Mats for crafting mid tier gears / equip

Imported from legacy Flarum.
Original author: dannyro6554 (Flarum #875)

I know there was some improvement on this but would like to suggest further reduction in cost of crafting / enchant mid tier gear (i.e: grey wolf gear). Kindly consider to;

1.Increase the mobs density so that the mats can be gather efficiently (i.e: hot molar mob, ozdungeon2). Similar to ba_pw3 map where it is sensible to farm for varmeal tickets, at least i’m having fun with the mobs density at this map.

2.Perhaps further reduction the cost of enchant / crafting mid tier eq, i.e: grey wolf gear.

3.Further quest reward for hunting certain mobs, make it to hunt more mobs (kills 240 hot molar) and rewards with it.

These qol can make a difference for those casual player or starting players that were somehow lost their way after grace set equip. For my case, working father and would just able to spare 1~ 2 hours for gaming after work, can really make a difference. My post may sound im lazy some sort, but i dont think im alone in this situation. Dont get me wrong, Muhro is perhaps my longest playing mmo so far with top notch content, friendly community / GMs, events, proxies for stable ping in my area, and i enjoy it. However, the chores of gathering mats for just mid tier gear and hoping to see it craft, can be tiring and seen to go nowhere even after few week. Idk, after a while of getting stuck at this stage, its a bad experience and prompt me to write this suggestion.

Thank you for reading, and for those who are in the same boat with me, do chime in.

Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)

Was one of those that asked for this already.
I kinda like what they did with Gray Wolf / those older hammers but the actual value they put out still are a bit much IMO.
Those indeed became less bothersome/“costly” to craft, but they still are for what it is.
Like, a Gray Wolf armor, boots and two accessories would still cost north of 16k amethyst fragments.
That’s a lot of effort/money (~455m at current market prices) you could actually put into superior gears.
And that’s without the actual zeny cost of the enchants, refine/safe ticket and fragments cost of procuring oneself those gears in the first place.

Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)

@MadMonkey no one seems to understand this. It’s like the word “value” is lacking somewhere. I am CONSTANTLY hesitant to make ANYTHING, because it’s going to cost over 100m MINIMUM. And of course, you’re going to have these vets who farm 24/7 tell you “I can make 100m in 30 mins”. Like, get over your stupid ego and realize that something SO outdated is NOT worth 1/3 of something that’s end game. No one is abusing anything besides playing catch-up. Let people enjoy the progress BEFORE they hit the stupid end game grind. We can already level to 250 in 30 minutes, so why do we need weeks to gear something substantial?

Imported from legacy Flarum.
Original author: Songofstorms (Flarum #874)

I agree. Mid game gear shouldnt take more time to farm than late game gear. Although end game gear grind should remain untouched.

It makes no sense that crafting graywolf takes more time than crafting dim weapons. The amount of amethyst for perfect refine is just absurd specially for a gear that you will 100% replace in such a short time because of how easy it is to farm for dim weapons, heck even depths gears are easier to make, if you choose the route of farming zeny to buy the mats.

Imported from legacy Flarum.
Original author: dannyro6554 (Flarum #875)

@Songofstorms yea, agree that end game progression stays, but the time spent on this mid gear progression need to be change. I can only hope.

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

We’re adjusting the costs for Gray Wolf enchanting