Grading Refining

Imported from legacy Flarum.
Original author: jinbou (Flarum #618)

Yes, I’m opening the thread after a failed grade attempt :^)

What the title says, please add the same pity from refine system to grade enhancing.

As a relatively new player, I want to say that the pity system is amazing. There’s still rng and it’s still possible to get extremely unlucky, I needed around 250 attempts to just +9 my beelzebub crown recently and it took me multiple days, but that’s fine. The important thing is that the chances are gradually increasing, the player is slowly but surely getting closer to doing it with every attempt, so it doesn’t feel as bad. As someone who was occasionally ragequitting the game after unlucky refine days in other servers, this is probably my favorite feature in this server, I love it.

Now, the success chances when grading is already pretty high and there is no decrease on fail unlike refining, so except for outlier cases where one gets extremely unlucky, there isn’t that much repetition in grading anyway. I actually think it financially wouldn’t make much difference to average player if pity was added. Despite that, in my opinion it’s extremely important that it gets added, just for that sense of progression it provides.

To elaborate:

  • Whenever I get unlucky and fail to refine a gear despite spending a ton, it’s very frustrating, but at least I know that the odds will be higher next time, I’m not “back to 0” even if I end up with 0 zeny and +1 on my gear at the end of a day.
  • Whenever I get unlucky and fail to grade a gear, it feels like the time spent on collecting zeny & mats for it has completely gone to waste. The cost of a B>A grade attempt is about 28m (material cost included). For a relatively new non-hardcore player like me it takes multiple days to collect the zeny for just 1 attempt. If I fail just 3 times, that’s already a week gone. Having such long periods of time where you feel like you make 0 progression is very bad design for a game, it’s exactly the type of thing that makes one feel like they’re wasting their time on nothing by playing, and makes them not want to log in the next day.

You did a great job fixing the awful refine system of RO, please do it for the other parts of the game too, it’s fine for some things to take very long, but there should be a sense of progression as you work towards it.

Imported from legacy Flarum.
Original author: Mad (Flarum #177)

Is it possible to give blessed etel dust to players that fails grading?
Maybe the number of blessed etel dust can be different based on the grade.
Fail to d = 1 piece?
Fail to a = 3 piece?

Its to give some kind of pity system for grading.
Similar to refine/costume egg pity

Imported from legacy Flarum.
Original author: jinbou (Flarum #618)

That’s an interesting idea for creating a use for Blessed Etel Dust, which is currently something that is never used.

I think it’d be inferior to the refine pity system though. As I said before, what I like the most about pity is how it helps mentally, rather than economically. It’s great how every single failed attempt increases your chances for the next try, thus your time never truly goes to waste.

A fixed number of blessed etel rewards wouldn’t provide this because it’d only increase your chances in the first try. If the amount can be incremental then it could work.

(Let’s say it gives 3 pieces for B>A: you fail once, chance goes from %40 to %43, so far so good. You fail 5 more items and you still have %43 chance, that I don’t like, everything after the first attempt goes to waste)

Also, Irrelevant to this suggestion, but one way to let players utilize blessed etel dust is just adding it to the attendance system, currently there are 2 days that are practically empty anyway (only muh coin reward which you already receive each day).

Imported from legacy Flarum.
Original author: Pavella (Flarum #955)

Why not add a pity system on the grading? ive already spent like over 250-300m just grading my moon dimensions book from B-A. idk if im just uber unlucky or idk anymore man. this shit is making me crazy.
Edit: the cost includes bought etel dust and turning them into the crystals, that is also including farmed etel dusts too.

Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)

@Pavella I wouldn’t mind this change as well. Although, not sure how much that would change things really, because you can still fail at 95%.

Imported from legacy Flarum.
Original author: Jakabo (Flarum #956)

since the refining system has it, I don’t see why the grading system doesn’t have it.

