Duplicate Nif2 Dungeons

Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)

Whenever I try to farm at Niflheim Dungeon Floor 2 the player density usually causes a lot of server lag.
It can take a short moment for my clicks to register, enemies to load in when I teleport, everything usually has a noticeable delay to it unlike in other dungeons.

I understand it’s not a perfect fix, but could we have a way to choose which version of Nif2 we want to enter, similar how Izlude has the channel system (izlude 123|104)?

I also understand this will likely affect the economy, I don’t know what a good answer to this would be, maybe the grote rate could be decreased if both maps are occupied?

My first thought making this post is the lag isn’t unplayable, but I would like to see it fixed or eased if possible.

Imported from legacy Flarum.
Original author: Meatbaals (Flarum #155)

do u noe there’s another dungeon to farm BB? the timbers

Imported from legacy Flarum.
Original author: guezel (Flarum #189)

Uses gray map and remove effect, players do not affect the delay of a map, textures do. A classic example: when I go to main office I get a loading screen because it has textures, when I go to Eden, which is always full of players at the entrance, I don’t get a loading screen because the game loads quickly. But I’m not in favor of duplicating a map.

Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)

@Meatbaals

I really don’t like farming mjolnir, the mobs constantly cast a lot annoying spells, it feels like I need to pay constant attention unlike than Nif2 where I can turn my brain off and enjoy looking for trees in the corner of my eye.

@guezel
I use gray map and have my effects off, my concern isn’t actually loading the map though, it’s having a delay to when I use abilities or cast teleport and have to wait for mobs to load in.
This delay doesn’t exist for me on less populated maps, my guess is this happens due to a lot of network traffic being in a single map?
Not sure how RO is coded and if that makes sense though.

Imported from legacy Flarum.
Original author: lakadema (Flarum #470)

Not duplicate but add bb to another farm location at a similar or lower rate, if that causes concerns of bb flooding the marketplace you can put them on mobs that are harder to deal with.

Ooooooor make bb avaiable with deadbranch exchange at a very high ratio.

Imported from legacy Flarum.
Original author: cruro (Flarum #223)

Duplicating seems like an odd work-around and could become a slippery slope to ask the same for any other popular map.

I haven’t witnessed any general lagginess with many players, so far the only things I noticed that introduce lags are:

  • Any form of water on maps (not an issue in nif02 though, and solvable with gray map)
  • That god-awful Flame Giant Costume (short micro-lag when it appears on screen)
  • EM’ serpent summon (very tiny micro-lag only)

But those happen regardless of how many players are on the map.

Imported from legacy Flarum.
Original author: pipi (Flarum #837)

@CongaLyne

Downvoted for this.

I really don’t like farming mjolnir, the mobs constantly cast a lot annoying spells, it feels like I need to pay constant attention unlike than Nif2 where I can turn my brain off and enjoy looking for trees in the corner of my eye.

Get used to it or stay in nif 2 dungeon.

I understand it’s not a perfect fix, but could we have a way to choose which version of Nif2 we want to enter, similar how Izlude has the channel system (izlude 123|104)?

currently on average MVP card dropped or changed to sealed card around 15-20 cards everyday.

if you make channel system for nif2 dungeon, can you think how much bloody branch farmed in a day? and how much MVP card dropped in a day? Has it ever occurred to you?

imagine how much is the price for MVP card later when bloody branch a lot more accessible than it does.

I use gray map and have my effects off, my concern isn’t actually loading the map though, it’s having a delay to when I use abilities or cast teleport and have to wait for mobs to load in.

if you have delay problem when cast teleport or have to wait for mobs to load in, this is usually because of your ping to the server. You can check this by typing !ping although sometimes it showed your ping low but there is case like lagging from the proxy / server, Just like we had many weeks ago SEA proxy have problem and a lot players have problem with delay. Until they had to add India proxy

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

We’re not going to pursue duplicating areas for farming at this time.