Make Chapter 1 items / mats / gears tradeable

Imported from legacy Flarum.
Original author: joy (Flarum #816)

As the title says, so all higher geared player to low-mid geared player can benefit from the content. Because of the difficulty spike, I do believe newer player gonna have a rough time for chapter 1 contents even if there’s a carry or smth (just like HOL, but now HOL tradeable so they can just farm and buy anyway).

I honestly think there will be no downside to this beside strong players can’t gatekeep their exclusivity of mats / gears there, on the other hand newer players can “support” strong players by selling their coins / mana rings for example or just straight up farm zeny and buying things like dimension boots from stronger players. (just like D2 a good example)

It keeps the economy going and I think even if it’s become tradeable, people will do the content anyway, so yeah it’s a win-win for all old, new, party, and solo players. Just a suggestion tho, thanks.

Imported from legacy Flarum.
Original author: toadspaz (Flarum #762)

you can trade mana rings and u can exchange the coins to mana rings, only thing u cant buy is the coin itself but just buy mana rings then the convert it to coin. People are buying the materials to make the boots up until now, I am kinda lost what is the change u are suggesting.

Imported from legacy Flarum.
Original author: KaptainPickles (Flarum #722)

-1. No to tradeable gears yet

Imported from legacy Flarum.
Original author: joy (Flarum #816)

@toadspaz that one was my bad, I didn’t realize mana rings can be traded. Well, what I’m suggesting is just make all of them straight up tradeable from the get go then. It’s not hurting anyone to make them gears and mats all tradeable now if it’s just going to be tradeable later like HOL gears.

@KaptainPickles Why? It’s not like people won’t do the content anyway if it’s become tradeable. Care to explain?

Imported from legacy Flarum.
Original author: KaptainPickles (Flarum #722)

@joy

IMO - releasing brand new, fresh content, end game gear as tradable is just a bad idea right now. Aside from the rich just producing tons of end game gear and selling it, you also have the problem of people would just “buy in” to end game, skipping a lot/all of the content of the game. We aren’t really about that here in MuhRO, at least it doesn’t seem like that based on my experiences here. For ex) Skip tickets aren’t skipable for Ep19+ the first time either.

There are plenty that will and plenty that wont agree with my opinion here. But opinions aside - the practice in MuhRO thus far has been to release as untradable and make tradable after a set period of time. I don’t know the exact reasons for this or the time periods though, so I can’t speak to them though.

Imported from legacy Flarum.
Original author: joy (Flarum #816)

@KaptainPickles Welp, that’s exactly it, if it’s going to be tradeable later anyway just make it tradeable from the start. I get your reasoning and I think muhstaffs did it for your exact reason too. It’s just if it’s tradeable from the start, players have more freedom to how they approach their end game builds. Some people who don’t have time or their own groupies or parties or guild for whatever reason not gonna have a good time just like HOL back then, especially when the rich already have what they want and decide to went hiatus again.

I don’t really have anything to say about people just “buy in” to end game tho, most of us do that too when crafting/enchanting our HOL gears (buying trading mats getting carried etc etc), it’s pretty much the same to me, tradeable but just with extra steps. Many will not agree with my opinion either, but welp at least that’s what I think xD

huge bump to this suggestion aswell (frontier and 2d hat/weapon)

2 Likes

Already gets tradeable after some time. No need to push for it. It will become tradeable soon enough.