+1

Imported from legacy Flarum.
Original author: Pipo (Flarum #133)

You’re just unlucky. This is one place of zeny withdrawal from the game. I think it’s not worth touching it.

Imported from legacy Flarum.
Original author: aewuu (Flarum #575)

@Jakabo

I think this statement here is a primary driver of this suggestion.
People are not asking for a 100% guaranteed grading chance. Literally nothing changes from original costs/materials per try.

I get that certain individuals are hellbent in trying to make this server as “officials” like as it can get. The perks and main attraction of this server is it’s ability to take suggestions, and be different than official servers. Change is scary, but that’s flavor of life :wink:

Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)

@Pipo It’s always a good thing to have ways to burn through the excess of zenys created.
Especially in a server of this kind.
But at the same time, grading is a (very) huge part of gear progression.
You gonna do it a lot.
And not everyone likes to throw their hard earned shit to the trashbin for no results.

Having zeny sinks?
Sensible.
Feeling like all your progression is locked behind mindlessly (endlessly?) farming zeny?
No thanks.

When the game starts becoming a dollar bills chasing simulator, that’s where the fun ends imo.
It already burned more than one person out of the serv (or others for that matter).
Part of it could and should be mitigated.

Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)

@MadMonkey Can you just post for me? you’re in my head and I feel I’m wasting time typing. :smiley:

Imported from legacy Flarum.
Original author: Pavella (Flarum #955)

@Pipo man sure i am but holy shit im just wasting time if i keep getting stuck at grading my weapon i’ll keep on farming forever what if i fail 10 more times with the luck i have what then? quit?

Imported from legacy Flarum.
Original author: Pipo (Flarum #133)

@Pavella This is a grind game, you’ll have to farm forever. And when you come across the enchantment of shadow gear, rings and others, when your gear is +14, you will ask to refine +15 100%, because you will have to pay 190m for an attempt at 15%. People spend billions on refine and grade, that’s OK. We have already passed this stage, after another simplification is done and you get your endgame gear, you will say, I want a challenge, why is it so easy? And you will do your favorite - quit. If you are burned out from the game, take a break from it, do other things, and then come back with renewed vigor and do not come whining to the forum, threatening quit, this is childish behavior. If you don’t like grade, farming and buy ready-made, for some reason it’s cheaper to buy ready-made here than to create it yourself

Imported from legacy Flarum.
Original author: jinbou (Flarum #618)

@Pipo

You’re just unlucky. This is one place of zeny withdrawal from the game.

Adding pity system to grade doesn’t remove the zeny sink. In fact its effect would be barely noticeable, since we usually get the grade we want in 2-3 attempts in average. It’s not a very repetitive process like refining, pity chance wouldn’t build up to a significant amount normally.

What pity system does is reducing the outliers, those “extremely unlucky” people that somehow end up with 10+ tries for B>A grade which has 40% chance. And that’s a good thing, its not fair for some random people to have to spend 5x more zeny to make the same gear. The server shouldn’t be relying on these outlier cases for the zeny sink anyway.

Other than reducing the outliers/cost variance of gears, the most important benefit of pity system is how it helps players mentally. Like @“MadMonkey”#165 says, many people quit other servers in the past because of the extremely rng-reliant and frustrating refine system of this game, me included. When you keep failing on same refine/grade attempt, feeling like you’re not making any progress for days/weeks, it’s the worst feeling. But with pity, you “make a progress” even if you fail. After an unlucky day you don’t feel like your whole day went to waste, knowing you’ll have improved chances next day is a good-enough consolation prize that helps keeping your sanity and making you login next day. I probably couldn’t make it this long here if we didn’t have pity on refine.

when your gear is +14, you will ask to refine +15 100%, because you will have to pay 190m for an attempt at 15%.

