A little tweaks for EP.21 MD

Imported from legacy Flarum.
Original author: rollertoaster48 (Flarum #1370)

So, I wasn’t having a good time with “Last Battle” and “Ghost Ship” because mechanics aren’t exactly like what they’re in kRO. In Last Battle, Tan stuns a lot longer, in the original and he doesn’t spam hammer of god either. His damage doesn’t seem to be that high as well, I’ll provide some videos as a reference for furthur adjustments.

For Ghost Ship, everything seems okay, because his mechanic isn’t all that complicated. Just lower his waterball damage then everything should be fine.

https://www.youtube.com/watch?v=oI47QSkXo9o ← Last Battle
https://www.youtube.com/watch?v=TdV2RG7VjvQ ← Ghost Ship

Imported from legacy Flarum.
Original author: hayatow (Flarum #905)

Yeah. For a normal mode boss, Tan seems to be way too strong. And the fiber lock seems to be bugged as well (persisting after dying and being revived).

Edit: After doing it a few times, it’s certainly doable even with farm gear it’s just the fiber lock seems to haunt me whereever i go. :joy:

Imported from legacy Flarum.
Original author: Griztel (Flarum #1024)

Agree, its fiberlock the main issue at Final Battle (normal mode)

Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)

Watching kro videos on YT seems the Tan instance it’s wrong here

Normal mode - Easy Trial its doable (given its wrong)

Normal mode - Normal Trial its wrong and basically impossible almost

Stun its too short

Regen its too fast

I see YT videos where kro do it with normal gears and we struggle with full+15

Imported from legacy Flarum.
Original author: coffee (Flarum #668)

Phew! I thought I was the only one having trouble killing him… to be honest I haven’t been able to finish him off once so far in normal mode.

Imported from legacy Flarum.
Original author: rollertoaster48 (Flarum #1370)

Also notice how everytime he summons his clone he also walk away out of the screen.