Imported from legacy Flarum.
Original author: LAC (Flarum #464)
Hello,
After the implementation of the 25 soul fee for the fight, many players are entering and just idling inside while about 30-40% of the players do the work. Please do something about this as it’s unfair for the ones who actually put the effort in getting the mvp under the time limit. Thank you.
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
Feel free to add what you think is a good solution to this (remember, there are support players).
Imported from legacy Flarum.
Original author: boembchen (Flarum #264)
0 Dmg - 0 reward.
0 activity - 0 reward (but that’s hard to realize because there are options to be „activ“ without being activ with that char.
Or something like 8 cells away - every second 10% of hp as dmg so they need to use potions at least.
Or decrease the reward they get. Only a parti box and not the winner box.
Imported from legacy Flarum.
Original author: LAC (Flarum #464)
My suggestions might be ass but I’ll try!
- Reward players that party up and ‘interact’ (I don’t know if there’s a way to track that) the most with the mvp at the end of the fight, like 5-10 event coins.
- For support players, maybe a count of helping(?) players that get debuffed( like the mvp curses alot) let’s say ‘bless 5-10 cursed players’ or ‘heal x amount to randoms’ or something like that.
- For the one that deals the most damage aka ‘the mvp’ maybe 1 additional winner box.
- Make a reward for the player that takes the most damage so there can be active competition for walking into the most fire pillars. Might be fun.
I wouldn’t suggest auto kicking afk people as there might be genuine reasons one isn’t active and I believe more reward over punishment is a better motivator. I hope my suggestions are useful in at least some way. Thank you!
Edit: I guess making the mvp undead so heal/sanctuary affects it also might be helpful.
Imported from legacy Flarum.
Original author: galeb (Flarum #557)
Add more rewards to afkers.
Imported from legacy Flarum.
Original author: zarkhaev (Flarum #227)
Yes I agree, add more rewards to afkers.
Imported from legacy Flarum.
Enable player kill on hallowring fight.
Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)
@LAC If there’s a genuine reason someone is afk, then there’s a genuine reason they should not be there. It’s called leeching out of convenience.
@boembchen Bad idea automatically. You would just spam 3 skills and go afk. Think more on this before you make a suggestion.
Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)
Scrap the whole thing.
From the admittedly little I’ve seen of the event so far (God forbids I try to participate, shit sends me crashing to Hell and back), I can’t quite call it a success.
Sure, the rewards are very good, and people definitely participate.
But the design of it, I don’t get.
It seems to be designed as a fun, seasonal, community based event.
Yet, entry is limited, and now people are asking for the rewards to be too.
I mean, I understand trying to limit people just throwing their couple thousand alts in it, afking and then collecting the cream.
But isn’t the point of a community event to be accessible to virtually everyone?
Even that is a failure so far.
Imported from legacy Flarum.
Original author: zarkhaev (Flarum #227)
@MadMonkey on a more serious note, I agree with this sentiment. At worst, this event is arrow/ammo sink (for WH auto-attack/Hawk Rush which I sometimes do), or (near) endgame people sacrificing a little bit of their pots to tank and auto-attacking the MVP (if melee). The essence of RO community is its helping environment, you’ll see people carrying some instances, and even some guilds have their own endgame instance runs to help newer players progress in the game.
From what I see the point is to make this thing accessible to everyone as long as they can kill those pesky Whisperings/Pumpkinrings (a genius strategy to ‘force’ everyone to participate in 7500 counts).
Yes, leeching does exist, but then so what? I don’t know why you’re so salty people are afking when the thing dies every single time anyway.
Imported from legacy Flarum.
Original author: boembchen (Flarum #264)
@EvilLumi Why Bad idea? At least they would do something. Maybe expand it to a % of dmg done to the boss
Imported from legacy Flarum.
Original author: mseifer (Flarum #214)
Im fighting the mvp each time and Im in the top 5 of the ranking, why you peeps care so much ?
If it was for me I would not even have the fee entry.
Also, about the whole arrow waste resources and pots… you can buy hundreds upon hundres of arrows for what you get playing less than 2 minutes in a low level map, you even get the pots from whispering for free and you can just die and get ressurected by the backyard ghost
The Alt thing is even in place even if you login 15 chars at that map you will only get 1 reward
Chill, and enjoy the event for what it is, remember it’s a game an old one too, and if you have played in more than one server you will realize how futile is everything you feel compelled to achieve except friends once it’s closed
Peace
Imported from legacy Flarum.
Original author: zarkhaev (Flarum #227)
@mseifer Also, about the whole arrow waste resources and pots… you can buy hundreds upon hundres of arrows for what you get playing less than 2 minutes in a low level map, you even get the pots from whispering for free and you can just die and get ressurected by the backyard ghost
Sorry if what I wrote isn’t clear, but my intention is exactly the same as yours: those are virtually nothing, you can pretty much just buy tons of them from farming in less than 5 minutes.
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
As it was obvious out here, this event should have been a fun generous event for anyone to participate.
We’re still looking into the client’s performance in this event and as it seems this might need more time.
We understand this suggestion but we can’t justify punishing those not attacking as it might be related to the client issue.
About rewarding best attackers, we already prepared technical possibilities to make this true. The feedback on this is not very clear. So expect some small tweaks at least.
Imported from legacy Flarum.
Original author: Choi (Flarum #323)
@Muh for the performance issue would it be better if the hallowring is scaled down and instead multiple “instances” are created that only fit X amount of people? So for example once 50 people fill up the first instance, the next 50 people go into the second instance, and so on? Not sure how hard that’d be to implement though, and there’d be issues with the last instance where they might have fewer people.
Imported from legacy Flarum.
Original author: Holvar (Flarum #448)
the majority of people stacked up behind the house are just lazy and afk. got on the map to get rewarded. letting other players kill the boss for them… it is so toxic and greedy. just a shame really.
Imported from legacy Flarum.
Original author: cruro (Flarum #223)
I could imagine one tweak that could change this, but it might also go against the vision behind the event:
Damage dealt by the Hallowring could be dramatically reduced to the point that even weak characters can comfortably stand in the middle and auto-attack, at the same time the hp could be greatly increased so that it’s really necessary for everyone to hit it, otherwise no one will get rewards.