(Darkening Cannon Lv X 700)% MATK To 11600+(Darkening Cannon Lv X 700)% MATK At Level 10. - Golden Dragon Cannon
Base Damage Increased From 9950+(Darkening Cannon Lv X 150)% MATK To 15800+(Darkening Cannon Lv X 150)% At Level 10.
Sky Emperor
- Midnight Kick
Base Damage Increased From 6600+(Sky Mastery Lv X25)% ATK/8800+(Sky Mastery Lv X25)% ATK With Midnight To 8300+(Sky Mastery Lv X25)% ATK/10500+(Sky Mastery Lv X25)% ATK With Midnight At Level 5. - Dawn Break
Base Damage Increased From 2400+(Sky Mastery Lv X25)% ATK/3400+(Sky Mastery Lv X25)% ATK With Moonset To 4100+(Sky Mastery Lv X25)% ATK/5100+(Sky Mastery Lv X25)% ATK With Moonset At Level 5.
Soul Ascetic
- Talisman Of Blue Dragon
Base Damage Increased From 9100+(Talisman Mastery Lv X 75)% MATK/11600+(Talisman Mastery Lv X 75)% MATK With Four Directions To 12100+(Talisman Mastery Lv X 75)% MATK/15700+(Talisman Mastery Lv X 75)% MATK With Four Directions At Level 5. - Talisman Of Red Phoenix
Base Damage Increased From 7450+(Talisman Mastery Lv X 75)% MATK/9650+(Talisman Mastery Lv X 75)% MATK With Four Directions To 8650+(Talisman Mastery Lv X 75)% MATK/10850+(Talisman Mastery Lv X 75)% MATK With Four Directions At Level 5.
Hyper Novice
- Double Bowling Bash
Base Damage Per Hit Increased From 3200+(Tactics Lv X 30)% ATK To 4250+(Tactics Lv X 30)% ATK At Level 10. - Shield Chain Rush
Base Damage Increased From 5700+(Tactics Lv X 30)% ATK To 11350+(Tactics Lv X 30)% ATK At Level 10. - Spiral Pierce Max
Base Damage Increased From ((8700+Tactics Lv X 30) X Size Modifier)% ATK To ((16000+Tactics Lv X 30) X Size Modifier)% ATK At Level 10. - Breaking Limit
Double Bowling Bash And Shield Chain Rush Amplification Increased From 70% To 120%. - Hell’s Drive
Base Damage Increased From 8500+(Sorcery Lv X 40)% MATK To 10700+(Sorcery Lv X 40)% MATK At Level 10.
Spirit Handler
- Chulho Sonic Claw
Base Damage Increased From 12400+(Mastery Lv X 50)% ATK/15200+(Mastery Lv X 100)% ATK With Commune With Chulho To 16500+(Mastery Lv X 50)% ATK/19300+(Mastery Lv X 100)% ATK With Commune With Chulho At Level 7. - Hyunrok Cannon
Base Damage Increased From 11900+(Mastery Lv X 50)% MATK/14000+(Mastery Lv X 75)% MATK With Commune With Hyunrok To 15450+(Mastery Lv X 50)% MATK/18250+(Mastery Lv X 75)% MATK With Commune With Hyunrok At Level 7.

PvP / GvG
- Woe SE/BG:
Comet will now deal -70% Damage (was -50%)
Chain Lightning will now deal -40% Damage (was -30%)
casting Chain Lightning on targets which are in white imprison will now fail (Chains still work)
Soul Expansion will now deal -50%
Dragon Breath (+WateR) will now deal -50% (was -30%) - WoE TE:
Asura Strike will now deal +100% damage (due to a bug the skill was much stronger than intended - this change shall keep Asura Strike as a viable option)
Other
Fixed Some Ugly Textures In Prontera.
Fixed Purple Textures In Ice Castle.
- Reworked Ks Protection:
Ks Protection Duration On Attacked Monsters Will Now Be Active For 15 (Was 60) Seconds.
Ks Protection Will Now Activate When Aggro-Ing A Monster For 5 Seconds.
= Community suggestion
= Bug Fix