Imported from legacy Flarum.
Original author: perujia (Flarum #367)
Male hair number 99 currently is a originally female-only hairstyle and I think the combinations that this change could bring are neat. Personally, I have been enjoying using male armor in combination with this one female haircut, so the suggestion is to make them all avaliable to everyone, regardless of character gender.
Imported from legacy Flarum.
Original author: IncubusWoods (Flarum #766)
I totally agree, there is a lot of variety in men’s hair styles but there is also a lot in women’s hair styles that I would really like to use, even if it were unlocking it behind another ticket like the alternative outfits, I would agree
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
@IncubusWoods So you’d really just want to put all the hairstyles together, right?
Imported from legacy Flarum.
Original author: IncubusWoods (Flarum #766)
YES PLEASEEEEE <3 <3 <3 <3
Imported from legacy Flarum.
Original author: Corrisa82 (Flarum #1167)
Yes, I would also suggest please bring some variations in the women hairstyles. Men hairstyles are still okay but there should be some changes in woman hairstyles. Also there should be variation in outfits too. I agree with IncubusWoods’s comment over here as well.
Imported from legacy Flarum.
Original author: Akin (Flarum #861)
I don’t mind but can we still divide them to male/female list still even if it applies to both? Or specify on which # the different gender hairstyle are at.
Imported from legacy Flarum.
Original author: myntsu (Flarum #1047)
@Akin Yes please, separation! Would make things easier.
Imported from legacy Flarum.
Original author: Ado (Flarum #1305)
Making so all human chars can use any of the hairstyles and expanding our options.
**No real downside to it, just adds more styles for everyone to play with and customize their characters. Most of the hairs are already pretty unisex either way.
Some examples:**
https://forum.muhro.eu/assets/files/2025-06-10/1749584233-419025-image.png
https://forum.muhro.eu/assets/files/2025-06-10/1749584243-646243-image.png
https://forum.muhro.eu/assets/files/2025-06-10/1749584293-725385-image.png
https://forum.muhro.eu/assets/files/2025-06-10/1749584527-570951-image.png
Imported from legacy Flarum.
Original author: orpheuswl (Flarum #1064)
I think that would make a good way to make trans characters and maybe expanding Visuals as a hole, because it opens so much possibilty, I would love having more hairstyles to try my crazy ideias +1.
Imported from legacy Flarum.
Original author: Dovezin (Flarum #1094)
Make all hairstyles avaliable to both genders - MuhRO Forum
would be nice to have more options
Imported from legacy Flarum.
Original author: iKat (Flarum #248)
Oh, please don’t do that. There are tons of wigs out there, they’re unisex. Please, please, please, let there be more wigs (and beautiful wig eggs at the Muh Shop).
Imported from legacy Flarum.
Original author: Ado (Flarum #1305)
@iKat Most wigs are very on the high femme side and theres not many short options either, or even less options like the punk hair in the screenshot. Wigs def wont cover the same needs on top of being more effort in creating new costumes for us vs just adding options that are already there.
Imported from legacy Flarum.
Original author: iKat (Flarum #248)
@Ado But most men’s faces are very masculine, and most women’s faces are feminine. What to do about it? Will there be female characters with male heads and male characters with female ones? Or do you want to redraw facial expressions?
Male and female faces in the game are easily distinguishable by their expressions (if I may say so). Female faces are softer. Male faces are rougher.
There is another argument against. There is a lot of work with existing costumes that have problems with positioning or something similar. There are also problems with some hairstyles. Taking on such a large task, checking, adapting…
Imported from legacy Flarum.
Original author: yoarastrophe (Flarum #1414)
@iKat I personally don’t see how any of this is a problem, or why anyone would have to “do” anything about it either. That’s kind of the point of combining the categories, that we get more options to pick from, not just in terms of hairstyle but also the eyes and jaw that come with the hairstyle sprite. This variance in face shape already exists within the gendered hairstyle categories, and considering the graphical style of the game, I doubt the male hairstyles would stand out all that much in that regard. But if they did stand out, I think that’s an opportunity, not an issue. More is more. People who don’t like the face shapes could just refrain from using them. It’s not like combining the categories would take any currently extant options away from anyone.
