Depth2 improvements

Imported from legacy Flarum.
Original author: toadspaz (Flarum #762)

I would like to suggest a decrease in the materials needed to convert materials in Depth2. Someone already suggested changing the quest reward to improve abyss magic rune availability but this is an alternative.

First I would like to show a little the market that the original materials are based on (KRO). All prices were taken from Kafra.kr. Bellow you can see the lowest prices for all the materials to make the abyss magic rune and the item itself. The prices for the materials are a fraction of the price currently on the server because of the availability.

The same goes for the material for time dimension magic rune.

The current requirement for converting materials is ludicrous for our market. I dont think we need a 1/10 decrease in materials to be the same price as KRO but decreasing a little would improve the experience for both the people farming Depth2 to create their hats and for people farming old instances for the materials to sell to the depth2 players.

Imported from legacy Flarum.

For me the “not worth” part of the material is the fact they’re tied to old instance and doing the instance can only net u one time exchange.

Unlike depth 1 where the material for their items are contained within depth 1 themselves (yes the turn in give essence and the mob drop runes so it counts), depth 2 exchange material for the lower tier one involve old instance which is limited for one character per day. The exchange rate doesnt feels worth it imo and the abyss magic ore is just dead item rn in my inventory.

Imported from legacy Flarum.
Original author: Pipo (Flarum #133)

How did you guess to compare the official x1 and our x25? Zeny is much easier to mine on our server than on kRO. We have bb in a free drop, then let’s also make such prices for MVP cards :smiley: There are new mechanics with crystals, motivating players to go to the “old” instance + better online. Farm 1m zeny in kRo and farm 1m zeny in MuhRO a huge difference

Imported from legacy Flarum.
Original author: zarkhaev (Flarum #227)

@Pipo you do realize that isn’t the issue at hand, right? The problem pertains to another problem that YOU also decided against. This isn’t a matter of easier zeny farming, it is tied to asymmetrical ways to farm mats, like you can get Depth 2 mats as much as you want, but OGH/COGH? Good luck farming level 10 COGH with 25 characters.

That’s the problem, the exchange doesn’t make sense for a lot of people, except probably you. Yes, we do have an easier way compared to kRO player, but that’s exactly the reason why we play on Muh rather than on official: because we don’t have to sell our souls by playing thousands of hours just to get something. In the end, the problem boils down which those mats that should be used to exchange for higher mats are left unused because it’s simply both economically prohibitive and time-wasting, something that you seem like to be enjoying.

Imported from legacy Flarum.
Original author: Pipo (Flarum #133)

@zarkhaev I don’t see this as a problem. As I suggested, change the reward in the quest. Secondly, to spend 40 minutes on passing OGHC ~ 10/11 characters, I do not see any difficulty here when people farm 24/7 bb. We have Instance Coins that can solve a lot of problems.

Imported from legacy Flarum.
Original author: zarkhaev (Flarum #227)

@Pipo maybe not for you.

Imported from legacy Flarum.
Original author: Pipo (Flarum #133)

@zarkhaev If you can’t devote time to the game more than other players, that’s just your problem. And secondly, we are playing a Korean grind game

Imported from legacy Flarum.
Original author: toadspaz (Flarum #762)

@Pipo pretty sure u can farm 30m/h in KRO on not that high lvl maps the economy is not that diff zeny wise and the inflation is higher cuz more players, the problem is as zarkhaev said availability of materials. The 25x doesnt matter if on KRO there is a 1000x more players farming.

Imported from legacy Flarum.
Original author: lakadema (Flarum #470)

I also have a lot of the dimensional drop shards that are rotting in my storage, not to mention the weapons, heavy as hell to the point that you might literally die of overweight if you are not careful and they exchange for virtually nothing.

This conversion system is awful in every sense, an overall improvement is definitely welcomed.

Imported from legacy Flarum.
Original author: jinbou (Flarum #618)

I’ve been ranting about how the crown enchant is too difficult and how depth2 feels unrewarding to farm, but thinking about it, I agree with this post that the conversion rates is the main problem. We drop tons of lesser ores every time we farm there, it feels unrewarding only because we can’t convert them to the materials we need so they’re left to rot in storage.

The main problem is the number of Coagulated Spell/Contaminated Magic/Temporal Crystal needed in conversions.

Temporal Spells are much easier to obtain and not needed as much in conversion, so it doesn’t need a change (hell I wouldn’t mind even if its required amount was increased a little)

It’s up to the staff of course, but in my personal opinion reducing Coagulated/Contaminated requirement to around 5ea each per conversion, and reducing Temporal Crystal to something around 10ea, would be a good change to fix all the problems with depth2 farm/crown enchant process.