Mado mecha cannot cast Resurrection

Imported from legacy Flarum.
Original author: Vorpal (Flarum #234)

Mado normally cannot receive inbound heals and recovery skills, though outbound heals and such should work. Currently:

  • mado can cast Heal on players/mobs e.g. from Sarah L Earring
  • mado can cast Resu on players/mobs using an ygg leaf
  • :beetle: mado cannot cast Resu enabled via equips e.g. the Arch Angeling Balloon

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

Just checked / compared to official behaviour about skill usage on mado.

OK:
Teleport

NOT OK:
Heal
Hide
Steal
Cloaking
Resurrection
Magnum Break

Those that are working here have been a custom change. I’ll switch this to suggestion.
Feel free to give your opinion on if we should keep it official or not :slight_smile:

Imported from legacy Flarum.
Original author: Vorpal (Flarum #234)

@“Muh”#1 by OK/not OK do you mean that the current behavior matches/doesn’t match the official? For example:

  • Teleport is usable officially and usable in MuhRO (you can teleport with mado on)
  • Heal as a skill enabled by equipment, which has to be cast manually (e.g. Vitata card), is not usable officially (you cannot manually cast Heal on another player if you have mado on) but is usable in MuhRO (you can Heal others while in mado), etc.

Resurrection seems to be a separate case as there are different rules considering skills cast by using an item (ygg leaf) vs skills enabled by equipment (the balloon)…

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

My list is from official.

We already added some exceptions to the skills for mado earlier.

Imported from legacy Flarum.
Original author: Vorpal (Flarum #234)

Got it, thanks.
I’d like to not suggest anything then, since I don’t have a clue about the reasoning behind those earlier customizations, and my experience with mado is not enough to bring up any kind of opinion here.