Implementation workload is of course always a consideration; it is up to the GMs to decide what’s too much to ask and what isn’t.
Imported from legacy Flarum.
Original author: cruro (Flarum #223)
@iKat
How can you even tell which face is male or female (whatever that even means) with the game’s graphics?
https://forum.muhro.eu/assets/files/2025-06-13/1749820519-950603-image.png
https://forum.muhro.eu/assets/files/2025-06-13/1749820540-814786-image.png
I genuinely don’t see the issue here.
If it’s annoying/difficult to implement, that’s surely a valid argument, but I don’t see how it’s an issue as a player (as long as the added hairstyles are appended at the end respectively)
Imported from legacy Flarum.
Original author: iKat (Flarum #248)
@yoarastrophe
I completely agree that diversity is a good thing. I also agree that everyone has the right to look how they want and represent themselves with any head and any facial expression.
Similarly, everyone also has the right to their own opinion. And people with differing opinions should be able to voice them without judgment, as well as opt out of certain things if they don’t want to participate.
We have a successfully implemented feature for replacing profession sprites. By the way, it would be very interesting to know how many people actually use it.
I believe the hairstyle feature could be implemented in a similar way. So that those who don’t want to see such sprites could disable them for themselves.
The main point of my opinion is this: we have a small team of GMs (Game Masters/Developers) and resources are very limited. Drawing/redrawing sprites and adapting them into the game is a complex and meticulous task. And there are many existing issues already with costumes, effects, and hairstyles. Also, new hats and effects are constantly appearing in the world of RO, looking forward to having them on our server soon.
And that’s just the visual part; there are also many important requests affecting the gameplay of many players. And all of this is already on the forum.
Imported from legacy Flarum.
Original author: iKat (Flarum #248)
@cruro
Some faces truly are impossible to define. 
In my reply to yoarastrophe, I described the problem as I see it. Please read it. 
Unfortunately, I struggle with phrasing things clearly, and standard translators distort my intended meaning. I’ve started using AI tools instead—hopefully this will help.
Imported from legacy Flarum.
Original author: Ado (Flarum #1305)
Unifying hairstyles is far easier than job sprites and is already an option on client.
In fact some of the female hairs are male in other servers and vice-versa, currently.
Dont know where the notion that there needs redrawing came from. There’s no conflict at all. It’s literally pressing an option and then adjusting some small things on grf if even that.
The faces arent distinguishable as female or male in game as, like i said, many of the hairs are used differently in other servers or have a lot of the same ones already applied.
There’s no issue with costumes as it’s the same positioning, there’s no adapting and if there was, it would be done by me anyway and doesnt affect my workload with other things at all if there was.
Imported from legacy Flarum.
Original author: iKat (Flarum #248)
@Ado All the arguments in favor are excellent. I have nothing to object. But what about those who dislike this idea? Such opinions were voiced earlier, and I don’t see any proposals addressing them.
If none of my concerns are justified—great! It’s your decision. Those who like it will use this option; those who don’t—won’t.
As for the existing issues with alignment of current sprites and effects… I’ll report them when I can~ It would be wonderful, of course, if others did this too (since I know there are people who notice such things but for some reason never post on the forum).
Imported from legacy Flarum.
Original author: xosofiya (Flarum #805)
@iKat Hi! I think the answer to your question “But what about those who dislike this idea? Such opinions were voiced earlier, and I don’t see any proposals addressing them.” is already in your post too “Those who like it will use this option; those who don’t—won’t.”. I think this is a really great idea for more fashion options for people and those who just don’t like using the current female hairstyles on male sprites (and vice versa) just won’t use it.
EDIT: Maybe if it really is an issue for others to have male hairstyles on female sprites, there can be an option to toggle it off (similar to the class sprite cosmetic thing). But then, if we are worried about the workload of GMs, then it’s actually gonna make things harder for them and more work for them instead of just ignoring the opposite gender’s hairstyle.