Consistency with event UX

Imported from legacy Flarum.
Original author: myntsu (Flarum #1047)

I would like more consistency with the events’ UX (user experience).

As a UX developer myself it makes me suffer everytime :cry:

What do I mean by this?
Just the text and layout consistency across the different events.

  1. Some events give an explanation, then starts.
  2. Some events give an explanation, then starts a countdown.
  3. Some just plain start without many focal points of interesting for the user.

I would suggest more consistency, like:

  1. Explain the rules with teal/blue text.
  2. Start a countdown of 10 or 5 seconds with red text.
  3. At the second 1 give a bigger visual indicator that it’s about to begin (maybe a sound, maybe an alert emote, there’s room for a lot).

The inconsistency makes me doze sometimes, because I’m alt-tabbing and doing something else. May be just my personal issue or somebody’s else, but I would definitely agree there could be room for improvement.

I’m open to critiques, and more suggestions.

Imported from legacy Flarum.
Original author: myntsu (Flarum #1047)

Bump!

Imported from legacy Flarum.
Original author: KaptainPickles (Flarum #722)

Ive been wanting to post a “Event cleanup wants” topic for a while. I find it odd that some have a 3 minute countdown, and others a 2. The colors of the text dont seem to make sense.. sometimes its yellow, sometimes its blue? I thought automated was blue, but not always…

Imported from legacy Flarum.
Original author: KaptainPickles (Flarum #722)

Here are some notes on our current events. I see it seems to switch colors of text between events, but don’t GM/EMs chose what order they go in? I didn’t compare with automated though.

PS. Notices for events go away after teleporting. So if you’re farming, its easy to miss events

Red Means Dead

3min countdown to event start

Yellow text

Countdown to event start reads go 52 to enter event

Rules should read fastest PLAYER\* (currently reads just “fastest will..”

3sec countdown after instructions

Bombring (I always get Bomb Poring and Bombring mixed up… Maybe “Poring Explosion”?)

2min countdown

Blue text

Countdown to event start reads to to Neustadt (Ideal for the rest of events IMO)

Rules have lots of extra text can be combined for shorter instructions, style does not match other events

Says nothing of rewards

No countdown after instructions

Falling Floors

3min countdown to event start

Yellow text

Countdown to event start reads go 52 to enter event

No countdown after instructions

Dice

3min countdown to event start

Blue text

Countdown to event start reads go 52 to enter event

Rules are ridiculously long (That’s all lets begin…the dice will soon be thrown should be 1 line, for ex.)

Says nothing of rewards

5sec countdown after instructions (starts really late after instructions, maybe just make this a 15s countdown?)

Mega Dodgeball

3min countdown to event start

Yellow Text

Countdown to event start reads go 52 to enter event

Rules should read “Kill fluffrings for Muh Coin” instead of “for points”

20/10s countdown after instructions

Disguise

2min countdown to event start

Blue text

Countdown to event start reads go to Neustadt ← Ideal for the rest of events

*Note: [I cannot stand disguise, so I didn’t check anything in the event]

Bloody Orc Run

3min countdown to event start

Yellow text

Countdown to event start reads go 52 to enter event

No countdown after instructions

*Note: Goes on forever if 3 people don’t win (maybe 10 minutes limit?)

Chaos Race

2min countdown to event start

Blue text

Countdown to event start reads to Neustadt (Ideal for the rest of events IMO)

No countdown after instructions

[GM] Bomb Poring

3min countdown to event start

Yellow Text

Reads “GM Bomb Poring” on first countdown notice instead of just “Bomb Poring”?

Reads “enter portal in nuestadt (@go 52)”

Rules are straightforward and simple (though it should list the round count maybe?)

Says nothing of rewards

Cluckers

2min countdown

Blue Text

Countdown to event start reads go 52 to enter event

No instructions

No countdown after instructions

Find the Cowrings (IMO this should stay as is)

2min countdown to event start

Blue Text

Reads ??? (I keep forgetting to write this down..)

No instructions

No countdown after instructions

Slots (IMO this should stay as is, maybe move to Neustadt?)

2min countdown to event start

Blue text

Reads “Prontera near marketeer” (Why do we do this in pront anyways? why not Neustadt?)

No instructions

No countdown after instructions

Poring Catcher

2min countdown to event start

Blue text

Reads “enter portal in nuestadt (@go 52)”

*Note: 30 minutes is a REALLY long time to complete this event.. maybe 10? 5?

Poring Search (IMO too similar to poring catcher.. but I cant think of a better name.. Poring Climb?)

*Note: I haven’t seen this run recently

Imported from legacy Flarum.
Original author: KaptainPickles (Flarum #722)

@KaptainPickles

FYI, my goal here was just to note the differences between things. To fend off my OCD, imo it would be nice if these were consistent in terms of instructions and what not.