BIosphere Depth & Depth Abyss Mobbing

Imported from legacy Flarum.
Original author: Savvy (Flarum #733)

With multiple increase in efficiency when farming these maps comes different types of players. A type of them are those that join parties for this very sake alone. I’m talking about Illusion Dopers enabling @noks by gathering all the mobs screen wide disrupting other players farming rhythm. Please disable this skill on both maps, thank you.

Imported from legacy Flarum.
Original author: yami (Flarum #828)

+1 for this. Please disable the skill on depth maps. Combined with @noks, It’s just so annoying.

Imported from legacy Flarum.
Original author: jerbywintara (Flarum #829)

+1 , have to deal this against 2 party with illu doping off screen meanwhile playing with melee class is not fun at all

Imported from legacy Flarum.
Original author: arufii (Flarum #546)

Can we please disable this skill on ALL maps instead?

But can you also disable Rain of Crystal and any other lingering AoEs? They’re also too disruptive for others. Actually, can we disable all AoE skills? That way nobody can KS each other.

Imported from legacy Flarum.
Original author: yami (Flarum #828)

@arufii I’m not sure if you’re being serious or just a satire, but you do get the point of this suggestion right? Just making sure.

Imported from legacy Flarum.
Original author: arufii (Flarum #546)

@yami First part was serious, the following paragraph is just me being a silly goose (but still, YMMV)

Imported from legacy Flarum.
Original author: cruro (Flarum #223)

Lingering skills should not be much of an issue because noks protection ends if the player teleports/moves away afaik (so the lingering skill may still damage but it doesn’t “secure” the monster anymore). If they don’t teleport, it’s rightfully theirs imo.

However, for Illusion Doping I do see the point as it can protect monsters from outside the other players screen (yes, Illusion Doping is “only” screen-wide, but if the other player has any range at all, they still won’t see the biolo that casts it). Another point in favour of making an exception for Illusion Doping is that noks should protect players that have intention of killing a monster. Casting a skill that doesn’t even take a way 1% of the targets health hardly qualifies imo.
Finally, even for the few maps where Illusion Doping is viable as a dps skill (e.g. Geffenia), I imagine that Biolos keep triggering noks warnings on each other as they most likely won’t even see the other player, so even for Illusion Doping users it can be detrimental to their farming as they can’t really exclude certain monsters from being hit from outside their screen.

But of course it depends if noks can even be configured like that to begin with.

Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)

Perhaps start monitoring the situation and handing some bans/warnings too.
This is literally griefing.
Which seems strangely tolerated on this server for God knows why.

Imported from legacy Flarum.
Original author: calvinlimm (Flarum #698)

+1 to this. please do disable this inside depth. its kinda annoying to get noks notification everytime hunting inside depth.

from what i see, the biolo often separate from their main party and use doping to drag all the mob and walk to their party with bunch of mobs, us who solo farm will only get noks notification and debuffs

Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)

Rather than disabling the skill, I’d rather see illusion doping not trigger @noks at all in the first place.

It’s annoying in all farming maps, it never feels good having a big mob stolen from you from some off-screen biolo you couldn’t have seen who probably doesn’t even know he aggro’d the mobs.

I don’t see why only depths should be a concern for @noks illusion doping when it affects all farming maps

If Illusion doping is only disabled for depths specifically, we’ll just have this same discussion again when someone else complains about it on the forums for a different map

Imported from legacy Flarum.
Original author: Savvy (Flarum #733)

@CongaLyne
i only requested depths because those are the only maps that matter, everything else is negligible.

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

This is indeed a very troublesome skill and we were talking about it earlier - expect a change with the next patch regarding the noks interaction.

Imported from legacy Flarum.
Original author: strongcoffeeh (Flarum #1546)

btw, they are boss monsters so they should count as mvp in terms of noks

Imported from legacy Flarum.
Original author: karunatan (Flarum #555)

A boss protocol monster is not necessarily an MVP. Mini bosses are a thing and they are not free for all, as they are not MVPs.

Imported from legacy Flarum.
Original author: telu (Flarum #782)

Just put a distance limit on noks like 13 or 15 cells. Nerf illusion doping and players will start pulling mobs with comet, jack frost or other high aoe skills