Those are super luxury cases that 99.9% of players will never reach. But even a new player needs to grade their dim weapon etc 1-2 weeks into the game. If a new player ends up getting unlucky and spending 250-300m for a single grade, when they don’t have the ability to farm that fast in the first place, it’s extremely unfair and it’ll most likely make that new player quit. End-game luxuries shouldn’t be compared to expenses like this.

Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)

@Pipo I don’t think you understand that no one here views the game like you do. You’re in a 1x KRO server in your head, meanwhile, this is a private server, where people come NOT to have their time wasted.

Also, spending billions on grading? that’s not okay. A pity system will likely do nothing if the chances really are lean right or lean left on the scale, regardless of how steep the scale is already weighted in one direction.

Not everyone plays this game to have the best armor and then quit, but that seems to be your view, and the ones that surround you. I’m still gearing after 2 years, because I spent my time on OTHER THINGS. Stop assuming how people want to play their game, because you obviously don’t know.

The person who made this suggestion is right. If he continues to fail, he will quit, and rightfully so. His idea of farming might be 20m per hour. Maybe he doesn’t want to farm nif2 until his back breaks and become a bot so he can upgrade his things and then continue farming nif2 forever, because guess what? that’s just ANOTHER REASON TO QUIT.

You are the one who continues to exhibit this childish behavior. You’re stuck in a single mentality where everyone is lazy, has no job, and lives with their parents, and whines because their first attempt to do something, went wrong. That’s not the reality of things, and maybe you should spend more time asking questions and HELPING these people, so that they understand, instead of trying to ridicule them into believing they’re just not cut out to play this game.

You’re not helping, so don’t post if you’re not helping. He doesn’t need ANOTHER reason to quit.

Imported from legacy Flarum.
Original author: Chirp (Flarum #936)

I’m down for it. People pushing their opinion of “I want the challenge” and “grind game 4ever” are so overrated if you want that kind of thing why aren’t you on official lmao

Imported from legacy Flarum.
Original author: Pipo (Flarum #133)

@EvilLumi You’re playing a game, you’re already wasting your time, even if you’re having fun and a fan of it. Secondly, what difference does it make how I look at the game, the person was just unlucky, maybe he did it 2 times, and here he wrote 10. The goal of the game is to keep the person in it as long as possible. People leave because they have nothing to do after receiving endgame gear and GW.

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

This suggestion is actually a little older and we already decided to implement a pity system of some kind. It’s just waiting to be implemented.

Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)

@Pipo Every game has this issue, and will continue to have this issue, because there is always a wall. You can’t fix it, but, you’re either going to make someone quit by telling them they’re lazy and should farm for 1000 hours for 1 piece of gear, which by definition: Telling them it’s a grind fest that will never change, OR- They will quit on their own terms, having ENJOYED the product and the journey, leaving space for a RETURN when new updates or events arrive. Which one do you think is better? 2nd job? or short term joy?

Secondly, this is a social game. It always has been. We are flooding with new potential players daily, as it shows on our discord. Telling them that they need to suffer in order to enjoy the benefits of progress, WILL make them leave. No one is coming to this server to find a KRO experience. Most people come here because they read RMS reviews, and they see the rates, the perks, the QoL. They’re not here because of an advertised promotion made by YOU, which states this is a grindy game. Stop pushing for that, because it’s NOT WHAT THIS IS. Why is this so hard for you to understand?

The main reason why I’m still here, is because Muh and Ice listen, and have made some rather positive choices (some not, but I’ll never tell.) They understand what I’m trying to explain to you, and fortunately for YOU, they understand your needs as well. Do them a favor and put in some effort, stop being bitter about our sudden arrival from a dead server, and just accept that maybe those changes have SEVERELY grown this server, and have always been a positive influence, regardless of what those few players who thought things were suddenly boring, have said. If you also haven’t noticed, some of those players returned. I wonder why that would be? perhaps is it because they left the server on a positive note? or did they leave with a bitter taste in their mouth and feel they need to feel much worse before they completely decide to abandon this server? think about it.