Halloween Instance - Hallowring

Just some feedback for the current event since it seems we're getting less and less people to join.

  1. Hallowring teleports way too frequently. Even with its HP scaling based on the number of players, the frequent teleporting makes having to keep finding and hitting it frustrating. If there's a way to scale how frequent it teleports with the number of players, this would be ideal.
  2. Death Grasp doesn't add value to the event. Right now with basically no counterplay, it's just meaningless death if you get sucked in. I'd rather for it to be more mechanically challenging, like having to position and time your movement to dodge certain skills. Maybe we can leverage LGP overlay for this?
  3. Rewards should reflect active participation. I've seen people AFK for over 5 minutes, then actively participates only in the last few minutes just to get the rewards. Not only them being there makes the event harder with the scaling, them barely contributing makes it worse.

As always, appreciate your time and effort put into the server. :slight_smile:

3 Likes

+1

I dunno why but this year hallowring is nasty. He doesnt stop hiding and teleporting every 25s. It shouldn't take a group of 20, 25+ players 15+ minutes to kill this boss. The rewards aren't worth it, so people aren't going to show up. Especially since we spend 95% of the time hunting down hallowring.

KE does nothing either. Ive found the hallowring several times and every time I instadied from a regular attack. KE ignored. Its just not even worth having the skill available.

And pllleeeeassseeee remove the grasp. It is honestly one of the bigger grievances about this boss. It doesn't help that he almost always puts down a firepillar before he does it.. Then he hides while everyone is respawning...............

1 Like

+1

Also, unrelated to the actual instance but I think the requirement to start the instance is a bit overtuned. Just today, 2 of the last 3 events didn't occur (2 of the last 4 to be fair so it's looking like every other timeslot it will happen)

+1

I only play sometimes for the reward, as an event it is too long and not much fun. You only spam 1 skill, and you can't react properly to attacks, so no matter your understanding of the event you will die again and again just to go back and keep pressing F1, the big HP just means you'll do it for a long time.

It would benefit from some changes. I'm not sure if it's possible but i'd suggest:

  • While it casts it's aoe, mobs appear, if they're cleared the aoe is interrupted. OR while it casts the aoe, using KE on yourself makes you survive it, giving players a counterplay. (this resolves the "aoe = accept you'll die" issue)
  • Either KE working or Safety Wall, in a way that could make players choose between dealing more damage to the boss or keeping it's current target alive (that could alleviate the "just press F1" issue, staying alive would require cooperation and attention. death should be something that happens when you fail not something that just happens all the time no matter what you do.)
  • "Phases" to the boss, like at 50% it could increase it's movespeed and attack speed, but charging a ballista succesfully would stun it for a few seconds, and at 75% it charges an attack that works like a simplified "the floor is lava" minigame, dodge or die. (that's just more fun)
1 Like