Increase drop chance from Sky Fortress

Imported from legacy Flarum.
Original author: Akin (Flarum #861)

@MadMonkey

Despite the fact it was only one of the 3 propositions presented.

Been seeing some suggestions rejected without properly addressing the alternative proposals in the same posts sadly. (some might arguably be better than the original). But owh well.

Imported from legacy Flarum.
Original author: Choi (Flarum #323)

@MadMonkey Despite the fact it was only one of the 3 propositions presented.
The other two definitely could have worked as a satisfactory solution.

I don’t really see how these three at its core are different in terms of what kaia mentioned. The 3 suggestions are both asking to make these items easier to obtain.

@kaiakaito There is a reason why the GM’s decided to use those weapons for costume crafting. It would take the whole point to increase the drop rates or something.

But my understanding from what Kaia said is that these weapons are chosen by the GMs because they make the costumes more difficult and rewarding to get which is the goal. So all three of these suggestions would go against that goal.

Imported from legacy Flarum.
Original author: myntsu (Flarum #1047)

@Choi Problem mostly relies on simply farming the zeny for said items. In the time spent you could buy around 7-8 weapons from people that had leftovers of them by doing the instance daily and selling for drops.

I like that costumes are tied to a more RNG/difficult way to obtain, but borderline annoying doesn’t fit in the bucket. None’s fault of course, thus I present the alternatives for a more feasible and reasonable farming method.

Also to add on top, the frustration of locking dialogues makes the experience even worse, in my honest opinion.

Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)

@Choi The 3 suggestions are both asking to make these items easier to obtain

Way I see it, option 3 directly asks for this.
The other two are more about it being a bit less reliant on RNG.
A position that usually seem advocated for/well received by most forum dwellers.

Good on the staff to have decided it wasn’t to be.
I personally do not see why it couldn’t.

Imported from legacy Flarum.
Original author: LAC (Flarum #464)

@airto

@airto it’s about the frustration of being entirely dependent on RNG without alternatives.

you said it yourself.

@airto Players could have the option to spend more Meteorite Fragments for a guaranteed result.

https://forum.muhro.eu/d/1889-grade-enhancement Same argument yet it was not done. I really wonder why. Isnt etel dust a no daily cooldown thing?

@airto since your comment came across as a bit salty and the suggestion got rejected already

It wasn’t salty. I just find the hypocrisy amusing.