Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
I think drop rate MvP card too much. The increased drop was made due to lack of online. I think need back to 0.01 drop. Still every MvP card is a big celebration. Rdy to hate, go
Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
I think drop rate MvP card too much. The increased drop was made due to lack of online. I think need back to 0.01 drop. Still every MvP card is a big celebration. Rdy to hate, go
Imported from legacy Flarum.
Original author: Mae (Flarum #118)
90% of the MvP cards are dogshit. The droprate and reroll systems are fair and the way you can actively “farm” MvP cards on this server is a good thing. People actually get to play the game for something after they finish their gear.
Imported from legacy Flarum.
Original author: Bahira (Flarum #141)
@Pipo
say what ? (ಠ_ಠ)
Imported from legacy Flarum.
Original author: Set_R (Flarum #195)
Tbh, I think you are pointing to the wrong problem. Having 0.04 is not the problem, but the easy access to Bloody Branches are the real deal behind so many MVP drops.
Imported from legacy Flarum.
Original author: Serenity (Flarum #365)
Lowering the mvp card drop rate would cause a lot of people to quit surely. It also wouldn’t be fair for new players trying to obtain them.
Imported from legacy Flarum.
Original author: Lim (Flarum #467)
why point out the mvp card drop rate? do you easily got one? i want one hmm…
Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
@Set_R I’m full agree with u
Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
@Serenity RO - farm, MvP - rare, I have to work hard to achieve it, and now, I’m just like a bot sticking a bb in and getting an MvP card, people will leave not because of MvP, on our server it’s easy to achieve top gear anyway, that’s the next problem, but I think I won’t even touch it. This is just my opinion, I would like to hear others. Thank you very much for the answer.
P. S. Regarding you and me, we need more costumes <3
Imported from legacy Flarum.
Original author: HschtCK (Flarum #10)
it s too late now decreasing it would be unfair over all others that got mvp cards with the higher chances. The only thing that would be ok in my eyes would be maybe that he gum doesn t work with cards so you can have max 0.08(0.09?). But leaving it as it is now would be best i think
Imported from legacy Flarum.
Original author: Choi (Flarum #323)
@Pipo - I’m reviewing the thread where the change in mvp card drop rate was proposed and implemented: https://forum.muhro.eu/d/474-increase-mvp-card-availability/17
I don’t see anything in that thread that proposes the increased drop rate was due to a lack of population. The main reason for the change seems to have been to incentivize mvping as an end game content. I would think that this reasoning would still be true with an increase in population.
-1 to this idea. I think this change would be pretty unfair to newer members, and it would feel to them as if the ladder was pulled up in front of them after the older members already reaped the benefits.
Imported from legacy Flarum.
Original author: Jitt (Flarum #334)
I completely agree with set, the problem is not the .04%, it’s the bloody branch drop rate, it’s really easy to get bloody branches here.
But it’s kinda too late to change it imo, would be pretty unfair to new players.
Imported from legacy Flarum.
Original author: zarkhaev (Flarum #227)
I don’t think this change is necessary. Just to reiterate what Mae stated, just a few numbers of MVP cards that people use in ‘mainstream’ build (i.e. not niche build), IMO most of them are just for flex getting a good RNG lol.
Changing (decreasing) the MVP drop rates just because more people play would only harm and be unfair to newer players. I don’t think that this is a problem per se, what would people do with them anyway? Two good friends of mine (one of them already commented here) got MVP cards and all they do are gathering dust in storage.
Imported from legacy Flarum.
Original author: lebumjames (Flarum #265)
@Mae joke aside, i think this what makes this server great, and kinda diferent to other server, getting to end game is already easy enough here, by playing like 3-6 months people can already reach end game here, and the BB farming is what makes the game not boring and make them keep playing the game
PS: also, your suggestion would look more sincere if you made it before you got your MVP cards, now it just look you just dont want people match your gear. like come on at least wait like 3 - 7 days after you got your card to make it not so obvious maan xd
Imported from legacy Flarum.
Original author: lakadema (Flarum #470)
How about lowering the BB’s drop rate, make it rare but at the same time lower the price of using shadows to purchase bloody branches?
This will make bb farming still be realistically possible but at the same time slowing the massive influx of bb’s this server has, which personally i think it’s not a very healthy thing in the long run for the server even if rn we are all benefitting from it.
Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
@Choi The problem was the amount of online and the whim of a few people, I’ll say it again, for me MvP cards are a feast, but when on our server cards fall every day, and even a few pieces, it looks sad, like I’m killing regular mobs. The easiest option is to remove bb from such free access as suggested by @“Set_R”#195. As for newbies, it’s the veterans that suffer in RO because newbies are climbing all over the place, which is fair enough, preventing you from farming certain mvp in the field and we come to the BB problem again. I’m not trying to slight or offend anyone.
Imported from legacy Flarum.
Original author: Set_R (Flarum #195)
@Pipo Just to clarify, I never said to remove the BB drop. Prob lower drop rate? Dunno.
But that would be very unfair with current players, since old players like Meetballs, Yvone, even you and cannon already farmed A LOT from BB to get really good cards, so not enabling new players to do should not be fair.
We might see less MvP spread since the map is getting even and even more crowded @.@
Imported from legacy Flarum.
Original author: Ansel (Flarum #459)
All I can see here is someone who wants to gatekeep MVP cards.
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Original author: Choco (Flarum #391)
@Ansel my thoughts exactly. I see no issue in keeping it as is. Also, there are already many people who “profited” from how it is rn. Nerfing the whole MVP Card stuff would just put a disadvantage on newer Players. Also it not like the Server would break down because players get MvP cards. most of them arent even useful.
Imported from legacy Flarum.
Original author: Set_R (Flarum #195)
Yeah, we havent seem a lot of uber cards yet, like Gioia, TGK, Thanatos, maybe GTB is the only easy, but it always the easiest card anyways.
We mainly see situational/borderline cards, I did gota 3, all situational ones.
Imported from legacy Flarum.
Original author: Misao (Flarum #373)
I see a suggestion without reason or explanation given.
“I think drop rate too much” is not a convincing argument.
Why do you want to lower it?