Imported from legacy Flarum.
Original author: rollertoaster48 (Flarum #1370)
So, I wasn’t having a good time with “Last Battle” and “Ghost Ship” because mechanics aren’t exactly like what they’re in kRO. In Last Battle, Tan stuns a lot longer, in the original and he doesn’t spam hammer of god either. His damage doesn’t seem to be that high as well, I’ll provide some videos as a reference for furthur adjustments.
For Ghost Ship, everything seems okay, because his mechanic isn’t all that complicated. Just lower his waterball damage then everything should be fine.
https://www.youtube.com/watch?v=oI47QSkXo9o ← Last Battle
https://www.youtube.com/watch?v=TdV2RG7VjvQ ← Ghost Ship
Imported from legacy Flarum.
Original author: hayatow (Flarum #905)
Yeah. For a normal mode boss, Tan seems to be way too strong. And the fiber lock seems to be bugged as well (persisting after dying and being revived).
Edit: After doing it a few times, it’s certainly doable even with farm gear it’s just the fiber lock seems to haunt me whereever i go. 
Imported from legacy Flarum.
Original author: Griztel (Flarum #1024)
Agree, its fiberlock the main issue at Final Battle (normal mode)
Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)
Watching kro videos on YT seems the Tan instance it’s wrong here
Normal mode - Easy Trial its doable (given its wrong)
Normal mode - Normal Trial its wrong and basically impossible almost
Stun its too short
Regen its too fast
I see YT videos where kro do it with normal gears and we struggle with full+15
Imported from legacy Flarum.
Original author: coffee (Flarum #668)
Phew! I thought I was the only one having trouble killing him… to be honest I haven’t been able to finish him off once so far in normal mode.
Imported from legacy Flarum.
Original author: rollertoaster48 (Flarum #1370)
Also notice how everytime he summons his clone he also walk away out of the screen.