Imported from legacy Flarum.
Original author: brozenwall (Flarum #614)
The point of the suggestion is to help more casual oriented players. Those who play less day per week and whey they do for not many hours.
Imported from legacy Flarum.
Original author: brozenwall (Flarum #614)
The point of the suggestion is to help more casual oriented players. Those who play less day per week and whey they do for not many hours.
Imported from legacy Flarum.
Original author: hayatow (Flarum #905)
i can only farm like 100-200 polluted stuff a weekday and each token of life enchant needs 300. im not even mentioning stuff like the insane amount of fogh and oghc loot required to enchant and the little amount that we get a day. i could deal with it and maybe people will start vending them but, you know..up to what point?
Imported from legacy Flarum.
Original author: dadalin212 (Flarum #801)
@hayatow
Currently not at the phase of making circulation of life accessory, but I can see why it raises concern as the enchantment process requires 30 grace of spirit per attempt at 6.5% chance of getting the desired signet…
I think increasing the OGHC drops (seems like temporal gemstone is the bottleneck) would be a better long term solution, but that’s something Muh and his team has to decide on.
Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)
@cruro I completely agree with what you’re saying here.
Logarithmic progress makes sense but for some reason Gravity’s had this obsession recently with having gear be very end loaded for useful benefits.
Dim Glacier Mufflers, HoL enchants, Moan of Corruption, etc, there’s a lot of items that are usually so-so until you max them out all the way.
It feels like you need to sprint to the very end for items to be useful which is unsatisfying for casual players since it demands more time than most are willing to commit while feeling like a letdown for hardcore players since due to the expectation that people will need to max equipment out; it has to be a lot easier to max out gear by design to make sure everyone can reach it.
I’m not going to get into the RNG progression gravity also seems addicted to lately since I feel confident nobody’s going to defend it outside of the sake of being a devil’s advocate, but a problem with this all being from KRO is the fact it’s from KRO, the source server.
What are we meant to do? Deviate away from the official method of obtaining these gears to make it more satisfying for everyone involved?
Rework items to reward benefits in a logarithmic way?
I don’t know if either of these would be popular ideas, especially the latter and if you aren’t already setting the premise that your server does things differently from official; it’s hard to think of an appropriate solution to the problem when official’s the one causing problems.
Imported from legacy Flarum.
Original author: Sagii (Flarum #369)
I prefer gacha/rng. Why dont we add another option. Like a box with random necessary stuff inside. Can help to lessen the time needed. But that is just me.
Imported from legacy Flarum.
Original author: Josh (Flarum #225)
6% for the right Enchant and the amount of time and zeny IT costs per try Killed my will to get the ACC. Its a pure disrespect of my Personal time.
I would rather have an fail Safe mechanism.
Like ,4% more Chance next try" or even an Option that you can choose to Invest 10 time the amount needed for one try, but you can choose the Option you want to Enchant on it
I Had to do 32 tries to get my lvl 5 Enchant on my Stellar Seal. And that was dirty cheap, compared to what an try costs on the HoL Enchant. At this point, I rather opt Out and call IT a day.
As an Pserver WE have the Option to Change Stuff and make IT suitable for our Server and Economy. But I 100% accept, when the GM Team decides to stay Close to kRO No Matter what.
Generally spoken, and this is probably Just me crying, the way HoL got implemented Here and how IT IS currently, brought me to an Point, where I heavenly thinking about taking a Break from RO and probably come Back in 6 months or so, when my ,Personal time" gets more respected aka I can Farm Zeny and Just buy the Mats on the Market for an reasonable price.
Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)
The real insanity its the Token of life into random 3rd enchant order
Usually in RO its the other way (first random then the last enchant thats the same for everyone its determined)
I think a way to reset just the 3rd enchant on the accessory while keeping the 4th(even an expensive way tbh) would help a lot to control a bit this madness xd
im not asking to an easy out, but atm i feel like its way too crazy