Make dark claw damage unreflected

Imported from legacy Flarum.
Original author: rollertoaster48 (Flarum #1370)

Title: It baffles me the first time it has happened to me. Why the skill that should turn off reflect shields gets countered by what it supposed to negate.

Description:
In the official, dark claw damage doesn’t get reflected when used on max pain or reflect shield. I know, I could’ve used it preemptively, but for some bosses, max pain is an insta-cast.

Why is this a good idea?

In my opinion, it’s not a necessary change that needs to be quickly adressed since bosses melt so quick these days with BiS. But in the future, if Muh is planning for a custom dungeon with a challenging boss and include max pain in its skill list, it would be more convenient to not have it reflected, so in a party play we don’t have to wait out bosses’ max pain if SX failed to call out the skill or dark claw is still on a cooldown. Instead we can just go in, dark claw, then continue the fight.

What risks or downsides does it have?
Nothing. Just making it more accurate to the official.

Additional Info:
If possible, compare with similar features in other games. Include images, mock-ups, or examples.

Imported from legacy Flarum.
Original author: rollertoaster48 (Flarum #1370)

Nevermind, after searching for a proof, I don’t think this is a case. Maybe I misremembered because back then our damage wasn’t as high. Now, even with green aura subtraction, the damage is still too high to survive.

Just take this as me rambling nonsense and ignore this post.