Imported from legacy Flarum.
Original author: lirith (Flarum #183)
The idea is to create more area’s/fields to grind and to trow some differsity on area’s.
The way it works is for example :
"turn in 25 Creamy cards to get a lvl 1 teleport
turn in 10 vitata cards to get a lvl 5 heal "
this due to the Vitata being rarer , needing less cards for it.
It should allow for both small quality of lives as well as more different builds.
Imported from legacy Flarum.
While it is interesting, the idea of getting a skill is a bit of downgrade since that means the skill is locked only for that specific character (unless the skill is account wide).
Also this is only for skill enabling card rite? Because if its also consider stat giving card (like turn in certain number of X card for permanent stat boost) I wouldnt agree to that.
Imported from legacy Flarum.
Original author: lirith (Flarum #183)
@[deleted] If they decide to implement it they can always see about how to balance it, if its skill only or not.
same with the acount wide or not question. its gonna be about how they wanna Balance it
Imported from legacy Flarum.
Original author: kaiakaito (Flarum #244)
Moving to rejected
Its a way to complicated to create such a system.