Imported from legacy Flarum.
Original author: RabbitJune (Flarum #322)
First, the ks protection are very useless in some time,
we need to have a report player button or a problem solusion.
- some time even you set it up on at you online, it still will dissable it.
2.when you are moving, it will dissable your no ks.
3.for thous 1 hit kill’s mob, some class can eazy to steal from you.
( like EM, they can just put skill on royal guard’s ground, royal guard cant
farm any more)
Suggest>
Report to GM Muh and get the reward, let player them self to makes muh clean.
Steps:Chat warning to player → Record/ScreenShot → Report to Gm Muh
get 25 ~ 50muh coin,
Penalty(Master Account Ban)>
No more oral warning.
First ban >12 hour,
Second ban > 24 hour
Third ban > 48 hour…
This problem quite serious when we are playing everyday, so please emphasize this problem.
Im dont mind you adopt or reject my suggestion, but atleast solve this problem faster thank you.
Imported from legacy Flarum.
Original author: Set_R (Flarum #195)
Yeah, implement it and let the Anarchy begins…
Just record your farm and share replay to Muh, he is working on a lot of bad behavior players.
Imported from legacy Flarum.
Original author: SpaceHelm (Flarum #274)
If u want to make world a better place, just upgrade the ks-protection system (if u feel like its not perfect)
otherwise doing a report like that is so unnecesary, and will just create more problems alot the way
If u feel got ks’ed then it means the system deems you that u are not the owner of the monster.
Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
@SpaceHelm Modernize it! When you pump a new character and in the maze of illusions, you appear in a crowd of mobs and can not hit them, and in the chat line KS WARNING. Hello, mob have full hp.
I’m not even talking about Nif, every other person is trying to steal your mobs. 
Imported from legacy Flarum.
Original author: cruro (Flarum #223)
I sympathize 100% that it sucks to get ks’d, I really do.
However, policing this would be an absolute nightmare. It’s also really difficult to proof with screenshots alone and would require video proof all the time, otherwise some bad actors could try to frame it in a way to get players banned they simply don’t like. It would also take tons of time away from GMs just to deal with petty little warfares over and over.
My thought is: The ks-system just got adjusted, let’s observe it a little and if we can pin point specific interactions that may be easy to tweak, we could try suggesting adjustments.
Also, once you’re somewhat efficient at the place you’re farming, you will find that it becomes increasingly difficult to get KS’d since the time-window between you finding some monsters and killing them is really small.
Imported from legacy Flarum.
Original author: Bahira (Flarum #141)
I’m a physical melee player not a ranged /aoe. If you collect a mob to kill and someone on turbo teleports into you,
there is no ks protection or message about it..
I have it day in day out in illusion maze or nif. I run a small circle, have like 7-8 mobs behind me, someone teleports in and instantly casts their skill.. kills my mob and teleports out within 1.5 seconds max.
So far that i actually lost all interest in farming or playing all together the past week, i log in, do ET/EC every 2 days and logout again.
I know a lot of ppl see it as absolutely normal and ok, that’s fine.. so i just stick with ET/EC until i’m sick of it and move on 
Imported from legacy Flarum.
Original author: Misao (Flarum #373)
I personally hate this mindset that the system is responsible for preventing KS. The @noks command wasn’t even a thing back when I started playing RO. But KS’ing has always been wrong regardless.
The @noks command is just a small helpful tool to protect monsters you’ve already hit. It’s not a magical AI based KS detection system that will keep stinky mages from killing the monsters you’ve personally gathered. And we might never have such a system. What we need to change is this mindset that “if the system doesn’t detect it then it’s okay”. We need to raise more awareness of the issue, educate players and frown upon bad behavior.
Respecting other people’s mobs is a cultural matter first, a rules matter second and a software thing last. You can tweak the system all you want, but as the previous comment said, nothing can be done if someone teleports and kills your monsters before you even press your main skill key (or even worse, they do it by walking when they can easily see you gathering the monsters).
Regarding the suggestions, I don’t think a rewards system is what we need, but I’m all for bigger penalties/punishment for intentional/recurring KS behavior. It’s a serious issue that actually affects beginners or early game players the most.
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
We know this topic has caused and is causing many discussions, but there will be no special rewards for reporting other than usual punishments for players not behaving.