Imported from legacy Flarum.
Original author: Innoox (Flarum #636)
I’d like to suggest decreasing the number of monsters needed to summon MVP to 1/3 from the current one.
Imported from legacy Flarum.
Original author: Innoox (Flarum #636)
I’d like to suggest decreasing the number of monsters needed to summon MVP to 1/3 from the current one.
Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)
Why?
Imported from legacy Flarum.
Original author: Innoox (Flarum #636)
@CongaLyne to increase the dynamic of the Illusion Dungeons
Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)
@CongaLyne Because hardly anyone farms it, and having to kill thousands of mobs to summon an mvp, is not FUN.
Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)
People already farm illusion dungeons for exp and kill MVPs when they spawn in the process though, besides, I don’t think buffing a dungeon because there’s better places to farm is a good thing, it’ll just lead to more power creep.
If this actually goes through though, it should extend to bio5 too since barely anyone farms there as well.
Imported from legacy Flarum.
Original author: Innoox (Flarum #636)
@CongaLyne This will be my next suggestion, about bio5, but I have some ideas about it and can’t decide which one to choose. It’s quite stupid that bio5 MVP cards are farming from BB and not the zone itself. I have a couple of other points there, but I haven’t figured them out in my head so no need to out loud them.